God of Conflict Ragnarok artwork director Raf Grassetti has joined up with The Final of Us and Uncharted developer Naughty Canine.
In a publish on social media platform X earlier right this moment, Grassetti shared an image of the Naughty Canine emblem, along with the easy caption “new chapter” to announce that he’d signed up with the studio.
It is possible that Grassetti will probably be engaged on Naughty Canine’s subsequent undertaking, which is sort of definitely the identical sport Neil Druckmann mentioned has been in improvement since 2020 final month, though we do not know any extra in regards to the sport than that but, sadly.
As for Grassetti, he is in all probability finest often known as the artwork director on 2022’s God of Conflict Ragnarok, having served as an artist on the 2018 predecessor as properly. If you happen to cherished the artwork course of Kratos’ newest journey, you have received Grassetti to thank, no less than partially.
In fact, that is not all of the work Grassetti has accomplished within the gaming trade. After leaving Sony in Could 2023, Grassetti joined up with Netflix to create “a brand-new studio and AAA multiplatform sport”, though it looks as if he could have been one of many casualties when Netflix shut down “Group Blue” in October.
Previous to his time with Sony, Grassetti labored as a personality artist on initiatives like BioWare’s Mass Impact 3, Ubisoft’s Murderer’s Creed Origins, and CD Projekt Pink’s The Witcher 2: Assassins of Kings, amongst many others. Suffice it to say he is an previous trade hand.
Since Naughty Canine is a Sony subsidiary, Grassetti is successfully coming dwelling to Sony, though he’ll technically be working beneath totally different administration on this new place.
As for Naughty Canine itself, it is presently engaged on no less than one as-yet unannounced undertaking.
On condition that the studio moved in the direction of focusing solely on single-player video games again in December final 12 months, it is possible the brand new sport will not be a multiplayer live-service affair, which, given one among Sony’s more moderen high-profile failures, might be for the most effective.