At WWDC 2022, Apple stated it’s beginning “a brand new day” for gaming on Mac. That begins with two key new options that ought to assist enhance efficiency on Apple’s gadgets — most of which don’t have a discrete GPU — and a brand new software programming interface (API) that brings sooner loading occasions to video games.
Probably the most thrilling information is MetalFX upscaling. Though Apple was mild on particulars, this seems like an upscaling characteristic within the vein of Nvidia’s Deep Studying Tremendous Sampling (DLSS). Briefly, it boosts gaming efficiency by rendering the sport at a decrease decision earlier than upscaling to your monitor’s decision. That will increase efficiency whereas sustaining as a lot picture high quality as doable.
The primary recreation to help MetalFX is No Man’s Sky. Apple didn’t say when the sport will obtain the MetalFX replace, sadly, nor did it announce every other video games that can obtain help.
We all know even much less in regards to the new API, which is claimed to carry sooner recreation loading occasions to video games. That is probably much like Microsoft’s DirectStorage and AMD’s Good Entry Storage, which leverage GPU file decompression to get loading occasions as little as one second.
This can be a breaking story, and will probably be up to date as extra bulletins come out.
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