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6 takeaways from PGC Barcelona: A bustling industry hub, DTC hits overdrive, and AI hype continues

June 11, 2025
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Final week we hosted the Pocket Gamer Connects Barcelona, bringing the convention to Spain for the primary time.

The present was an enormous success, drawing greater than 1,000 attendees from 47 nations, representing over 520 firms.

Talking on the occasion had been representatives from among the world’s greatest cell video games publishers, together with Scopely, King, FunPlus, Rovio, Bandai Namco, Homa, Tilting Level, and lots of extra.

Now that the mud has settled after two days of insightful classes and networking, I’ve listed a few of my key takeaways from the present under.

For extra info on the Barcelona video games scene, you’ll be able to obtain our free area report proper right here.

  1. A key cell video games business hub

I already named the publishers above, but it surely’s price repeating simply how most of the world’s huge video games firms have arrange store in Barcelona and Spain at giant. 

The Catalonia capital is residence to one of many nation’s greatest native success tales in Socialpoint. The studio has labored on titles together with Dragon Metropolis and Monster Legends, ultimately attracting the overtures of Take-Two, which acquired the corporate for $250 million in 2017.

Sweet Crush developer King has constructed up a big presence within the metropolis, using tons of of employees.

In the meantime, it has turn out to be Monopoly Go developer Scopely’s largest video games hub, using greater than 1,000 employeesin the nation. The corporate has made key acquisitions within the area, together with Omnidrone, GSN Video games, and Genjoy.


Chatting with PocketGamer.biz, Scopely director of operations Néstor Pequeño stated its presence has been inspired by Scopely co-CEO Javier Ferreira, a local Spaniard.

The developer now runs quite a lot of capabilities together with advertising and marketing, improvement help, analytics, enterprise intelligence and extra overseas, making it an integral a part of its world operations.

Then in fact Bandai Namco, Sandsoft, FunPlus, Homa, Tilting Level and others have arrange store within the nation.

It’ll be fascinating to see over the subsequent few years what the output is of those huge firms from the area and whether or not there will likely be new profitable titles that emerge from the investments made.

  1. Direct-to-consumer

For every of the large occasions I’ve attended over the previous 18 months or so, one of many prime developments has been internet retailers and direct-to-consumer methods. It’s a fast-moving area because the Digital Markets Act is picked away on the App Retailer’s insurance policies, whereas Apple has fought again.

Forward of PGC Barcelona, the landmark ruling from a US choose has cracked open the shop for various funds within the nation, resulting in the return of Fortnite. The subject was naturally excessive on the agenda on the present – the topic of DTC was mentioned extensively on the Powering Funds and Unlocking Webshops with Xsolla tracks.

The important thing gamers had been all on the town, with Xsolla and Appcharge each internet hosting events.

Publishers are more and more diving in with full pressure, with some considerations lingering over how lengthy this would possibly final given Apple’s historical past of adjusting the principles and its ongoing enchantment. Although the choose within the Epic Video games vs. Apple case and the European Fee are more and more adamant: cease making an attempt to avoid the legislation and regulation.

  1. AI hype

DTC appeared like an even bigger matter of dialog from my chats with builders, however AI was one other key theme of the present.

We held the Sensible AI observe on day one, adopted by AI Advances classes on the second day.

One significantly fascinating session got here from The AI Guys’ co-CEO and CTO Ken Noland, who mentioned re-creating the unique X-COM from scratch utilizing AI instruments. I’ve beforehand written concerning the discuss right here (and we’ll have a video within the coming weeks on the PocketGamer.biz YouTube channel). It was an eye-opening have a look at what’s doable proper now, in addition to what’s not doable.


Noland did away with the hype and gave an sincere evaluation of one of the best instruments for the job. He beforehand stated AI tech doesn’t even remotely dwell as much as the hype because the instruments nonetheless require an skilled engineer to make use of and steer. Nonetheless, he was nonetheless capable of construct an engine in simply three months with the help of such tech.

There have been different sensible examples of the usage of AI in video games too in the course of the present, with UA skilled Claire Rozain discussing utilising AI for advert creatives.

For extra on how video games firms are harnessing AI tech proper now, try this session from PGC San Francisco by Rovio senior artwork director Tatu Petersen-Jessen on how the Offended Birds developer has harnessed it for recreation artwork and advertising and marketing.

