Overwatch 2 followers have purpose to have a good time this week with the arrival of recent PvE content material within the type of Invasion, which you’ll learn all about within the Overwatch 2 replace 3.58 patch notes under. Blizzard had additionally added a brand new assist Hero into the combo in addition to a bunch of bug fixes, so get caught in.
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OVERWATCH 2: INVASION
Overwatch 2: Invasion is now accessible! Get pleasure from the brand new Invasion Story Missions, all-new skins, and beauty rewards within the Invasion Battle Cross, the brand new core PVP recreation mode Flashpoint, and the brand new Help Hero Illari!
INTRODUCING ILLARI
Utilizing photo voltaic threading augmentation, Illari strikes down her enemies by harnessing the ability of the solar.
ILLARI
- Illari has been added to the line-up.
Photo voltaic Rifle (Major Fireplace)
- Lengthy-range auto-charging rifle.
Photo voltaic Rifle (Secondary Fireplace)
- Medium-range therapeutic beam that consumes photo voltaic power.
Outburst (Capacity 1)
- Launches you within the route you might be shifting, knocking again enemies. Maintain leap to go greater.
Therapeutic Pylon (Capacity 2)
- Deploy a pylon that heals allies.
Captive Solar (Final)
- Fireplace an explosive ball of photo voltaic power. Enemies hit are slowed and explode after taking important harm.
NEW GAME MODE – FLASHPOINT
Flashpoint is the latest core recreation mode accessible on two of the largest maps up to now: Suravasa and New Junk Metropolis. Gameplay begins with each groups pursuing a central goal referred to as a Flashpoint, aiming to seize it earlier than the opposing group does. Seize progress for Flashpoint is just like the Management recreation mode, however performs out sooner.
A degree is captured by a group as soon as a Flashpoint reaches 100% seize progress. If the Flashpoint is being contested by a member of the other group at present not in management when the seize progress reaches 99%, Time beyond regulation will activate till both the group in management can take away all remaining opponents off, or till the contesting group can retake management of the Flashpoint.
A degree is scored when a Flashpoint is totally captured by a group, nevertheless, gameplay continues when a brand new Flashpoint situated elsewhere on the map is activated, and each groups should instantly race to seize it. As extra Flashpoints unlock, the spawn places of every group might be of usually equal distance to the at present activated Flashpoint.
The group to be the primary to efficiently seize three of the 5 flashpoints wins the match.
Flashpoint is obtainable now in Unranked modes and might be accessible for Aggressive Play later this season.
INVASION STORY MISSIONS
Gamers who buy the Invasion Bundle from the in-game store can play in all-new Story Missions with their pals or others in queue. These huge co-op experiences can have gamers face in opposition to the invading forces of Null Sector, who’ve launched an all-out world offensive. Play by way of all of them and unlock the Overwatch 2 hero Sojourn, alongside together with her new Vigilante Legendary pores and skin.
Gamers can entry the Story Missions will be accessed by way of Winston’s Desk within the Missions card within the play menu, the place gamers can discover the Story Missions hub and new Intel Database. Enjoying missions and finishing numerous targets will unlock lore entries, motion pictures, never-before-revealed particulars about your favourite heroes and characters, and clues about the way forward for the world of Overwatch!
NEW LIMITED TIME EVENT: KING’S ROW – UNDERWORLD
Cease Null Sector from taking up the Omnic Underworld on this new co-op occasion that’s free to play for everybody! Reactivate a fight modified TS-1 Utility Bot to help in liberating endangered omnics, however be warned: huge quantities of Null Sector forces have occupied King’s Row. And that’s not all—a robust new assist unit might be therapeutic the lethal OR-14 assault bot in your path.
Each week, we’ll be including new challenges and methods to play this new co-op occasion. Maintain checking again! The King’s Row – Underworld occasion runs from August 10 to September 5.
GENERAL UPDATES
Firing Vary
- Practice your purpose with an all-new addition to the Apply Vary! Use targets giant and small, stationary and cellular, to good your crosshair monitoring expertise. Rack up factors and attempt to set the excessive rating!
