The Grand Theft Auto VI leaks have been large information for every kind of causes, however one of many extra attention-grabbing speaking factors has been the revival of a dialogue about how “unhealthy” a recreation can look in entrance of the general public.
Like I stated the opposite day, whereas there have been and all the time might be assholes who say the dumbest shit, I believe the overwhelming majority of regular human beings, when confronted with footage like that we noticed from GTA VI, suppose both “neat” or “wow that’s actually cool seeing the sausage made like that”.
A part of that fascination, in fact, stems from the actual fact we virtually by no means get to see large video games in a state like this! And if the GTA leak does nothing else, I hope it may at the very least assist normalise the concept (among the many wider public at the very least) that, no, these video games don’t look “unhealthy” after they’re being labored on, they merely appear like they’re being labored on.
Within the wake of the leaks, and the broader dialogue a couple of recreation’s visuals whereas in growth, a lot of different builders and studios have come ahead and shared footage of what their video games seemed like early on. And it’s all nice, each final body of it.
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Earlier than we go any additional, know that a few of these feedback you’re about to see are referencing the Tweet you see above, which was Very Unhealthy, and which—alongside the GTA leak itself—prompted quite a lot of builders to drop (or dig up) quite a lot of this footage.
First up is Management’s lead designer Paul Ehreth, who earlier at the moment tweeted:
Since graphics are the very first thing completed in a online game, and CONTROL gained a number of awards for excellence in graphics, right here is footage from the start of growth 🙂
Additionally making enjoyable of the “very first thing completed” tweet was the group behind Cult of the Lamb:
Subsequent up we’ve bought Frozen Synapse, which for a 12 months earlier than changing into one of the crucial vital techniques video games of all time was a BBC Micro journey recreation:
Right here’s what Sea of Thieves seemed like in 2014 (which is 4 years earlier than its eventual launch):
One of many funniest/greatest was shared by Immortality’s Sam Barlow, who says “right here’s what IMMORTALITY seemed like for the primary 2 years the place we have been targeted on getting the A.I. and fight gameplay balanced”:
Right here’s what that scene seemed like within the completed recreation:
Exterior of builders sharing their very own work, listed below are a few extra notable (and uncommon) examples of studios sharing in-development footage: