Behaviour Interactive has exhumed the complete checklist of Useless by Daylight replace 2.57 patch notes so that you can digest, which dishes out a variety of key bug fixes. Learn the newest Useless by Daylight patch notes beneath.
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Options
Perks
- Thanatophobia
- Decreased the penalty per injured, dying, or hooked Survivor to 1%/1.5%/2% (was 4.5%/5%/5.5%)
- Added: If there are 4 injured, dying, or hooked Survivors, there may be a further 12% penalty to restore, sabotage, and Totem-cleansing speeds.
- Mettle of Man
- Reworked to make use of Endurance appropriately
- After you earn 2 Safety Hit scoring occasion, the perk prompts. As soon as activated, you achieve the Endurance standing impact. So long as you might have Endurance, your aura can be revealed to the Killer if you find yourself additional than 12/14/16 meters from the Killer. Mettle of Man will deactivate as soon as Endurance is misplaced.
- Ache Resonance
- Affected turbines now interrupt Survivors which can be repairing them (Word: This doesn’t notify the Killer with a scream)
- Useless Man’s Swap
- Decreased activation period to twenty/25/30 seconds (was 35/40/45 seconds)
Content material
- Re-enabled the Clown.
- Mounted the localization of the Grasp Problem “Livid Destruction” in Tome 2, Degree 2.
- Changed the Orange Glyph “Glyph Bloodbath” problem for a Crimson Glyph “Glyph Seeker” problem in Tome 12, Degree 1
- Add-on rarity in low degree bloodwebs will increase as you improve your status degree
Bug Fixes
- Mounted a small visible challenge that happens after urgent the ‘Improve’ button within the tally display.
- Scale back rubber banding occurrences when interacting.
- Mounted a difficulty which will trigger the Clown to retain the Haste standing from the Afterpiece Antidote.
- Mounted a difficulty that precipitated succeeding the Overcharge ability examine to grant everlasting generator regression when the Name of Brine perk can also be geared up.
- Mounted a difficulty that precipitated the Haste bonus granted by the Hex: No One Escapes Loss of life perk to be higher than supposed.
- Mounted a difficulty that precipitated the Useless Arduous animation to last more than the Endurance impact it grants.
- Mounted a difficulty that precipitated the Off the Report perk to stay lively when the exit gates are powered.
- Mounted a difficulty that precipitated turbines regressing from the Injury Generator interplay to cease regressing upon ending Feral Frenzy with the Fuming Mixtape add-on.
- Mounted a difficulty which will trigger survivors to not drop their merchandise on the second Feral Frenzy hit when the Legion is provided with the Stolen Sketchbook add-on.
- Mounted a difficulty which will trigger killers to stay caught in an animation loop when destroying a pallet with their energy concurrently the Dissolution perk.
- Mounted a difficulty that precipitated the aura of the illusionary Physician to briefly flicker in entrance of the digicam.
- Tentatively fastened a difficulty that precipitated a lack of development and cosmetics when linking to a Behaviour account.
- Mounted a difficulty that precipitated a bloodweb error when switching characters in the course of the bloodweb level-up animation.
- Mounted a difficulty that generally precipitated the bloodweb level-up animation to be skipped.
- Mounted a difficulty that precipitated bloodweb errors to occur intermittently.
- Mounted a difficulty that precipitated Assault on Titan charms to look lacking till the appliance was rebooted.
- Mounted a difficulty that precipitated the Orange Glyph SFX to stay regardless of finishing the necessities.
- Mounted a difficulty that precipitated the Nightmare Clock that may’t be used within the Industrial map.
- Mounted a difficulty that precipitated an invisible collision that permits Survivors to stroll alongside a cage in Gideon map.
- Mounted a difficulty that precipitated Killers to be decelerate because of collision within the basement.
- Mounted a facial animation bug throughout Cenobite’s mori.
[Source – Dead By Daylight]