Challenges
- Added a brand new Weekly problem: Making Progress – Earn 8 Development Ranges. As a substitute of rewarding extra Battle Cross XP, this problem rewards 150 Overwatch Credit to purchase objects from the Hero Gallery and counts as a problem to earn Overwatch Cash if you full a number of weekly challenges.
- Weekly Overwatch Cash reward necessities are up to date from 4/8/11 to 4/9/12.
- Added a brand new set of challenges for the “Invasion” story missions. They are often discovered beneath the Lifetime tab.
- Added Participant Development challenges for all 38 heroes. Participant Icons can now be earned by way of these challenges.
- Added Gold participant title rewards to Aggressive challenges.
Developer Feedback: We’ve adjusted the second and third tiers to 9 and 12, however count on gamers to finish “Making Progress” on their strategy to these thresholds, which ought to go away the issue to finish weekly challenges unchanged. We’ve stored the primary tier requirement at 4, which needs to be simpler to earn with the introduction of the brand new weekly problem.
On Fireplace
- Elevated minimal Blazing time to 10 seconds.
- Added a 3-second cooldown to Blazing to forestall the sound impact from taking part in too steadily.
- The visible results for Blazing have been enhanced.
Ping System
- Modified Symmetra’s private Teleporter pings to work like Illari’s private Therapeutic Pylon pings in order that the waypoint UI is eliminated when these objects are pinged.
- Mounted Lifeweaver pinging enemy Petal Platforms as in the event that they belong to him.
- Well being Packs are actually pingable.
Textual content Chat
- The ‘Unfiltered’ setting for all textual content chat channels has been eliminated. Gamers can have a selection on their chat settings between Pleasant and Mature. Gamers that had beforehand set Textual content Profanity Filters to Unfiltered will now have relevant filters set to Mature.
- No matter textual content chat filter settings, please proceed to report these utilizing inappropriate chat utilizing the in-game report software.
COMPETITIVE PLAY UPDATES
Prime 500 Leaderboards
- The variety of wins required to seem on the Prime 500 Leaderboard has been elevated from 25 to 50 for consistency with our different Aggressive recreation modes.
HERO UPDATES
- Armor well being harm discount is now additive with different sources of injury discount and has a most cap of fifty%.
Developer Feedback: Armor harm discount was multiplicative with harm discount from skills, creating conditions the place sure heroes have been rather more troublesome to wreck than meant, since they have been bypassing the harm discount cap. This modification will easy out a few of the excessive spikes in survivability.
TANK
D.VA
Developer Feedback: As soon as D.Va’s mech was destroyed, there was a window of time the place the pilot may very well be broken or killed earlier than the participant totally had management over their character. With this modification, D.Va can now not be broken by issues like explosions or melee assaults earlier than the participant totally transitions management from the mech to the pilot.
Boosters
- Cooldown diminished from 4 to three.5 seconds.
Eject Mech
- Pilot is now harm immune for 0.4 seconds whereas ejecting.
DOOMFIST
Developer Feedback: Doomfist is performing nicely general however tends to have extra deaths on common in comparison with different Tank heroes. Reducing the Seismic Slam cooldown will scale back downtime in his capability rotations and translate into extra survivability because of the elevated mobility and potential for producing overhealth extra usually together with his passive capability. Moreover, Energy Block will now at all times scale back explosive harm from a projectile caught on to Doomfist, despite the fact that usually you need to face the route of the incoming harm to dam it.
Seismic Slam
- Cooldown diminished from 7 to six seconds.
Energy Block
- Now reduces harm from caught projectiles.
RAMATTRA
Developer Feedback: Just like Doomfist’s Energy Block change, Ramattra’s Block capability will now at all times apply harm discount to projectiles caught on to him. His Annihilation final capability was being generated barely too shortly for the way impactful it may be, so we’re rising its final value.
Block (Nemesis Kind)
- Block now reduces harm from caught projectiles.
Annihilation
- Final value elevated 12%.
- Block now reduces harm from caught projectiles.
SIGMA
Developer Feedback: Sigma has at all times had considerably floatier motion controls than most heroes so as to match his character motion animations. Nonetheless, this led gamers to really feel like his Tank function passive capability wasn’t lowering the quantity he could be knocked again because it took him longer to cease than different tanks. We’ve now adjusted this to the usual hero motion values to make the gameplay interactions really feel extra constant.
