Console Command |
Impact |
tgm |
Activates God Mode (invincibility.) |
participant.setav carryweight # |
Adjustments your max carryweight. |
participant.additem (Merchandise ID) (Worth) |
Provides you a selected merchandise. Exchange “Merchandise ID” with the ID code for the merchandise you need and “Worth” with what number of of it you need. (See record of merchandise IDs beneath.) |
tim |
Activates Immortal Mode (well being, O2, and magic lower however by no means run out.) |
psb |
Unlocks all powers. |
unlock |
Unlocks any door or container you will have chosen whereas within the console command menu. |
participant.removeperk (Perk ID) |
Removes any Ability, Trait, or Background. Exchange “Perk ID” with the ID code for the Ability, Trait, or Background you need. |
participant.addperk (Perk ID) |
Removes any Ability, Trait, or Background. Exchange “Perk ID” with the ID code for the Ability, Trait, or Background you need. |
tdetect |
NPCs gained’t detect you. |
tcai |
Enemies gained’t goal you (enter it once more to revert again) |
tcl |
Activates No Clip mode. It is possible for you to to clip via any object or constructing. |
tm |
Turns UI menus off. |
tfc |
Separates the digital camera from the participant permitting you to fly throughout the map |
(Ref ID).amod (OMOD ID) |
Attaches weapon mods. Exchange “Ref ID” with the weapon you need to add a mod to and “OMOD ID” with the ID code of the mod you need to connect. |
(Ref ID).rmod (OMOD ID) |
Removes weapon mods. Exchange “Ref ID” with the weapon you need to add a mod to and “OMOD ID” with the ID code of the mod you need to connect. |
killall |
Kills each NPC within the space. |
kah |
Kills all hostile NPCs within the space. |
resurrect |
The NPC you’ve chosen within the console command menu can be resurrected. |
sexchange |
Switches your character’s gender. |
showmenu sleepwaitmenu |
Accesses the Sleep/Wait menu with out utilizing a mattress or chair. |
participant.setlevel (Worth) |
Adjustments your character stage to no matter you need. Exchange “Worth” with the extent. |
participant.placeatme (Merchandise ID) (Worth) |
Drops an merchandise in entrance of you. Exchange “Merchandise ID” with the ID code for the merchandise you need and “Worth” with what number of of it you need. (See record of merchandise IDs beneath.) |
participant.paycrimegold 0 0 (Faction ID) |
Pays off a bounty for a specified faction. Exchange “Faction ID” with the ID of the faction who’s bounty you need to repay. |
showlooksmenu participant 1 |
Opens the character creation menu. |
saq |
Each predominant and facet quest is began without delay. (Will probably crash your PC) |
caqs |
Completes each predominant and facet quest without delay. (Will probably crash your PC) |
ShowHighMaxHeights (shmh) |
Exhibits or hides the high-res max top information. |
EnableStoryManagerLogging |
Allows Story Supervisor Logging. |
DumpPapyrusStacks (dps) |
Dumps all Papyrus stack data within the log. |
DumpPapyrusTimers |
Dumps all Papyrus timer registrations within the log. |
DumpPapyrusLOSEvents |
Dumps all Papyrus LOS occasion registrations within the log. |
DumpPapyrusDistanceEvents |
Dumps all Papyrus distance occasion registrations within the log. |
DumpPapyrusPersistenceInfo (dppi) |
Dumps every thing in Papyrus, persisting the reference referred to as on or handed. |
DumpPapyrusEventRegistrations |
Dumps all Papyrus occasion registrations for the desired object (and script). |
RunCompaction |
Runs compaction. |
SetSubgraphToDebug |
Adjustments subgraph to debug. |
EnableRumble |
Activates rumble. |
HavokVDBCapture |
Havok VDB Seize |
ToggleNavmeshInfo |
Separates the digital camera from the participant, permitting you to fly throughout the map whereas turning on navmesh data. |
PlaySyncAnim |
Play Sync Anim. |
SetFormKnown |
Units the identified flag on a kind. |
SetDebugQuest |
Units the hunt to be the one one startable from its occasion kind. |
