PC players have been accustomed to the presence of physics in video games since first launching a rest room at a Mix soldier’s head with Half-Life 2’s gravity gun. But whereas there are numerous video games that play with simulations of Newton’s legal guidelines of movement, few video games have interaction with physics as a topic or theme.
That is what separates Exographer out of your typical physics-based puzzle platformer. As a substitute of being about swinging on ropes and pushing bins round, Exographer bases its world and programs on the historical past and research of physics itself. Not simply physics normally, both. Exographer is particularly about particle physics, the strangest, most enigmatic space of research within the discipline.
Inserting you within the function of an alien explorer, Exographer duties gamers with investigating the downfall of an historical but technologically superior civilisation. On the floor, it resembles every other puzzle-platformer, with luscious pixel artwork, customary motion and leaping controls, and an array of unlockable devices like boots that allow you to persist with the ceiling. As you play, nevertheless, you will uncover that Exographer grows extra complicated the deeper you delve. Your skills, for instance, are unlocked by discovering subatomic particles, protons, electrons, photons, and gluons, whereas the line-based puzzles you resolve to find these particles are primarily based on Feynman diagrams, conceived by physicist Richard Feynman to depict how subatomic particles behave and work together.
It is an uncommon idea, one with an equally fascinating origin. Exographer is the creation of SciFunGames, a French studio based by physicist Raphaël Granier de Cassagnac. Specialising in nuclear and particle physics, Granier de Cassagnac is a director of analysis at France’s École Polytechnique, and a member of the CMS experiment at CERN. He is additionally a author of a number of science fiction novels and an avid participant and state of affairs author for tabletop RPGs.
Exographer emerged from a dialogue Granier de Cassagnac had with the European Analysis Council, from which he had a grant on the time. “On the finish of it, they arrive again to you and say ‘we may give you a bit more cash in the event you put your analysis in the marketplace,'” he says. There was no sensible software for Granier de Cassagnac’s analysis, equivalent to a brand new materials or medicine. However he puzzled if there is likely to be a approach to put the science itself in the marketplace. “So I began enthusiastic about outreach, after which it was completely clear to me that the one media that I needed to make use of to do outreach was videogames.”
Granier de Cassagnac was intrigued by the potential of utilizing videogames to encourage curiosity in science. “It is underused, I believe, as a result of the viewers is tremendous massive [and] as a result of recreation mechanics could be made near science mechanics,” he says. To be clear, he did not need to make what are often called ‘edugames’ or ‘severe video games’, that are designed particularly for educating functions. As a substitute, his curiosity lay in making an entertaining recreation sufficiently immersed within the historical past and research of particle physics that it would pique the curiosity of gamers.
In the long run, the ERC wasn’t offered on Granier de Cassagnac’s pitch. However by this level he was entranced by the notion of constructing a recreation, and after securing funding elsewhere, based SciFunGames and employed a small staff of designers. Initially, he supposed to make cell video games, toying with quite a few concepts together with one he describes as “The Sweet Crush of particle physics”. However because the staff grew, and Granier de Cassagnac discovered extra concerning the sources wanted to interrupt into the cell market, the sentiment inside SciFunGames shifted towards making a recreation for PC and consoles.
A lot of Exographer’s design was influenced by scientific ideas in a roundabout way, however the recreation’s physics heritage is most evident in its puzzle mechanics. As you discover Exographer’s deserted civilisation, you doc your findings utilizing a digicam. Taking screenshots in the correct locations will reveal details about learn how to resolve puzzles and supply perception into the society and its personal path of scientific discovery. “Particle physicists take footage,” says Granier de Cassagnac. “Way back, it was actual footage with an actual digicam. Now it is extra like an electronical factor, however on the finish it is pictures you are taking.”
Reflecting the usage of pictures and digital imaging in particle physics, some photographs you absorb Exographer reveal proof of recent subatomic particles. Figuring out these particles requires gamers to resolve the Feynman diagram puzzles. In these, gamers match the trajectory of particular particles by inserting jigsaw-like items into an incomplete Feynman diagram. But the fundamental strains introduced to you do not inform the entire story. To find their true nature, gamers should use varied analytical instruments to focus on completely different particle sorts.
Granier de Cassagnac says the thought for utilizing Feynman diagrams as puzzles got here from Exographer’s recreation designer Tony Cottrell, and that how gamers use the Feynman diagrams in-game tracks carefully with how they’re utilized in precise analysis. “Every evaluation that you simply make within the recreation is actual,” he says. “It is scientifically correct.” A few of these are extremely particular. The sport’s last puzzle, for instance, is impressed by the invention of the Higgs boson. “You might have 4 analyses to make. They’re the 4 decay modes of the [Higgs Boson].”
Whereas its programs are the place Exographer primarily attracts from particle physics, the science does exhibit affect on different areas of the sport. The subterranean laboratories you discover are impressed by actual labs situated world wide, whereas the alien scientists whose path you observe all seek advice from actual particle physicists. Even the artwork route takes its cues from particle science. Granier de Cassagnac needed every little thing in Exographer to be rendered in pixel artwork as a result of “the pixel is the elementary particle of the display screen”. All the pieces, that’s, besides the particles you uncover. “The concept [was that] past the pixel, you may discover one thing else,” he says.
Exographer launched in September final 12 months, and whereas it made a modest splash on PC, its reception on Steam is universally constructive. The expertise has additionally emboldened Granier de Cassagnac, as he has now moved totally into the sphere of recreation improvement, with SciFunGames already prototyping its subsequent creation, which can transfer past the quantum realm. “The following recreation that we’re engaged on, we are going to discuss a lot broader science.”
Though the scientific backdrop to Exographer’s artwork and programs is fascinating, it’s value remembering this isn’t a recreation about instructing gamers on the trivialities of particle physics. Somewhat, it desires to impress a way of marvel concerning the world that lies past the seen. Its strongest moments happen not when the digicam pushes ahead, however when it pulls again. In a single instance, 1n1 reaches the summit of a mountain, revealing a dramatic panorama lidded with thunderclouds. As 1n1 casts their eyes to the sky, lightning forks throughout the display screen. In that second, your digicam shutter clicks, and the charged particles within the environment reveal themselves.
It is lightning-strike moments like this which Granier de Cassagnac desires to channel by means of Exographer’s gamers. “I am a bit obsessed by the concept that I need individuals who do not care about science in any respect, who even possibly hate it, to play my recreation,” he says. “After which if I’m good, then possibly I’ll increase slightly little bit of curiosity on this for these individuals.”