Harry Alisavakis is a technical and VFX artist working within the online game enterprise. He’s additionally the creator of some of the delicious-looking items of 3D artwork I’ve ever seen.
As a part of #TechnicallyAChallenge, a technical artist group problem that grew out of a discord that was truly began by Alisavakis, he determined to take a shot on the newest theme, which was “meals”.
In only one night time, totalling round 5-6 hours work, Alisavakis was capable of construct this scene in Unity, crafting all of the fashions from scratch. He tells me most of his time was spent “tweaking and transferring lights round”, and that whereas many of the shaders used had been already on-hand, the one he made only for this venture—a “bespoke soup shader”—has been blowing up on Twitter over the weekend, and with good cause:
The steam, the glistening broth, the glint on the eggs, gah, I’m getting hungry simply this. In case you’re questioning how the entire thing appears so “anime”, Alisavakis says “it was a mix of determining how meals appears in anime and the way to cease issues from wanting 3D”.
“I used a shallow subject of view to make the scene look nearly orthographic, trigger perspective distortion can betray {that a} scene is 3D, and I didn’t use any of unity’s default shaders as they’re too smooth on the shading and lighting”, he says. “A cheat I additionally do with these results is reducing the body charge of some animations to make them look as in the event that they’re hand drawn.”
In case you’re extra technically-minded, Alisavakis has written a thread the place he will get into the finer particulars of how he put the piece collectively. Right here, for instance, is a gif displaying all the person parts he needed to mannequin:
If you wish to see extra of Alisavakis’ work, you possibly can test it out at his private web site, ArtStation web page and Twitter account.