The vary of Spiked weapons alters the best way teammates carry out throughout a match. Relying in your present weapon, you could be a blocker, spiker, or buffer.
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Spiked Weapons
Weapons mean you can excel in a battle and may win you the match if used accurately!
Distinctive Weapons
All Distinctive weapons have a 1% drop price probability.
Block Breaker
Purpose the ball in direction of the arms of the Blocker on the opposing workforce. When you handle to carry out the talent accurately, you break their block. Nevertheless, Gentle Contact and Immovable (each are weapons), can guard towards Block Breaker.
Immovable
With Immovable, you’ll be able to block any oncoming spike, whether or not it’s a daily hit or one with a weapon. Utilizing this weapon lets you protect yourself towards Block Breaker!
Minus Tempo
Activate Minus Tempo to extend your Tempo and Velocity exponentially for the subsequent set.
Increase Bounce
- This weapon has no cooldown because it acts as a passive means
You possibly can attain additional heights in case your soar has a full cost, although Increase Bounce lets you recharge a lot sooner. In case your character is brief, this weapon is extremely helpful, as the additional peak supplied by the soar can turn out to be useful.
Float
Your serves while floating have a higher curve to them, permitting you to utilise completely different components of the court docket. Nevertheless, the ball is inclined to random actions.
Legendary Weapons
Legendary weapons have a 5% drop price probability.
Highly effective
- This weapon has no cooldown because it acts as a passive means
Your spike energy will increase by 20% when you’ve gotten a full cost while hitting the ball. This counts when merely sending the ball again or serving!
Ricochet
- This weapon has no cooldown because it acts as a passive means
A super weapon for wiping! You don’t need to hit the highest a part of the blocker’s arms to carry out a wipe, as a substitute, you’ll be able to hit their arms to wipe.
Gentle Contact
If a wipe is carried out towards you, the ball’s pace reduces and bounces off of your individual block.
Iron Wall
- This weapon has no cooldown because it acts as a passive means
Your hitbox for blocking will increase by 20%.
Good Toss
The hitbox for the ball will increase by 50% in your units, aiding spikers when passing the ball shut by to them.
Conductor
- This weapon has no cooldown because it acts as a passive means
You improve the facility of the participant that hits the ball by 20% when utilizing it throughout a set.
Secure Guard
- This weapon has no cooldown because it acts as a passive means
Bump Recieve’s hitbox will increase by 20%.
Guardian
- This weapon has no cooldown because it acts as a passive means
Your Dive’s hitbox will increase by 20%.
Fast Step
Your pace will increase by 30% for a complete of 5 seconds.
Full Method
- This weapon has no cooldown because it acts as a passive means
You don’t want to cost your soar. Rapidly soar on the spot to carry out a soar that’s totally charged!
Hybrid Serve
- This weapon has no cooldown because it acts as a passive means
Your serves when leaping get a ten% increase and the unpredictability of your serves when floating will increase by 10%.
Passive Weapons
Passives have a 94% probability to drop.
- Energy
- An influence increase between 1% to five%
- Velocity
- A pace increase between 1% to five%
- Bounce
- The peak of your soar will increase between 1% to five%
- Obtain
- Your hitbox when receiving will increase between 1% to five%
- Aerial
- The hitbox while blocking or hitting the ball will increase between 1% to five%