- Base motion floor deceleration elevated to match normal heroes motion.
WINSTON
Developer Feedback: Winston’s Tesla Cannon ranged assault had a decently lengthy cost time relative to the harm it offers. These changes will make it extra attentive to cost and fireplace, which will be helpful for conditions reminiscent of ending off low well being enemies trying to flee, or poking at enemies earlier than leaping in. This comes at the price of taking an extended time to get well after firing, which in some circumstances might be weaker as a burst-damage combo with Leap Pack and first fireplace.
Tesla Cannon
- Secondary fireplace cost time diminished from 1.2 to 1 second.
- Secondary fireplace restoration time elevated from 0.5 to 0.75 seconds.
DAMAGE
BASTION
Developer Feedback: There are a number of small tuning changes to Bastion right here with the objective of enhancing general effectiveness, as Bastion’s weak spot of being a big and motionless goal has confirmed powerful to beat, even with such highly effective harm potential.
A-36 Tactical Grenade
- Most explosion harm falloff diminished from 70% to 50%.
- Detonation time diminished from 0.5 to 0.35 seconds.
- Recoil adjusted to get well extra shortly.
- Projectile dimension elevated from 0.2 to 0.25.
- Affect harm elevated from 15 to 30.
Configuration: Recon
- Reload time diminished from 1.5 to 1.2 seconds.
Configuration: Assault
- Reworking into Configuration Assault now repairs 50 armor well being.
Configuration: Artillery
- Concentrating on state motion velocity elevated from 20 to 25 meters per second.
CASSIDY
Developer Feedback: Even with the highly effective and reworked Magnetic Grenade, Cassidy has nonetheless been underperforming, so we’re reverting his most well being again as much as 225, having his gun harm falloff attain its full discount sooner, and limiting the utmost vary on magnetic grenade to assist solidify his place as a close-to-mid vary harm supplier.
- Base well being elevated from 200 to 225.
Peacekeeper
- Peacekeeper harm falloff vary rescaled from 25-45 meters to 25-35 meters.
Magentic Grenade
- Projectile now has a most journey time of 1.5 seconds.
- Gradual quantity diminished from 30 to 25%.
HANZO
Developer Feedback: Regardless of being conceptually unusual, this gameplay mechanic felt good and fluid to make use of as Hanzo. Nonetheless, it usually resulted in some irritating habits for enemy gamers that may be alleviated with out impacting Hanzo’s general effectiveness too considerably.
Storm Bow
- Arrow draw progress is now not preserved whereas wall climbing.
SOLDIER: 76
Developer Feedback: Soldier: 76 turned rather more lethal after his final spherical of adjustments so we’re reverting the Helix Rocket explosion harm to decrease his burst harm. We’re additionally rising his Tactical Visor final value to assist account for his general elevated harm output, each in the course of the final and main as much as it.
Helix Rocket
- Explosion harm diminished from 90 to 80.
Tactical Visor
- Final value elevated 10%.
SOMBRA
Developer Feedback: EMP frequency is somewhat too excessive given its relative energy so we’re rising its value. It’ll now additionally deal the standard proportion of max well being harm to Lifeweaver’s Tree of Life final as an alternative of treating it like a barrier and destroying it immediately.
EMP
- Final value elevated 15%.
- Not destroys Lifeweaver’s Tree of Life.
TORBJÖRN
Developer Feedback: We’re persevering with so as to add energy into the Rivet Gun, because the earlier adjustments didn’t fairly make up for the turret harm lower. As well as, we’re additionally enhancing the Forge Hammer swing velocity in order that it’s simpler to restore a turret whereas it’s beneath fireplace.
- Weapon swap time diminished from 0.5 to 0.4 seconds.
Rivet Gun
- Major fireplace restoration time diminished from 0.55 to 0.48 seconds.
Forge Hammer
- Swing restoration time diminished from 0.75 to 0.6 seconds.
SUPPORT
ANA
Developer Remark: Ana’s harm breakpoint change has confirmed too efficient general given her lengthy vary so we’re reverting it again to its earlier worth. We’re additionally rising the scale of unscoped projectiles when firing at enemies (her projectiles have at all times had a bigger dimension for allies) which ought to assist them land extra persistently in opposition to close-ranged threats.
