Skydance’s Behemoth is likely one of the largest PSVR2 releases of 2024. Coming from the builders of The Strolling Useless: Saints and Sinners franchise, Skydance is switching out revolvers and walkers for swords and cursed beasts, promising one of many largest scale fantasy outings within the VR medium. Nonetheless, Behemoth is proof that greater actually doesn’t suggest higher, as this uneven VR expertise is plagued with points right down to its very core.
Which may appear to be we have utterly written the sport off, however that isn’t completely the case. There are moments throughout its roughly eight-hour marketing campaign that supply glimpses of the magic Skydance was aspiring in direction of. The opener of the sport genuinely gave us goosebumps because the towering Behemoth heaves itself away off within the distance, with the snow and fog obscuring its view, and rumbling headset haptics actually promoting that sense of enormity. In most of the Behemoth reveals, you possibly can’t assist however search for in awe. It’s moments like this that VR was made for.
Nonetheless, don’t let the sport’s title idiot you. Most of your time with Behemoth is definitely spent trudging by way of mundane fantasy backdrops, going through off towards common previous bandits. There are literally solely three Behemoth boss fights throughout the entire thing, which actually got here as a little bit of a shock for us.
You play as Wren, a villager on an epic quest to slay the Behemoths and save his household from the curse they unfold throughout the land. In your travels you turn out to be acquainted with a wandering warrior and mysterious spirit, each of whom act as avenues for brand spanking new weapons, upgrades, and talents.
The fundamental loop of the sport sees you traversing platforming puzzles, typically with the assistance of the grappling hook in your wrist, permitting you to swing round and zip as much as excessive ledges. Puzzles are interspersed with frequent fight encounters and the occasional mini-boss, earlier than culminating in an epic Behemoth combat. Coursing all through these sections is a quite cookie cutter story about forgotten kingdoms, foul curses, and characters with ulterior motives. None of it actually issues, although, when the ‘world’ round you feels so totally void of life.
Whereas Skydance will sprinkle in some actually fairly skyboxes, or the occasional hallways with nice lighting, for essentially the most half you are exploring copy and paste environments. We revisited the intro of The Strolling Useless: Saints and Sinners through the assessment interval, and the shortage of environment in Behemoth in comparison with the developer’s earlier work is admittedly disheartening. There are flashes of true immersion, like when holding a torch up as you crawl by way of a cave, however these moments are fleeting.
After all, this isn’t a recreation about exploration, as an enormous focus is sword-to-sword fight. That is most likely the strongest side of the whole recreation, though we nonetheless have loads of points with it. The haptics on controllers really feel nice while you handle to get an ideal parry, and should you actually dive into it, there are many cool moments. We beloved seeing arrows pierce our held-up defend, or the surprised, blinking eyes of our enemies staring again at us as we rammed a blade by way of their cranium.
Serving to issues out are the traversal components allowed by the grappling hook. With it we may zip across the fight arenas, pull enemies off of ledges, catch an arrow mid-air, and even seize an out-of-reach weapon simply within the nick of time. Behemoth provides you swords, knives, axes, bows, and shields, however the longer you spend with the sport, the extra you realise that the axe will get you thru virtually each encounter. There are even spiked partitions to throw enemies into and your power skill shatters shields, however form of like while you realise you don’t really need to bounce in Simply Dance, you shortly learn to most successfully counter enemies, and all of it turns into a bit rinse and repeat.
There are moments when Skydance tries to combine issues up, like a combat in a lethal gasoline the place it’s worthwhile to cowl your mouth with one hand, or one other the place you place your fingers over your ears to dampen the sound of enemy shrieks. These moments are few and much between, although, and awkward hand-tracking truly made a few of them extra of a nuisance than something.
There are additionally platforming puzzles, often involving a field that wants transferring, or doorways that have to open. They’re pretty inoffensive for essentially the most half, and sadly enhance simply as the sport is wrapping up. It might probably spotlight the perks of the physics system as you pull bins along with your grappling rope, however most of the time, these find yourself feeling like filler.
However let’s get into the promoting level of the sport: the Behemoth boss battles. Like we talked about, these are preposterously giant scale, and from a purely visible perspective, they are often extremely immersive. Once we first began climbing up the aspect of our first Behemoth, we have been giddy with how cool all of it felt. Nonetheless, like most issues within the recreation, these bosses really feel a bit undercooked.
Whether or not it was shoddy platforming, unclear signposting, or simply awkward design, we died a number of occasions throughout every of the three Behemoth boss battles, consistently coming to blows with the expertise. Whereas from a visible standpoint issues look nice in VR, all the things else about these fights made us terribly conscious that we have been truly taking part in a online game with a hunk of plastic strapped to our face. Falling to our demise, grapples not latching onto factors, or simply getting crushed with awkward Behemoth animations — all of it feels unpolished.
It’s a disgrace too, as a result of there are moments in these boss fights that can reel you in, like holding on to a spear on prime of a flying dragon-like creature, or scaling a Behemoth’s face as its big eye stares again at you. The ideas are nice, however the execution very often feels flawed.
Then in terms of the efficiency, Behemoth is riddled with bugs, whether or not it’s partitions popping out and in of view, having to reload saves as a result of doorways don’t open after defeating enemies, or bosses being utterly invisible. Many patches have been dropped throughout our assessment interval (each pre and put up launch) however pretty constant points remained.
Conclusion
Finally, Skydance’s Behemoth feels prefer it’s nonetheless in its beta part. The enormity of its Behemoths works excellently in VR, however at virtually each flip, the sport bogs you down with bugs, repetitive gameplay loops, and underdeveloped stage design. Sadly, it additionally lacks the identical sense of place that the developer’s earlier work has, with its Forsaken Lands feeling painfully boring for essentially the most half. There are moments when the magic shines by way of, however Behemoth is an enormous missed alternative total.