The unique Unreal Event, first launched in 1999, launched with a ton of maps, most of which have lengthy been consigned to the Recycle Bin of historical past. There’s one, nonetheless, one quite simple map, that has stood the check of time: Going through Worlds.
It’s a easy, essentially damaged map, one which options two stone towers linked by two small land bridges, a symmetrical homicide rock that’s wildly unbalanced, favours snipers above all else and by right now’s requirements wouldn’t even make it to a whiteboard in a brainstorming session, not to mention into the retail launch of a sport.
And but! And but. We find it irresistible all the identical, as a result of as busted as it’s, it’s stunning. It’s easy. It captures all the pieces concerning the sport it was part of, and all the pieces we liked about shooters on the time.
All of which, and extra, is explored on this wonderful video concerning the map by Noclip, which is rightly crucial of its flaws (by 2022’s requirements), but in addition proper to level out that, like so many different video games and moments from the daybreak of the 3D age, they’ve endured and are thought to be classics as a result of the technical limitations of the time created a form of purity, a distilled expertise born as a lot out of what the builders couldn’t do with these new, 3D areas as what they may.
If this has received you feeling all sentimental concerning the map (and the sport itself), you’ll be able to learn extra on it on this 2014 function we ran on the positioning:
Above us, the moon. Beneath us, the Earth. In entrance of us, a large, three-story tower. Overlapping bleeps and bloops intensify the eerie calm. We’re blasting off into orbit, and also you would possibly know the place we’re headed. By no means earlier than, nor since, has Seize the Flag been a lot enjoyable.