Biotic Rifle
- Harm and therapeutic per projectile diminished from 75 to 70.
- Unscoped projectile dimension elevated from 0 to 0.1.
BRIGITTE
Developer Remark: Brigitte’s general effectiveness and survivability have been excessive relative to different heroes, so we’re lowering the Barrier Protect well being. We’re additionally barely adjusting the last word value of Rally, because it has grow to be simpler after its rework.
Barrier Protect
- Barrier Protect well being diminished from 300 to 250.
Rally
- Final value elevated 6%.
KIRIKO
Developer Remark: Safety Suzu now rewards extra deliberate utilization by rising its therapeutic when cleaning adverse results. It’ll now not knockback enemies, because it wasn’t notably necessary to its general design and was there to offer suggestions for the affect. These Kunai adjustments will make the weapon harm output extra constant and scale back a few of the disparity between touchdown important hits or not.
Safety Suzu
- Therapeutic diminished from 50 to 40.
- Now heals for an extra 30 well being when cleaning a adverse impact.
Kunai
- Harm elevated from 40 to 45.
- Restoration time diminished from 0.55 to 0.5 seconds.
- Essential harm multiplier diminished from 3 to 2.5x.
LIFEWEAVER
Developer Feedback: The Tree of Life outputs substantial therapeutic however usually doesn’t present sufficient worth for an final capability. To extend its utility, any overhealing executed through the Tree is now transformed to overhealth. Thorn Volley’s unfold is now much less random, with half the projectiles having a smaller base unfold to advertise higher mid-range consistency. Life Grip now has an extended mobility lockout length to forestall unintended cancels by the affected ally utilizing a motion capability instantly after the pull being began. Lastly, we’re supplementing Lifeweaver’s survivability with a rise to his general well being pool by changing a few of it to defend well being so as to account for the massive petal hit quantity on his again, in addition to rising the therapeutic executed by Rejuvenating Sprint.
- Base well being diminished from 200 to 175.
- Base defend well being elevated from 0 to 50.
Thorn Valley
- Diminished unfold for one of many two Thorn Volley projectiles fired per shot by 25%.
Rejuvenating Sprint
- Therapeutic elevated from 25 to 50.
Life Grip
- Mobility lockout length elevated from 0.45 to 0.75 seconds.
Tree of Life
- 50% of Tree of Life’s overhealing is now transformed into Overhealth – as much as 100 most Overhealth.
LÚCIO
Developer Remark: As a way to assist carry Lucio’s survivability extra in step with the remainder of the Help heroes, Crossfade self-healing throughout Amp It Up is now a simpler survival possibility for Lucio.
Crossfade
- Secondary fireplace harm increase diminished from 30 to 25%.
MERCY
Developer Remark: Harm amplification results have been an usually mentioned matter these days, and Mercy has been performing strongly in any respect talent ranks. We’re lowering the efficiency of Mercy’s harm increase beam however wish to be sure that it stays highly effective sufficient to really feel like an efficient and attention-grabbing gameplay selection, as making the choice between therapeutic or harm boosting is core to Mercy’s gameplay.
Caduceus Workers
- Secondary fireplace harm increase diminished from 30 to 25%.
CO-OP MODE HERO UPDATES
With the introduction of Overwatch 2: Invasion Story Missions, we can have particular hero steadiness adjustments for a number of heroes to make sure gamers have a steady problem when taking part in in co-op modes like Story Missions and Occasion Missions.
- Heroes now not passively achieve final cost over time.
- Final prices elevated in co-op recreation modes.
TANK
WINSTON
Tesla Cannon
- Secondary fireplace now chains as much as 4 extra close by enemies, dealing depreciating harm every chain.
Leap Pack
- Touchdown harm now will increase whereas within the air, as much as 250% extra harm over 2.5 seconds.
ZARYA
Particle Barrier
- Particle Barrier length elevated from 2 to three seconds.
Projected Barrier
- Projected Barrier length elevated from 2 to three seconds.
Graviton Surge
- Harm per second elevated from 5 to 30 for 105 harm whole.
Power (Passive)
- Power degeneration charge diminished from 2 to 1.5 power per second.
