It took the higher a part of a month however Warhammer 40,000: House Marine 2, the story of a boy and his buddies discovering a shared love of entomology, lastly has assist for ultrawide shows. And that is not all: Non-public lobbies for the co-op Operations mode are additionally reside and there is a new Sparring Area within the Battle Barge that lets gamers “compete in pleasant PvP with the gamers of their squad.” Gamers who prefer to fiddle with their look can be completely happy to listen to {that a} handy choice to reset customized armor and coloration presets to their default settings has been added to the customization menu.
These are the highlights, however there are some fairly huge modifications occurring beneath the hood too. Enemy aggressiveness on the Veteran problem degree has been toned down for a “higher singleplayer expertise,” however participant well being has additionally been “barely decreased” to partially compensate. Bots have been tuned to be “extra useful and efficient,” though they nonetheless will not carry you to mission full. Chaos enemy spawns in Operations mode have been dramatically nerfed: The utmost variety of Tzaangors With Protect on the world on the identical time has been reduce from 10 to 4, whereas the utmost variety of Cultist Snipers has been decreased from 10 to a few. The accuracy of ranged enemies attacking from off-screen has additionally been decreased, which ought to assist reduce down on nasty surprises.
The Veteran problem nerf, minor although it sounds, might be warranted. Earlier this month, PC Gamer Ultramarine Morgan Park urged co-op squads to bump House Marine 2’s tough from Regular to Veteran to make it slightly extra fascinating—which he then described as a “huge standing leap” over the usual problem degree that left his squad of area marines struggling to not get butchered. On condition that, it seems like one individual teamed up with a pair of less-than-helpful bots would have a really exhausting time of it. (Though it seems like Henry Cavill was in a position to do it, so perhaps it is only a ability concern. Sorry, Morgan.)
“We actually respect your stories and suggestions, thanks!” the House Marine 2 dev staff wrote. “If in case you have any, head over to our platform Focus Collectively, which options a complete discussion board devoted to House Marine 2 in addition to an ‘Concepts’ part that’s reviewed by the House Marine 2 groups. We hope you will benefit from the enhancements introduced by this replace.”
The complete House Marine 2 3.0 patch notes are beneath.
New options
- The Hub Sparring Area, a brand new particular enviornment on the Battlebarge obtainable in Operations & Everlasting Struggle Recreation mode the place gamers can compete in pleasant PvP with the gamers of their squad.
- Ultrawide assist for PC
- Non-public mode for Operation mode that offers gamers potential to play operation alone with bots or alongside one pal with out being matchmaked with random gamers through the mission.
- Added What’s New & Message of the Day
- Added choice to reset customized color presets
Gameplay and balancing tweaks
- The marking instrument has been up to date:
– Improved responsiveness and luxury of Social Wheel management with a mouse
– Disabled pointless objects that don’t require highlighting and labored poorly with it
– A number of minor bug fixes - Energy Fist: Harm for absolutely charged assaults has been drastically elevated
- Heavy Plasma: Base ammo elevated by 5. Blast injury radious elevated. Owerheat per shoot drastically decreased from 50 to 30 for charged shoots and from 20 to fifteen for base taking pictures. Base injury barely elevated by 10%.
- Med Stims restore contested well being along with precise therapeutic
- Aux grenade launcher ammo now might be refilled solely with the Ammo Containers and can’t be refilled from the infinite Ammo Cache
Marketing campaign
- Problem:
- Enemy aggressiveness on Veteran Problem in Marketing campaign decreased for higher singleplayer expertise.
- Participant’s well being on Veteran Problem in Marketing campaign is barely decreased to compensate for AI aggressiveness and armor administration updates
- Bots:
- Numerous inhibiting restrictions have been lifted, permitting bots to be extra useful and efficient, whereas nonetheless not beating the sport for the participant
- Bots will now assist focus-firing zoanthropes when the participant assaults them.
- Closely eased restrictions on bots ending of enemies as an alternative of leaving them for the participant, to scale back annoyance.
- Bots are actually allowed to assist with Gargoyle aims
– Fastened a wide range of bugs associated to bots getting caught
– Fastened a bug the place bots can run out of ammo on weapons with no journal
Operations Mode
- Tweaked AI Director and spawn guidelines of Chaos enemies in Operations mode:
– Max variety of Tzaangors With Protect on the world on the identical time decreased from 10 to 4
– Max variety of Cultists Snipers on the world on the identical time decreased from 10 to three
– Max variety of Tzaangors on the world on the identical time decreased from 30 to twenty
– Max variety of Rubric Marines with Boltguns on the world on the identical time decreased from 8 to five
– Max variety of Rubric Marines with Warpflamers on the world on the identical time decreased from 4 to three - Excellent parry has been up to date, now restores armour for killing minoris, not just for countering their particular assaults
- Concerning Block and Fencing Weapons, a bug has been mounted in good parry window for fencing weapons. Now it has 20 frames window for good parry and 10 frames of vulnerability on the finish of animation, as an alternative of 30 frames of good parry for full animation because it was supposed initially.