SetQuestAliasLogging |
Turns alias logging on/off for a quest. |
SetRace |
Units the handed in actor’s race. |
FindForm (discover) |
Finds a kind. |
StartPapyrusScriptProfile (StartPSP) |
Begins profiling a Papyrus script. |
StopPapyrusScriptProfile (StopPSP) |
Stops profiling a Papyrus script. |
StartPapyrusFormProfile (StartPFP) |
Begins profiling Papyrus scripts on a kind. |
StopPapyrusFormProfile (StopPFP) |
Stops profiling Papyrus scripts on a kind. |
StartPapyrusStackRootProfile |
Begins profiling all Papyrus stacks beginning at a script. |
StopPapyrusStackRootProfile |
Stops profiling all Papyrus stacks beginning at a script. |
TogglePapyrusGlobalProfiler (TPGP) |
Toggles Papyrus world profiling on and off (profiles every thing) |
PrintQuestSceneInfo |
Prints to the Quest Inf file the present state of scenes. |
IsInvulnerable |
Tells you whether or not the chosen goal is invulnerable. |
CollisionMesh |
Shows collision mesh data on display screen. |
HavokWorldStep (hkstep) |
Activates BhkWorld Havok Step Information. |
IsolateRendering |
Activates remoted rendering for chosen goal. |
ToggleWaterCurrentGeometry |
Exhibits or hides water present geometry. |
PerformAction |
Performs the desired motion on the chosen goal. |
StartTrackPlayerDoors |
Begins monitoring player-activated teleport doorways. |
StopTrackPlayerDoors |
Stops monitoring player-activated teleport doorways. |
CheckPlayerDoors |
Compares the Tracked Participant path with the hunt goal path. |
SetInChargen |
Toggles elements of Chargen Mode on/off [savingDisabled] [waitingDisabled][activationMessageDisabled]. |
ForceReset |
Forces the sport to fully reset. |
ForceCloseFiles |
Shut masterfile and plugins. Helpful for letting CreationKit save to a plugin that can be loaded in-game. |
HotLoadPlugin (HLP) |
Load or reload the named plugin. Helpful for getting modifications with out restarting (Will probably crash your PC and corrupt save recordsdata). |
GenerateBendableSpline (Spline) |
Generate a bendable spline geometry occasion. |
Reload (Papyrus script) |
Reloads the desired Papyrus script. Exchange “Papyrus script” along with your chosen script. |
TestAim |
Take a look at a goal’s goal. |
TestLook |
Take a look at a goal’s trying. |
PushCamera |
Push digital camera to editor. |
MoveToEditorCamera |
Transfer to the editor digital camera. |
MoveToEditorSelection |
Transfer to the editor choice. |
PlaceFurnitureTester (PFT) |
Place goal, who will use the chosen furnishings. Can specify goal kind by way of non-compulsory parameter. |
DumpConditionsFunctions |
Output the present counters for situation operate calls. |
ReloadAnimationGraphs |
Reload the at present loaded animation graphs. |
ToggleWeaponOverlay |
Activates the weapon overlay. |
ForceDetect |
Forces the chosen goal to detect the desired goal. |
ChangeAnimArchetype (caa) |
Change the chosen goal’s anim archetype. |
ChangeAnimFlavor |
Change the chosen actor’s anim taste. |
SetAngryWithPlayer |
Set the offended with participant flag. |
ForceRepath |
Power the actor to repath. |
ForcePathFailure |
Power the actor’s path to fail. |
DumpFormList |
Dump the contens of given formlist to the console output. |
TraceAnimationEvents |
Hint an actor’s animation occasions. |
ShowMods |
Present all property mods on an object. |
DumpInputEnableLayers |
Dumps all at present used enter allow layers to the console. |
AttachMod |
Connect a mod to an object. |
RemoveMod |
Take away a mod from an object. |
SpawnTemplatedObject |
Spawn a ref to a templated object (object, ilevel, pkeyword1, pkeyword2) |
CallFunction |
Calls a papyrus operate on the focused ref. First parameter is the operate, the remainder are parameters. |
CallQuestFunction (cqf) |
Calls a papyrus operate on a quest. Second parameter is the operate, the remainder are parameters. |
CallGlobalFunction (cgf) |
Calls a world papyrus operate. First parameter is the operate, the remainder are parameters. |
