Crime Boss: Rockay Metropolis didn’t precisely land in the identical manner that builders INGAME STUDIOS would have hoped for, although Rockay Metropolis wouldn’t be the primary nor absolutely the final sport to avoid wasting its personal status with future updates.
Its newest replace, numbered 2.5 hopes to be part of that saving course of, with total issue diminished to Baker’s Battle, police depth being redesigned, performance added to choose up dropped weapons, and much more.
You’ll be able to learn the complete patch notes for your self, under.
Crime Boss: Rockay Metropolis Replace 2.5 Patch Notes
Essential Enhancements
- Respect stat in Crime Time
- Respect in Crime Time is elevated with profitable missions and misplaced with failures.
- Respect impacts accessible missions, weapon & generic character rank, mission rewards, and HEAT (police depth in missions).
- When reaching the Respect Stage “Linked” (the second of six ranges), huge missions, resembling Cash Practice, Import Export, The Hidden Vault, and Dragon Canines can seem on the map as common missions, as an alternative of being accessible solely as contracts.
- In Crime Time, HEAT is predicated on respect. Greater RESPECT brings extra warmth, so whereas the sport affords extra alternatives, they’re more durable to finish. Decrease respect goes with decrease warmth.
- Dropped weapons could be picked up in FPS missions
- Characters retain their unique weapons after the mission is completed.
- Weapons picked from the bottom have diminished injury.
- Improved goal help for controllers
- Aiming sensitivity is slowed down when aiming close to the goal.
- Goal help now barely helps with monitoring targets.
- Slight bullet magnetism is in impact.
- Adjusted Problem in Baker’s Battle
- The general issue of the Baker’s Battle was diminished.
- Adjusted Loot Luggage
- The variety of loot baggage in missions now scales with issue and the variety of gamers.
- Leveling up teammates
- Characters in Crime Time now acquire expertise from being despatched to missions and ultimately turn into eligible for a promotion. The promotion provides them higher stats and new perks.
Additional Enhancements
- Vital map landmarks spawn on pre-defined turfs. Primarily based on a group proposal, we made positive particular buildings are spawning on the identical tile each time
- New setting added: Storage.
- Stealth kill: To present the participant a selection between silencing and killing civilians and guards, the primary stealth melee assault makes the civilian/guard/police go to the bottom. Any subsequent assault will trigger injury. Gangsters are killed outright as earlier than.
- Baker can let go of generic characters from the crew.
- Enemy waves in turf wars will spawn on a single edge as an alternative of a number of edges. Earlier than, the participant may have been overwhelmed by incoming forces and unable to discover a good cowl place.
- Distinctive characters preserve their rank (rookie, veteran, elite) persistently between marketing campaign runs and reset upon demise.
- Reducing off attacking rivals from territories underneath assault cancels the assault and the territory will now not should be defended.
- Detailed character information now describes the situations for unlocking distinctive characters in Crime Time.
- Financial rewards and spawn possibilities for particular person money-making mission varieties now differ barely with the participant’s respect. This is applicable each to Baker’s Battle and Crime Time.
- Assault Territory missions typically had troublesome beginning positions, wherein the participant was instantly uncovered to enemy hearth. That is now adjusted, in order that gamers begin in a comparatively lined space additional away from enemies.
- Jewelry Heist and Financial institution Theft missions ought to spawn extra within the marketing campaign now. It’s partially depending on respect as properly.
- Added beeping sound to enemy grenades.
- Elevated audio quantity of safety cameras when being detected.
- Elevated audio quantity of ignited explosive barrels earlier than the explosion.
- Assault territory icons now have the identical shade because the enemy gang.
- Elevated costs for uncommon, epic, and legendary weapons in Crime Time.
- We added new occasions to the marketing campaign. These occasions decrease police HEAT in case they’re accomplished efficiently.
- The variety of detectives spawned per marketing campaign is decrease now. Beforehand it was doable to come across 10 detectives within the marketing campaign. Now it needs to be round half that quantity per playthrough.
- The financial worth for loot classes within the stash is now extra dynamic. It may possibly change quite a bit from day after day and depends on merchandise kind.
- Gold and silver needs to be a lot scarcer in money-making missions earlier than reaching the formidable respect degree within the marketing campaign.
- Day indicator added to Essential Menu display screen.
- Added a variant of Assault Gangsters – Seaside.
- Added a Variant of Assault Gangsters – Port.
