First famous by consumer pmc64 on Reddit (opens in new tab), Capcom has moved ray tracing graphics choices from Resident Evils 2 and three. The subsequent-gen lighting options had been added to those video games, in addition to Resident Evil 7, in a free replace final summer season (opens in new tab) that transitioned them to DirectX 12 and in addition added different graphical options like AMD’s FSR.
I loaded into RE2 myself and, certain sufficient, no ray tracing. AMD FSR continues to be there, and operating the sport in its older DirectX 11 configuration (which doesn’t have these choices) is an opt-in alternative through a Steam beta department. The change appears to correspond to an replace on April 14, documented right here by SteamDB (opens in new tab).
I am unable to substantiate the standing of the opposite video games boosted by final yr’s next-gen replace as I don’t personal them, however commenters on Reddit say RE3 can be affected, and that sport was additionally up to date on the 14th. Wccftech (opens in new tab) additionally means that Resident Evil 7 has misplaced its ray tracing choices, however was unable to substantiate, and that sport doesn’t have a corresponding replace on April 14. I checked the Resident Evil 4 remake simply to be thorough, and that sport’s ray tracing stays accessible.
I personal a sub-four determine graphics card, so I am a ray tracing hater—I’ve by no means discovered it well worth the efficiency hit. Nonetheless, this transformation is perplexing and definitely a supply of some good quaint client rage: “You gave me ray tracing! No takesies backsies!” I’ve reached out to Capcom and can replace this story if we obtain a response, however my intestine tells me that it is a non permanent change, probably in error, and that traced rays will quickly return to Racoon Metropolis.