I really like going over supplies for the Energy Rangers Roleplaying Recreation and I’m right here to speak about one of many pre-built adventures: A Time of Knight.
This journey was launched final yr and is a very good companion to the time journey sourcebook, A Leap By Time (my evaluation incoming). You do want the Core Rulebook with a view to play, however for those who like what you learn, you should purchase A Time of Knight now out of your native sport retailer, Renegade’s net retailer, and even DriveThruRPG (affiliate hyperlink). Renegade did provide me with a duplicate of the journey, however all ideas beneath are my very own.
“When Energy Rangers study in regards to the Black Knight’s scheme to rule the longer term, they need to face the previous to face an opportunity towards the Knight’s draconic dynasty! Can the Rangers overcome the knight’s sinister allies, get well magic artifacts, and prevail towards a timeless evil?”
A Time of Knight is an journey designed for 4-6 stage 5 Energy Rangers and consists of 5 new threats for GMs to include into their Essence20 adventures. The journey has 5 chapters to play by way of and does contain a while journey shenanigans.
Two of the chapters might be performed in both order the place the Rangers have to go to Colonial Angel Grove and the Wild West (shoutout to “Wild West Rangers”).
Actually, going by way of A Time of Knight has been a whole lot of enjoyable. I haven’t had the possibility to play by way of it, however studying by way of it I undoubtedly assume it could be enjoyable for a gaggle who needs to mess around with a while journey.
I concern I’ve already mentioned an excessive amount of with out a spoiler tag so I’ll go away it at: I believe it will likely be a enjoyable journey for followers of the Energy Rangers RPG.