Most Tower Defence video games are purely about placement, however Anime Final Stand places an RPG spin on issues. If you wish to get probably the most out of the sport, then our Anime Final Stand Ability Tree information will show you how to do this.
Anime Final Stand is a Tower Defence recreation on the Roblox platform. That includes a solid of iconic anime characters rather than the standard generic Models, the sport duties you with holding off waves of enemies in a variety of modes, from Story to Problem. Levelling up your Models is an effective way to progress within the recreation, however for those who actually need to do some injury you’ll must grasp the sport’s Ability Tree system. Learn on to do exactly that.
Anime Final Stand is offered to play on Roblox proper now. If you happen to want some assist beginning out within the recreation, our Anime Final Stand codes information may give you a pleasant increase.
Anime Final Stand Ability Tree Information
On this information we’ll go over each Ability accessible on Anime Final Stand’s Ability Tree, and which paths will show the best to your Models. Earlier than we start, nonetheless, a fast notice on how your Models advance of their Ability Timber. With a purpose to unlock a Ability, a Unit should attain a sure variety of kills. This quantity will increase the additional into the Ability Tree you go. The kill necessities for every tier are as follows: 250, 750, 1,500, 4,500, 7,500, 10,000, 15,000, and 25,000 kills.
It’s additionally value noting that you could’t reroll your Ability Timber as of but, so any selections you make can be everlasting. An Merchandise known as Reset Tree is ready to be launched that may change this, however for now you’ll simply have to decide on fastidiously.
Full Listing Of Abilities
The next is a full checklist of the accessible Abilities on every tier of the Ability Tree. Every Unit has the identical Ability Tree, and every Unit can solely choose one Ability per tier.
First Tier
- Empower I – +4% Harm
- Speedy I – -2% SPA
- Imaginative and prescient I – +2.5% Vary
- Wealthy – +15% Cash
Second Tier
- Shatter I – +10% Elemental Penetration, -3% SPA
- Empowered Crit I – +20% Crit Harm
- Ingredient I – +15% Elemental Harm
Third Tier
- Empower II – +6% injury
- Speedy II – -4% SPA
- Imaginative and prescient II – +5% Vary
Fourth Tier
- Enlightened Energy – +10% injury, +5% Vary
- Enlightened Sight – +5% Harm, +10% Vary, -5% SPA
- Enlightened Speedster – +5% Harm, +5% Vary, -10% SPA
Fifth Tier
- Vital I – +5% Crit Likelihood
- Vital II – +15% Crit Likelihood
Sixth Tier
- Speedy III – -10% SPA
- Imaginative and prescient III – +12.5% Vary
- Empower III – +15% Harm
Seventh Tier
- Empowered Crit II – +40% Crit Harm
- Ingredient II – +35% Elemental Harm
- Shatter II – +15% Elemental Penetration, -10% SPA
Eighth Tier
- Bullseye Grasp – +60% Crit Harm, +15% Crit Likelihood, +15% Vary
- Matchup Grasp – +25% Elemental Penetration, +50% Elemental Harm, +15% Harm
- Devastation Mastery – +65% Harm
Finest Paths To Select
When constructing out your Ability Timber for every of your Models, its finest to deal with Abilities that reinforce the identical stats, to maximise the percentage-based bonuses you obtain. Generally, there are two paths you’ll be able to go for: one which prioritises Vital Hits, and one which prioritises uncooked Harm. We’ve detailed them each beneath.
Vital Hit Construct
- First Tier – Speedy I
- Second Tier – Empowered Crit I
- Third Tier – Speedy II
- Fourth Tier – Enlightened Speedster
- Fifth Tier – Vital II
- Sixth Tier – Speedy III
- Seventh Tier – Empowered Crit II
- Eighth Tier – Bullseye Grasp
Uncooked Harm Construct
- First Tier – Empower I
- Second Tier – Empowered Crit I
- Third Tier – Empower II
- Fourth Tier – Enlightened Speedster
- Fifth Tier – Vital II
- Sixth Tier – Empower III
- Seventh Tier – Shatter II
- Eighth Tier – Devastation Mastery