- Assault Class: Base groundpound injury elevated by 30%
- Armor increase drops from destructible crates are actually much less widespread (cooldown raised from 30 secs to 60 secs)
PvP
- Improved participant spawn system. It ought to make spawn killing tougher
- Reworked Vanguard’s Grapnel Launcher in PVP. As an alternative of full stun it would now stagger enemy and can sluggish him down drastically.
AI
- Lowered potential to stunlock enemies with ranged assaults throughout all AI characters
- Accuracy of ranged enemies is decreased when attacking from off-screen and accuracy of ranged enemies is decreased when attacking melee-engaged gamers
- Concerning Hormagaunts and Tzaangors: Melee injury now offers certain quantity injury as an alternative of eradicating 1 full armour phase per assault
- Zoanthrope:
– Elevated psychic scream injury sparsing time from 0.5s to 2s to stop one shot injury
– Psychic scream injury decreased from 11 to eight
– Psychic scream efficient vary decreased from 50 to 40m
– Psychic scream solid vary is decreased by 10m - Termagant:
– Fleshborer spray assault injury decreased from 1 to 0.5
– Flashborer spray assault injury decreased from 0.3 to 0.1 - Tyranid Warrior with Devourer: Projectile injury decreased from 0.9 to 0.6 per projectile
- Rubric Marine With Warpflamer:
– Icon of flame injury decreased from 9 to six
– Flamer burst injury decreased from 6 to 4 per shoot
– Flamer taking pictures injury decreased from 6 to 4 per projectile
– Well being decreased by 10% - Rubric Marine with Boltgun:
– Spray assault injury decreased from 1.5 to 1
– Exact shot assault (with crimson indicator) injury decreased from 4 to 2 per projectile
– Lowered frequency of teleports used to disengage gamers to make them much less annoying to struggle Well being decreased by 10% - Tzaangor With Protect: HP drastically decreased
- Carnifex:
– Rage section up to date, carnifex turns into quicker and extra aggressive
– Taunt frequency decreased
– Fastened a bug the place his cone of thorns assault would not hearth projectiles - Hive Tyrant:
– Well being barely elevated.
– Resistance to explosives and melta weapons elevated by 20%.
Customization
- Fastened icon color for the Administratum Gray, Auric Armour Gold and Celestra Gray colors
- Fastened a number of points with default colours being improper on some chapters (i.e. Iron Warriors)
- Vanguard Relic Proper Greave half now requires 29 victories as an alternative of 36
- Added a Color sample known as “Greaves Sample” permitting the participant to customise backside and prime half of the leg individually
Maps
- Fastened a number of points that have been stopping gamers from progressing inside some ranges
- Fastened a variety of minor collision points
- Tweaked mud storm density and period in Ballistic Engine operation
- Tweaked Heldrake hearth timings on the bridge in Reliquary operation
- Trials might be now accessed through Hypnomat in Armoury
Common fixes
- Fastened a bug the place altering loadout mid operation would restore your well being
- Improved Bounce Pack Skill responsiveness
- Fastened a number of points in Trials
- Fastened a bug the place in some uncommon instances controls would cease working after performing a finisher
- Fastened a bug the place participant doesn’t obtain armor knowledge from Hellbrute spawned from chaos portal
- Fastened a bug that precipitated Vanguard’s “Adrenaline Rush” perk description to indicate 1% as an alternative of precise 10%
- Fastened Announcer spam in Everlasting Struggle mode
- Fastened a number of methods of duplicating ammo in Operations mode
- Fastened a bug the place Grapnel Launcher would get canceled if overlapped by small geometry
- Fastened a bug the place Tactical perk EMPEROR’S VENGEANCE didn’t work with Plasma Incinerator.
- Fastened a bug the place a number of weapons might restore greater than precise contested well being (i.e. Meltas, AoE weapons and so on)
- Fastened a number of points that have been inflicting lack of saves
- Fastened an unidentified voice on the finish of the story that was assigned to the improper character.
- Numerous minor UI fixes and enhancements
- Numerous minor animation fixes and enhancements
- Localization fixes