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  1. The best way to get your recreation printed in China in 2025

MyGamez CRO Thorbjorn Warin gave a step-by-step information to getting your recreation printed in China throughout his discuss at PGC Barcelona.

A few of the guidelines are well-known: all video games require a government-issued ISBN, that are solely given to Chinese language firms – so publishers will want an area accomplice to launch a recreation.

Extra common IT rules imply that each one knowledge have to be saved inside China and can’t be accessed or exported outdoors of the nation.

“You’ve acquired to assume in your ft while you’re in China,” stated Warin, on the subject of compliance with these guidelines.


Warin went by way of among the content material restrictions in place within the nation that may forestall a recreation getting approval for launch. Two examples embrace: video games can not have a personality with a visual scar on their face, whereas they’re additionally not allowed to have pink eyes.

For builders making video games like Sweet Crush Saga and Royal Match, nonetheless, Warin stated these are unlikely to return throughout notable points.

Beforehand, builders trying to launch their recreation in China may resist a two-year wait. Warin stated, nonetheless, that time-to-market can now realistically be accomplished in 9 to 12 months, with an ISBN accepted in six.

  1. The online video games revolution?

Net gaming was as soon as an enormous a part of the business. Then, due to Fb’s shift away from browser video games that caught even FarmVille developer Zynga off guard, in addition to the loss of life of Flash, a lot of publishers shifted away from the area.

However now there’s a push to convey it again. CrazyGames partnership supervisor Rabia Dincer stated that the corporate has 40 million MAUs for its internet platform, with greater than 300m month-to-month gameplays and three,000+ builders on board. She additionally claimed a lot of its rising viewers is primarily based in tier one nations.

Round 75% of gamers they see are on desktop, although the cell internet is “rising a lot quicker now”. She additionally claimed Chinese language builders, which already construct video games for the likes of WeChat Minigames, are increasing to Western internet platforms. 


I spoke with Loopy Video games’ Rafael Morgan, Playgama’s Dmitry Kachmar and Pixel Federation’s Gustav Pastucha concerning the matter.

With publishers trying to generate better income share away from walled gardens, I requested merely: is that this one thing builders need greater than shoppers?

“The expertise  of browser video games is getting pretty much as good as it’s on cell,” stated Morgan.

“If the expertise is pretty much as good and also you don’t need to obtain something, and you may truly play very simply with a good friend, sharing a hyperlink and doing all these things, what’s the benefit of really going to the shop and downloading the app?”

It’s price stating in fact that downloading an app is usually a swift and straightforward course of by design, creating as frictionless a course of as doable. However the ease of shareability, availability throughout platforms and lack of reliance on gadget energy from web-powered video games may, in concept, ultimately mix to assist create mass market adoption – significantly if builders push for it. 

However that adoption seems to nonetheless be ready on elements together with breaking present person habits, the way to market these experiences, the place to place them and truly rising audiences together with income throughout internet gaming platforms.

  1. Suggestions for launching a video games studio in 2025

Regardless of a tricky funding atmosphere throughout the previous couple of years, new studios are nonetheless popping up within the video games business.

Maysalward CEO Nour Khrais hosted a panel on ‘The best way to launch a video games studio in 2025 and past’, that includes The Breach Studios CEO Ferran Punti, Kokoon Video games CEO and founder Henri Lindgren, and Tremendous Banana Studios co-founder Nikolay Ternovoy. 

They lined a lot of sensible subjects, together with the place to get funding, common ideas for working a startup, and the state of cell for brand spanking new studios.

Ternovoy stated there are a variety of potential choices to safe funding from and which one to take depends upon what a group is constructing, their imaginative and prescient, and the enterprise case.

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For his studio, Ternovoy went down the VC route because the group believes it’s constructing a framework, slightly than only one recreation. Nonetheless, for builders constructing one recreation, choices can embrace angel buyers and state programmes. In Catalonia, there are €150k funding initiatives accessible, “no questions requested”, he stated.

Lindgren echoed the VC and angel investor choices, in addition to different grants and venture funding routes. He beneficial startups ought to contemplate angel buyers who include the same background to what they’re constructing.

Punti warned startup founders needs to be cautious with their cap desk, as too many shareholders may probably trigger issues if and when one other bigger investor is available in.



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Tags: BarcelonaBustlingcontinuesDTCHitshubhypeindustryOverdrivePGCTakeaways
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