DAMAGE
CASSIDY
Deadeye
- Preliminary cost charge elevated from 130 to 325 harm per second.
- Ramped cost charge elevated from 260 to 650 damager per second.
- Now has a most harm cap of 1560 per goal.
ECHO
Focusing Beam
- Harm per second elevated from 50 to 85.
Duplicate
- Echo can duplicate her allies in Co-op modes.
- Length elevated from 15 to twenty seconds.
- Final cost charge multiplier throughout Duplicate elevated from 4x to 9x.
GENJI
Shuriken
- Harm elevated from 27 to 29.
Deflect
- Length elevated from 2 to three seconds.
Dragonblade
- Length elevated from 6 to eight seconds.
MEI
Endothermic Blaster
- Major fireplace harm per second elevated from 55 to 100.
PHARAH
- Hover Jets and Leap Jet now will increase motion velocity by 30%.
Concussive Blast
- Explosion harm elevated from 0 to 30.
Barrage
- Explosion harm elevated from 30 to 35.
Hover Jets (Passive)
- Most gas elevated 20%.
TORBJÖRN
Deploy Turret
- Turret harm elevated from 11 to fifteen.
TRACER
Pulse Pistols
- Ammo elevated from 40 to 60.
- Harm diminished from 5.5 to five.
Pulse Bomb
- Explosion harm elevated from 350 to 550.
SUPPORT
BRIGITTE
Protect Bash
- Harm elevated from 50 to 60.
Rally
- Length elevated from 10 to fifteen seconds.
- Rally doesn’t enhance Barrier Protect dimension in Story Missions.
Encourage (Passive)
- Therapeutic whole diminished from 75 to 55.
LÚCIO
Soundwave
- Cooldown diminished from 5 to 4 seconds.
Crossfade
- Velocity Increase now additionally will increase assault velocity by 20%.
MAP UPDATES
New Map – New Junk Metropolis
Discover deep past the gates of Junkertown and uncover extra secrets and techniques of the destroyed Omnium now inhabited by the Junkers on this huge Flashpoint map!
New Map – Suravasa
Uncover the enchanting gardens and aqueducts of Suravasa. This Flashpoint map will host brawls throughout its intricate markets, temples, and ruins.
Lighting for Season 6
Push
- New Queen Avenue – Daybreak
- Colosseo – Morning
- Esperança – Morning
Hybrid
- Blizzard World – Evening (New)
- Eichenwalde – Morning
- Hollywood – Evening
- King’s Row — Evening
- Midtown — Morning
- Numbani — Morning
- Paraíso — Night (New)
Escort
- Dorado — Night
- Havana – Morning
- Watchpoint: Gibraltar — Morning
- Junkertown — Morning
- Circuit royal – Morning
- Rialto – Night
- Route 66 — Morning
- Shambali Monastery — Evening
Management
- Antarctic Peninsula – Evening
- Busan – Morning
- Ilios — Night
- Lijiang Tower — Daybreak
- Nepal — Morning
- Oasis — Morning
Flashpoint
- New Junk Metropolis — Morning (New Map)
- Suravasa — Morning (New Map)
BUG FIXES
GENERAL
- Mounted a bug that would end in Aggressive Titles turning into unequipped.
- Mounted a problem with splash harm being inconsistently utilized to targets on ramps or stairs.
- Mounted a problem that resulted in some gamers Hero Unlock challenges unable to progress.
- Mounted a bug with the Problem interface that would end in controllers unable to navigate it.
- Play vs AI – Mounted a bug with Cassidy bot that might stop him from utilizing his full equipment as soon as Deadeye was activated.
- Play vs AI – Mounted a bug with Ana bot solely therapeutic at common intervals and reloading after every shot.
- Play vs AI – Mounted a problem with Torbjorn bot being unable to make use of his Molten Core.
- Mounted a problem with the Push mode progress indicator not reflecting group shade.
- Mounted a bug with some “Finest” stats not being tracked appropriately in Profession Profile.
- Resolved a bug with the Battlepass interface that would end in a participant turning into caught and compelled to restart the shopper.
- Mounted a problem that resulted within the Bonus XP tag to be lacking from the Position Choose display.