- Added a variant of Assault Gangsters – Canal.
- Added a variant of Theft – Transport Workplace.
- Added a random occasion spawning the mission kind “Place Bomb”. When accomplished efficiently, the participant will neutralize an enemy turf.
- Enemy AI will discover it more durable to shoot you from higher distances.
- Bots won’t attempt to revive a teammate that’s close to hazard (like a grenade).
- Controller – the choice of missions on the map has been improved; the d-pad permits gamers to rapidly choose the closest mission within the given route and the left stick prompts the digital cursor for exact choice.
- Controller – Slider for promoting loot from stash is quicker.
- Controller – Prioritize use over reload is now set to Sure as default which ends up in a a lot smoother expertise. It may be manually modified as earlier than.
- Improved mission element with new danger indicators.
- Improved weapon and character icon background for higher rarity differentiation.
- The textual content dimension of the present bonus goal is elevated within the HUD.
- Many of the UI parts at the moment are controllable with the left stick alongside the d-pad.
- Mantling over obstacles ought to now be a lot smoother.
- Now you can dash and crouch with a physique bag.
- Tremendous Strapped boss bonus now not deletes Travis Baker’s outfitted weapon when chosen.
- Chosen tools is saved and never modified after a mission,
- Urgent ‘Esc’ within the foyer now works correctly as “Again” and doesn’t open the Pause menu anymore.
Bug Fixes & Modifications
- AI avoidance of hazard areas improved. AI ought to now not run on a grenade when reviving a participant. or dodging enemy hearth. AI shouldn’t navigate to fireside to help the participant or different AI.
- Damaging values for money ought to now not seem.
- Bots use mounted weapons appropriately and shouldn’t get caught anymore.
- Goal Help was not engaged on purchasers.
- Theft loot crates ought to now not spawn away from the participant’s attain.
- Incorrect rotation of AI/ participant animations in Theft is now right.
- Bots are usually not stopping inactive with loot baggage on the escape van.
- Distant explosives will now correctly cut back the variety of fees when shot.
- Ladders ought to now be extra dependable.
- Interrupting reloads, journal examine, and weapon inspection when switching bots is now extra dependable.
- Baker’s perks work even when Baker has no tools.
- Protect-equipped enemies can now be pinged.
- Sensor grenade now not pings lifeless our bodies.
- Enemies ought to now not journey over loot baggage laying on the bottom.
- Time restrict bonus targets now begin appropriately after the mission black display screen, not earlier than.
- Weapon inspection needs to be extra dependable on a controller (Maintain D-Pad proper)
- Numerous FPV animations shouldn’t play over one another.
- Inverting controller ought to now not additionally invert the bot choice menu, or lockpicking minigame.
- Improved PS5 controller haptics on PC. Beforehand haptics on the PS5 controller didn’t vibrate appropriately.
- The appliance ought to now not keep in course of after force-quitting it.
- Tools animation is now not performed when urgent the Tools button whereas on a ladder as a shopper.
- The consumer now not returns to the title display screen after accepting an invitation to the identical foyer.
- Civilians killed by purchasers are counted appropriately in detailed stats now.
- The upgraded buzzsaw and drill weren’t set to the proper worth.
- The participant counter now not exhibits extra slots after a number of missions are performed in a row in 4 gamers.
- The participant can now not reconnect as the identical character after dying in a mission.
- Van doorways now not seem closed for join-in-progress gamers.
- The sport now not enters an unresponsive state when accepting a session invite whereas fading out of the escape cutscene.
- The “Revive” choice now not stays on the participant after giving up when “Lifeless”.
- The foyer now recovers from an web outage. Earlier than it may have entered a non-responsive state.
- A particular character ought to load a lot quicker now.
- The participant animation now not stutters when noticed in Spectate mode.
- You now not retain your marketing campaign character for those who be part of a Crime Time mission from lively gameplay within the marketing campaign.
- Optimization of throwing baggage. It needs to be smoother on all platforms.
- Repair: When a shopper joins a Dragon Canines session in progress if the host’s character was within the preliminary elevate, the participant was then not capable of see the host’s character within the sport.
- The participant now not turns into “Not prepared” earlier than the loading display screen.
- A shopper becoming a member of a session in progress for the second time will now not get into the JIP menu once more.
- Left stick binds are now not triggered twice when a participant is a bunch in a multiplayer session.
- Navmesh fixes.
- Efficiency optimization.
Supply – [INGAME STUDIOS]