Sport mechanics are flip primarily based and contain swinging your ax in a sequence of as much as three strikes when you have sufficient ability factors or magic factors and particular playing cards. It has the button constructing of BuriedBornes mixed with a (seemingly) overcomplicated card builder primarily based on interacting strikes. Add in an odd flip construction and a Chaining mechanic that provides it an actual sense of purposeful fight as you swing or defend along with your specialised Ax. I particularly admire the truth that enemies gained’t assault till you’ve exhausted your factors, so you’ll be able to swing solely as soon as and redraw/push your hand and perhaps swing once more. Some swings improve or mix. Others wound or weaken or pierce. Some even recharge you. The quantity of playing cards I’ve seen provides me the impression that some builds can break the sport. It’s considerate, strategic and really arduous however honest. submitted by /u/munkeypunk |