Footage from the Final of Us remake, The Final of Us Half I, has seemingly leaked but once more on Twitter. The leak this time is a video of a really emotional and important scene from the sport, however the visuals look considerably much less sharp in comparison with the formally launched footage from Sony, which hints that the video could also be from an early construct of the sport. The Final of Us Half I’ll launch on September 2 for PlayStation 5 and PC at a later date. The remake can have new options and accessibility choices resembling its Native 4K decision at 30 frames per second and dynamic decision at 60 frames per second, AI upgrades, a “permadeath” mode, speed-run mode, 3D audio, and extra.
An summary of The Final of Us Half I, through the PlayStation Weblog might be see beneath:
The Final of Us launched virtually a decade in the past on the PlayStation 3 console, and it’s left an indelible mark on our studio. Joel and Ellie’s story continues to be powerfully evocative with gamers worldwide, and we’re humbled these characters proceed to go away an impression.
With leaps in expertise and {hardware} that enable us to push the boundaries of the visible constancy and interactivity, we’re thrilled to announce this whole remake of The Final of Us, releasing September 2, 2022 for the PlayStation 5 console and in improvement for PC.
We’ve applied modernized gameplay, improved controls, and expanded accessibility choices on this single-player expertise to permit much more people to benefit from the sport. Results, exploration, and fight have all been enhanced. Leveraging the PlayStation 5’s highly effective {hardware}, we additionally applied 3D Audio, haptics, and adaptive triggers. Each returning followers and new gamers alike can have the chance to expertise each The Final of Us Half I and its prequel story Left Behind in an entire new means.
For this rebuild, Neil has handed the directorial baton to Recreation Director Matthew Gallant and Inventive Director Shaun Escayg to convey this venture to life. Matthew joined our studio a decade in the past to work on The Final of Us and Uncharted 4: A Thief’s Finish. He rose to Lead Techniques Designer on The Final of Us Half II and co-headed the cost for over 60 accessibility options. Shaun began as Lead Cinematic Animator on The Final of Us and Uncharted 4: A Thief’s Finish. Shaun would later go on to turn into the Inventive Director of Uncharted: The Misplaced Legacy. With their deep inventive and technical experience with the sequence, they’re the right match to helm this venture, and also you’ll be listening to much more about The Final of Us Half I from them quickly.