ResetInputEnableLayer |
Resets all management disables on a selected enter allow layer. |
ForceEnablePlayerControls (fepc) |
Power-enables the participant’s controls, no matter layers. |
ResetForceEnabledPlayerControls |
Resets all force-enabled participant controls. |
GetActorRefOwner |
Prints the proprietor of the at present chosen reference. |
SetActorRefOwner (saro) |
Units possession of the at present chosen reference to the desired actor (or if not actor is specified, to the participant). |
HasActorRefOwner (haro) |
Returns 1 if the at present chosen reference has an proprietor, or 0 in any other case. |
SetOutfit |
Change the default outfit for the actor. |
PassTime |
Adjustments to the desired time. Acts as if the participant is sleeping. |
LinkLocations |
Hyperlinks two areas below the given key phrase. |
ShowLinkedLocations |
Outputs all areas linked to the given one below the given key phrase. |
SetLinkedRef |
Hyperlinks the present ref to the given one below the given key phrase. |
ResetContainer |
Resets the at present chosen container, or for those who specify “1”, then it’ll reset all containers. |
SetSceneForDebug |
Units the present debug scene. |
PreloadExterior |
Preloads the outside information for the at present chosen ref. |
TestPath |
Debug operate to check a path. |
ToggleControlsOverly |
Activates Controls Overlay |
Refresh |
Rebug operate to refresh a reference. |
DynamicResolution |
Change the dynamic decision settings. |
TestLoadingMenu |
Debug operate to open/shut the Loading menu within the Loading thread. |
RecalcInstanceData |
Debug operate recalc occasion information for the chosen ref or all loaded refs if nothing is chosen. |
ToggleReferencePose |
Toggles forcing an animgraph for the chosen actor to be within the reference pose. Could specify “goal” or “rig” as nicely. |
SetPersistLocation |
Debug operate to set the persist loc on reference. |
SetLocationRefType |
Debug operate to set the loc ref kind for a location on a reference. |
ShowLocData |
Debug operate to dump information a few location. |
ReserveLoc |
Debug operate to order a location so it could actually’t be used for many aliases. |
UpdateAwakeSound (UAS) |
Replace the chosen actor’s present aware loop. |
SetHarvested |
Mark the present reference as Harvested or not. |
PauseScene |
Pause or unpause the desired scene. |
SpawnDupe |
Spawns in a replica ref of the chosen ref. |
DisableDistantReferences |
Disable references greater than a sure distance from the chosen ref. |
FireAssert |
Fireplace an assert (with textual content handed, if accessible). |
ForcePersistent |
Power a reference to turn out to be persistent. |
PlayActionCamera (pac) |
Play this motion digital camera on the reference with goal reference. |
StopActionCamera |
Cease the motion digital camera. |
ChangeStance |
Change the actor’s stance. |
AuditionWwiseEvent |
Set of instructions for auditioning Wwise occasions. |
AuditionReverbForm (arf) |
Power a given Reverb kind to be energetic. |
SetWwiseState (sws) |
Units a world Wwise State. |
BuildAnimationData (dangerous) |
Construct the animation information for the actor. |
SwitchSkeleton |
Toggles between normal and charged skeletons for an actor. |
GetHelloorGreeting () |
Add bone tint information to an object’s 3D given a area ID (integer) of that object. |
SendDialogueEvent |
Sends a dialogue occasion for the chosen and goal actor. |
SetForceSpeechChallengeAlwaysSucceed () |
Participant will all the time succeed at speech challenges. |
SetForceSpeechChallengeAlwaysFail () |
Participant will all the time fail at speech challenges. |
RunMaterialsAnalysis (rma) |
Compares the supplies of the chosen reference. |
CaptureMessages (Message) |
Captures specified ‘(Message)’ DebugString, USER1 and USER2 messages utilizing a Message Occasion Listener and sends the output to CaptureMessage.Iua |
ToggleTrijuice |
