The Starfield Juno quest is without doubt one of the extra random encounters that you will discover whereas exploring sure methods and planets. Within the quest, two Ryujin Industries operatives are having some bother with a rogue AI, and it is as much as you to solid the deciding vote on who will get to stroll away. It is not essentially the most splendid quest, since each of its common outcomes outcome within the operatives getting harm.
Nonetheless, there’s a secret third possibility you need to use to maintain everybody pleased should you’ve pursued a selected faction questline. This is how you can full the Juno’s Gambit quest in Starfield, the alternatives you’ll be able to decide, plus how you can get that third possibility to avoid wasting everybody.
The way to begin Juno’s Gambit
This quest is a considerably random encounter, however your greatest likelihood of discovering it’s heading to both the Khayyam or Tau Ceti methods, particularly, Khayyam II, or Tau Ceti III. On arrival, you may discover a Mysterious Ship being attacked by an Ecliptic Falcata. Destroy it, after which dock to make your manner onboard. Right here, you may meet two Ryujin Industries operatives who’re attempting to shackle a rogue AI referred to as Juno. After a brief dialogue, revealing that Juno killed the technician who beforehand tried to shackle her, they’re going to provide the Management Board and ask you to do it as an alternative. There are three total choices and outcomes.
Use the Management Board
After chatting and philosophising on the character of humanity and self with Juno, you may be offered with the selection to both kill the Ryujin operatives, or set up the Management Board. For those who select the latter, merely speak to Juno once more and decide the set up board possibility. Juno shuts down and the Ryujin fellas thanks earlier than sending you in your manner. Nonetheless, when you undock with the ship, a really offended Juno will get up and suffocate the operatives earlier than warping out of the system. You may get 3,500 credit and end the hunt.
Kill the operatives
When the time to decide on arrives, homicide each Ryujin operatives along with your weapon of selection after which converse to Juno. She’ll thanks and ask to your enter on how she ought to use her newfound freedom. Depart the ship and she or he’ll warp off into deep house to be alone for some time and recuperate earlier than setting out once more. You may get 2,000 credit for this selection.
Save everybody
Your best option is accessible should you grew to become an operative for Ryujin Industries by pursuing their questline on Neon within the Volii system. When the time comes to decide on, speak to Operative Khambatta and clarify that you simply assume Juno must be allowed freedom. This presents a singular line of faction dialogue that you need to use to persuade them. The operatives will determine it is not well worth the headache and ask for a raise again to Neon. Discuss to Juno and the dialogue performs out a lot the identical as with the second selection. Juno departs on her journey and when you safely drop the operatives again on Neon, you may get 4,300 credit, making this essentially the most profitable selection.