I used to be anticipating 2.0 to be Cyberpunk 2077’s final large replace—which made me fairly dang stunned and excited to listen to {that a} follow-up patch, 2.1, really has some good meat to its bones.
A totally-functioning metro system, a radio you possibly can take heed to on-foot, and a few additional gameplay tweaks—which we now learn about as a result of 2.1 is right here, chooms. A full listing of updates is obtainable on the sport’s web site, alongside a abstract video on its official YouTube channel.
First up, there’s been some modifications to NPC relationships. I like quite a lot of the romance paths in 2077—they’re cute, attention-grabbing, and seize the utter cringe inherent in flirting extraordinarily effectively. There’s one difficulty, although. When you’re executed with a personality’s storyline, they beautiful a lot vanish.
You may textual content them and get a pair extra dialogue choices out of ’em—or drive out to go to them wherever they’re standing within the sport world to listen to those self same choices spoken in-person. However that is it.
That is modified with hangouts, “a repeatable, limitless occasion that turns into accessible as soon as the romance path with a given character has concluded.” Lastly, I can expertise the last word gamer fantasy: having time to hang around with my family members whereas juggling a busy job.
One other ingredient from my playthrough that baffled me is how The Beast in Me—a quest chain of destruction derbies with Afterlife bartender Claire—did not unlock additional races as a facet exercise. And that is in a sport with too most of the suckers to maintain on high of.
Do not get me incorrect, driving in 2077 is not precisely a spotlight, however these missions have been a pleasant little break from all of the working and gunning—and so they’d already constructed the methods for them. CD Projekt Pink has mounted that in 2.1 too, including a bunch of latest races to the world map alongside enhancements to enemy racer’s AI.
There is a bunch of different tune-ups, tweaks, and options—including sightseeing places, increasing gang actions, and buffing sure bosses. Particularly, Adam goddamn Smasher.
Smasher’s been a degree of rivalry for some time, since he is meant to be a bonafide badass within the sport’s lore. A “Practical Cyberpsycho” with a physique rely within the triple digits, although the phrase ‘practical’ is doing a little heavy lifting there. Once you lastly battle him, although, he is a moist blanket. Studio Set off’s Cyberpunk: Edgerunners offered the terrifying nature of Smasher loads higher.
Effectively, dangerous (good) information: Adam Smasher can use his Sandevestian now. For the uninitiated, that is a bit of cyberware that allows you to transfer in bullet time—turning you right into a horrifying blur to all people else.
I’ve but to have the pleasure of assembly him myself, so I am unable to say whether or not this has made him ‘lore correct’. Final I performed, my V’s throwing knife construct was chewing via even the heaviest of enemies. However I am a little bit of a masochist, so boy do I hope so.