Toggles Trijuicing within the renderer (could barely degrade texture filtering high quality in trade for improved efficiency). |
SetPresentThreshold (spt) |
Set proportion (0-100) of scanlines coated earlier than the swap threshold is hit: default 0 (all the time swap) |
LinkFullAccount |
Hyperlink full Bnet account to game-account: (username) (password) |
IsLoggedIn (isonline) |
Checks if the participant is logged in to Bethesda.internet |
GetLegalDocs (getlegaldocs) |
Retrieves a listing of all required authorized paperwork. |
AcceptLegalDoc |
Accepts a authorized doc primarily based on its ID: acceptlegaldoc (id). |
GetDataAttachment |
Prints information from Bethesda.internet Profile Knowledge Attachment: getattachment (kind) (id) |
DeleteDataAttachment |
Deletes a Bethesda.internet Profile Knowledge Attachment: deleteattachment (kind) (id) |
UploadCharacterData |
Uploads character information playload as bnet Profile Knowledge Attachment. |
GetAttachmentLeaderboard (getattachmentleaderboard) |
Will get attachment leaderboard web page: getattachmentleaderboard (attachment kind) (leaderboard kind) |
LoadUnitedData |
Will get character information from leaderboard and caches it. |
MakeUnityNPC |
Updates NPC with information from unity cache. |
SetVolumetricLighting Parameters (vl) |
Set volumetric lighting parameters. |
StartWorkshop (workshop) |
Enter Workshop mode if the participant is throughout the buildable space of a Workshop. |
ToggleVBlankOptim |
Toggles VBlank optim. |
AddKeyword |
Add the given key phrase to the reference. |
RemoveKeyword |
Take away the given key phrase on the reference. |
SetAmbientParticlesEnabled |
Allows(1)/disables(0) ambient particles. |
RemoveOutposts () |
Removes the given Outpost and all constructed gadgets. |
SetESRAMSetup |
Power particular ESRAM setup (-1 for automated setup). |
CallStackTraceDepth |
Set the callstack depth when tracing it. |
CommandedActivated |
Instructions chosen actor to make use of a reference. |
EnableGalaxyMode |
Allows/Disables galaxy mode. |
ToggleStarFieldDebug |
Turns the StarField debug on or off. |
SetStarFieldCoordinateScale () |
Units the StarField coordinate scale. |
SetStarSystemScale (sss) |
Units the star system scale. |
MoveToPlanet |
If the participant has focused participant ship, transfer to or give path to pilot to (goal) (1 to do full soar sequence). |
SetOrbitSpeedScale |
Units world orbit pace scale. |
InstanceNamingRules |
Export occasion naming rule information to file INRExport.txt. |
GetOrbisModInfo |
Prints data regarding Orbis mod recreation information recordsdata. |
ToggleSceneDebug |
Present debug state for scene. |
SetFarClip |
Set far clip worth (-1 to clear override). |
ToggleOverdraw |
Activates overdraw |
RecordScene |
Seize display screen photographs of scene. (Scene EditorID, [FPS 60 default]) |
LandOnPlanet (lop) |
Land on a planet. (lop ) |
TakeOffToSpace |
Take off into house. |
PreviewBodyResources (pbr) |
Previews sources for a planet. |
SendAffinityEvent |
(AffinityEvent [ObjRef]) Run an affinity occasion on an non-compulsory object reference. |
AddPower |
AddPower (half) # |
RemovePower |
RemovePower (half) # |
MatlockCapture |
Power matlock to comprehend a seize. |
ToggleSnapNodeMarkers |
Toggle snap node markers. |
SetVoiceType |
Set an override voice kind on an actor. |
AddWorldSpaceToPlanet |
Provides a world house to a planet. |
DebugDataProvider |
Set the identify of the UI Knowledge Supplier we need to debug. |
LoadAll3D |
Load all queued 3D. |
PrintAllMenus (pam) |
Print all energetic menus. |
PrintAllInputContext (paic) |
Print the enter context stack. |
AddPlotToBody (AddPlot) |
Plot a path to this physique. |
ReloadFaceData |
Reload face information. |
SetGravityScale |
Units gravity scale on a ref’s mum or dad cell. |
PreviewBlock |
PreviewBlock (blockname) (biome). |
ExportTerrainTextures |
Export terrain textures. |
ExportTerrainGrids |
Export terrain grids. |
ExportTerrainHeightMap |