- Mounted a bug with skills that reveal enemy well being bars revealing well being bars for all gamers in Deathmatch.
- Mounted a problem with Excessive High quality screenshots displaying artifacts in its pictures when used within the Hero Gallery.
- Mounted a bug the place the scoreboard would show giant numbers incorrectly (1000 is now displayed as 1,000).
- Resolved a problem with some skills going by way of the ceiling at particular spots in some maps.
MAPS
Junkertown
- Mounted a bug with a gas tank whose collision didn’t match the mannequin.
Lijiang Tower
- Mounted an space of the map that might trigger Immortality Discipline to self-destruct.
Midtown
- Mounted areas within the map that would permit gamers to grow to be caught.
Paraíso
- Mounted places that have been lacking collision.
HEROES
Ashe
- Mounted a clipping problem with Ashe’s rifle that would happen when aiming down sights.
- Mounted a problem with BOB not taking part in the right animations for the total Hack length.
Baptiste
- Mounted a bug with the Immortality Discipline system negatively impacting Intention Help on consoles. Bastion
- Mounted a bug with the cooldown for Configuration : Assault not being correctly diminished in some cases.
Cassidy
- Mounted a problem with the Flashbang victory pose inflicting Cassidy’s leg to grow to be distorted.
- Mounted a bug with melee being cancelled if used proper after Deadeye.
- Resolved a problem with Magnetic Grenade that prevented Cassidy from receiving elimination credit score if used on a flying or falling goal.
Junker Queen
- Mounted a bug with Rampage not appropriately displaying as disabled when disabled by some skills.
Junkrat
- Mounted an interplay with Lifeweaver’s Petal Platform and Junkrat’s Complete Mayhem that might consequence within the bombs left from Junkrat’s loss of life falling by way of the platform.
Kiriko
- Kiriko ought to be capable to goal crouching allies and allies beneath low ceilings extra persistently now.
- Kiriko ought to extra persistently seem on the similar elevation as her goal (as an alternative of manner above them).
- Swift Step ought to extra persistently preserve Kiriko inside map bounds and never consequence within the participant caught contained in the surroundings when she teleports.
- Utilizing Swift Step whereas on shifting platforms (together with payloads, vehicles, and boats) ought to now not fail to maneuver Kiriko in direction of her goal.
- Mounted a problem that would trigger visible artifacts on Kiriko’s pores and skin when customizing Kiriko’s Mythic pores and skin.
Lifeweaver
- Mounted a bug that made it potential for gamers to cover contained in the Tree of Life.
- Mounted a bug with Tree of Life blocking utilization of Petal Platform if Tree of Life affirmation enter is about to Capacity 3 Launch.
- Mounted a bug with Lifeweaver’s flower not altering colours with pores and skin choice.
- Mounted an interplay that allowed Lifeweaver to cancel melee’s animation when mixed with Petal Platform.
Lúcio
- Mounted a bug together with his Crossfade VFX being utilized to his ft as an alternative of his hand.
- Mounted a bug with Bard Lucio’s strings turning into stretched after respawning.
Moira
- Mounted a bug with Moira’s Fade not displaying appropriately for Spectators.
Orisa
- Mounted a bug with Fortify not appropriately ignoring the Gradual utilized by an enemy Orisa Terra Surge or Mei’s Deep Chill.
Pharah
- Mounted a bug with the Mission Full spotlight intro lacking sound when you have got some skins outfitted.
Reinhardt
- Mounted an interplay with Cost and Brigitte’s Protect Bash that would end in Brigitte receiving the total pin harm at first contact as an alternative of being pinned.
Sombra
- Mounted an interplay with Translocator and Petal Platform that allowed gamers to get out of the playable house.
Widowmaker
- Mounted the lacking sound results on the ‘I see you’ spotlight intro when sure skins have been outfitted.
Winston
- Mounted an interplay with Winston’s Protect Generator and Tracer’s Pulse Bomb that would end in harm not being mitigated if the bomb was positioned inside the highest of the barrier.
Zarya
- Mounted an interplay with Earthshatter that would end in Zarya getting zero cost if a bubble was energetic.
[Source – Overwatch 2 Patch Notes Via Blizzard]