Wow, 5 years to today, I joined PSX Excessive as a information contributor and printed my first article. Not gonna lie, it was terrible. I didn’t discover my voice or absolutely perceive the idea of reports writing, I used to be solely a listicle author at that time and — at greatest — a blogger for my very own web sites. Even so, I improved and was even promoted to Information Editor after which a yr later moved as much as its Managing Editor
As I proceed on with a hopeful 5 extra years on this web site, the place I stand with Tyler, hoping to carry this web site again to its glory days, I wished to take a second to mirror on milestones I’ve crossed, standout articles I’ve penned, and extra.
I had the glory of reviewing Soulcalibur VI earlier than launch, I used to be principally chosen as a result of I used to be protecting loads of information surrounding introduced characters on the time. I showcased a stage of enchancment when penning my second assessment of Bubsy: Paws on Hearth that following yr. However it was nonetheless actually tough across the edges.
Solely a yr in, I made a decision to make my first characteristic article for the location, and considered one of my favorites to analysis. It was solely on Sony’s transition into gaming. How this big we all know right this moment didn’t wish to step into the ring in opposition to Nintendo and Sega. How Nintendo successfully made their very own competitors.
To today, it’s considered one of my most proud items, to not say I couldn’t write it higher now, nevertheless it’s nonetheless one thing close to and pricey to my coronary heart.
I stepped out of my consolation zone slowly however certainly from time to time to various outcomes. I attempted to carry PSX Excessive into the video world with a information recap collection, however that quickly fell aside after I spotted it’s simply not viable for the web site proper now.
Even that, although, wasn’t what made me really feel essentially the most out of my consolation zone, no, not even shut. It was interviewing CULTIC developer Jazzoz Video games forward of the title’s launch that felt a bit… odd to do. I’ve reached out to sources with questions and such however by no means did a developer interview.
Sufficient of me gushing concerning the standouts out of the 1000+ articles I’ve written during the last 5 years, I wish to hear from you what you wish to see occur within the subsequent 5 years. Be it PlayStation or this web site, or no matter!
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