Export terrain top map. |
ExportTerrainSplatMap |
Explort terrain splat map. |
ExportTerrainMaterialIndexMap |
Export terrain materials index map. |
ExportTerrainFiles |
Export terrain recordsdata. |
UpdateTerrainClipmaps |
Refresh Terrain Clipmaps. |
ToggleDebugCamera |
Toggle debug digital camera (mode identify) |
CyclePrevDebugCamera |
Cycle to earlier debug digital camera. |
CycleNextDebugCamera |
Cycle to subsequent debug digital camera. |
ToggleDebugCameraControls |
Toggle debug digital camera controls. |
SetImGuiWindowFunction (siw) |
Activate an ImGui window. |
HotReloadUI |
Sizzling Reloads the Consumer Interface SWFs. |
SetPosRelativeToRef |
Script operate to set the place of the picked ref relative to a different ref (defaulted to the participant). |
FaceRef |
Make a ref face in the direction of one other ref (defaulted to the participant), with an additional angle offset. |
SetWorkshopItem |
Set the Workshop menu’s Node Cursor to the at present chosen reference, if any. |
GenerateNavMesh |
Generates nav-mesh on the present cell. |
LandOnPlanetAnimated |
Land participant’s spaceship with animation. |
startNewGame |
Command to set off new recreation on predominant menu with out UI. |
ForcedBleedout |
Power an actor to enter bleedout. |
ForceConditionFormTrue |
Power a situation kind to true. args: FromID, (allow)0/1, (everlasting)0/1. |
ForceConditionFormFalse |
Power a situation kind to false. args: FromID, (allow)0/1, (everlasting)0/1. |
LandOnPlanetBiome |
Land on a planet’s biome. (lopb (planetname) (biome index) [(centered)0/1]) |
LandOnPlanetMarker |
Land at a marker on the present planet. |
TestAllPlanets |
Assessments all planets. |
ClearLinkedRef |
Clear a linked reference. |
SetLocalTime |
Units the native time on the present planet, optionally updating the galaxy sim. |
ReloadMaterials |
Reloads all supplies. |
PlacementOnCell |
Take a look at overlay placement on a cell. (poc (cellindex.x)(xellindex.y)) |
ToggleWorkshopFlyCam |
Toggle workshop flycam. |
CheckBiomeMarker |
Finds makes use of within the loaded space of the given biome marker. |
TestBiomePlanet (tbp) |
Creates a full planet set to make use of the given biome solely and places the participant there. |
PreviewPattern |
Preview Sample (patternname)(biome) |
SetHavokDynamic |
Set reference movement to dynamic with non-compulsory mass in kg. |
SetHavokKinematic |
Set reference movement to kinematic. |
SetHavokActive |
Set reference havok exercise. |
SetHavokLOD |
Set reference collision lod. |
SetHavokLinearVelocity |
Set reference linear velocity. |
SetHavokAngularVelocity |
Set reference angular velocity. |
SetHavokCollisionLayer |
Set havok collision layer. |
SetHavokRagdollFriction |
Set havok ragdoll friction. |
SetHavokParam |
Set havok param. |
ShowHavokRagdollValues |
Present havok ragdoll values. |
StartHavokPartTest |
Begin/reset havok particles check. |
StopHavokPartTest |
Cease havok particles check. |
SetOrientation |
Set reference orientation |
ToggleDebugText3D |
Toggle in recreation debug textual content. |
ToggleBioOverlay |
Toggle the BI Overlay. |
ToggleMetricViewer |
Spawn Metric Viewer |
PrintMessage |
Print a message to the display screen (print (message) (time) (clear earlier messages flag)) |
AddDebugTest |
Add debug textual content to a reference (AddDebugText (debug textual content) (measurement) (coloration) (background coloration) (border coloration) (offsetX) (offsetY) (offsetZ) (pinned flag) |
DisableActorPackage |
Disable or allow an actor’s bundle (DisableActorPackage (0/1)) |
StopBatchFile |
Cease a operating batchfile. |
CenterOnSpaceCell |
Transfer to the desired house cell, optionally specify a ship. |
DependencyGraphDump |
Dump Dependency Graph. |
ToggleExperimentalShaders |
Toggles experimental shaders on/off. |
SetTestPlanetAndBiome |
Units a check planet and biome for inside testing with biome markers. (stpb [planetname] [biome form] |