We lastly obtained our first phrase on Ultimate Fantasy 16’s promised PC port since its preliminary announcement in September. Talking with Famitsu (noticed by way of Genki_JPN on Twitter), FF16 builders Hiroshi Takai, Takeo Kujiraoka, and Naoki Yoshida (affectionately known as Yoshi-P by followers) briefly touched on the PC model in an extended interview concerning the sport.
“Particulars might be introduced in the end,” Yoshida replied to a query about advisable PC specs for the sport. “Nonetheless, I would really like you to organize an SSD… In FF16, a sport the place loading velocity is crucial, an HDD can be troublesome to make use of.
“After all, we’ll do our greatest to optimize as a lot as potential, however we can’t overcome the {hardware} barrier alone, so please think about that an SSD is a should.”
That makes loads of sense: quick storage and the struggle on load occasions has been certainly one of this console technology’s real technological leaps, and quick, low cost, excessive capability SSDs are in all places now. I constructed my final PC with a 256 gig strong state boot drive and a 1TB Western Digital Blue onerous disc for storage, and that virtually appears like one thing your previous grandpa would get in a reverie about in immediately’s bonanza of 2TB M.2 drives.
Actually, it is simply form of good to listen to something in any respect about FF16’s PC port, which in any other case appears to have gotten misplaced within the mail. At this late date, Sq. Enix and Rockstar appear to be the one main third-party publishers left that insist on delaying their PC ports relative to the console launch dates.
We have made no secret of our disappointment at these publishers’ intransigence on Grand Theft Auto 6 and FF16’s PC variations, whereas this irritating apply soured Ultimate Fantasy 7 Rebirth’s otherwise-stunning reveal for me.
Regardless of all of it, I am nonetheless excited to play the rattling issues ultimately. One different attention-grabbing tidbit from the Famitsu interview is that Sq. Enix would not at the moment have plans to proceed FF16’s story after its two DLC packs. “The event crew for FF16 has been disbanded, apart from the DLC crew,” Yoshida said. “We do not think about that we’ll create a sequel or spin-off to FF16.”
That is to not say there will not be a Ultimate Fantasy 17, after all—sure legal guidelines of nature should all the time be noticed—we’ll simply be disadvantaged of the FF16 equal to Dirge of Cerberus: Ultimate Fantasy 7.