Simply the phrases “metropolis builder” are sufficient to get my consideration. Tack on “grand technique”—as in you not solely construct a metropolis however conflict with a bigger world utilizing navy and financial methods—and I am much more . Throw in an alt-history World Warfare 1 and World Warfare 2 setting, and sure. Sure, I’m undoubtedly sitting up and taking discover.
It is Kaiserpunk throwing all these pleasing style phrases at me, in a recreation “that blends constructing, technique, logistics, causality, and manufacturing.” Check out the reveal teaser and inform me you are not as intrigued as I’m:
In Kaiserpunk, “gamers will plan and handle every thing for his or her cities, from format to citizen morale to organizing provide chains and every thing in between,” says Overseer Video games, developer of survival metropolis builder Patron. “Not solely will gamers must strategize the layouts of their cities, however they’ll additionally must maintain a eager eye on the worldview. With over 100 areas, gamers in Kaiserpunk might want to handle their relations with others using diplomacy and commerce or, in the event that they so select, brute pressure.”
I am not a lot of a technique guru, however I do love the concept of zooming out of my metropolis and seeing the way it suits right into a a lot bigger exterior world, particularly one within the throes of warfare. It provides an entire additional layer of stakes if the manufacturing chains you arrange in your metropolis impact the way you cope with the world. You may must construct up your warfare machine too, as you progress your expertise “from easy zeppelins to mighty bombers.”
If tanks and planes aren’t your factor, there are different methods to win a warfare, like utilizing “your financial energy to subdue your rivals and emerge as the final word victor.” Alliances and commerce offers with different areas will help flip the tide in your favor, too.
All of it appears and sounds fairly cool to me. Kaiserpunk is scheduled for 2024.