Larian Studios has unleashed the Baldur’s Gate 3 Replace 6 patch notes so that you can digest, which comes packing a spread of enhancements for the critically RPG. There’s additionally a bunch of latest kissing animations to get pleasure from!
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HIGHLIGHTS
- Now you can dismiss a recruited companion out of your social gathering whereas chatting with the companion you need to change them with.
- When a dialogue triggers mechanically, the sport will now attempt to prioritise your avatar character as the principle speaker.
- Your associate now has a couple of completely different kisses! They’re model new, distinctive, and randomised – and we’ve additionally made enhancements to how kisses look throughout the board, significantly for taller and shorter physique varieties.
- Improved the cinematic scenes within the Elfsong Tavern to really feel extra intimate whenever you and your romance associate determine your future collectively after defeating the Netherbrain.
- Reworked the reflection scenes that happen after wrapping up the defeat of the Netherbrain for characters with out romantic companions to higher match the scenes for individuals who do have romantic companions, and to bridge the hole into the epilogue.
- Added a brand new cinematic scene to help the fight encounter that happens after you select whether or not to facet with Nightsong at Sorcerous Sundries or not.
- In case you sit on the stool in Shadowheart’s camp nook, she’s going to now react to you with a line based mostly in your relation along with her.
- Added new idle animations for some companions at camp, together with:
- Lae’zel: Finding out a githyanki disc.
- Minthara: Considering a cranium, tending to mushrooms, expressing violence, adjusting her armour, plotting her future, and being bothered by the solar.
- Jaheira: Sitting, kneeling and whispering to a rat messenger, and whittling.
- Minsc: Cooking and shaving his head. (These are two separate animations. Though we wouldn’t put it previous him, he’s not, in actual fact, cooking his head.)
- Shadowheart: Sprucing the Spear of Night time.
- Halsin: Whittling.
- In case you began your recreation on a set problem, now you can swap to Customized Mode (besides when already taking part in Honour Mode).
- Fastened a difficulty that might stop journey between acts.
- Fastened a difficulty inflicting quicksaves to fail to add to cross-saves.
- Characters within the epilogue camp social gathering will now have becoming titles under their names.
- Fastened the Defend Bash and Rebuke of the Mighty passives not triggering Saving Throws.
- Added mild bar colors for the DualSense controller on PC.
- In case you romanced Lae’zel, seize a pink dragon and saddle up – now you can be a part of her within the insurrection in opposition to Vlaakith, even if you’re not gith your self.
- Fastened graphic settings not being utilized for some 4k displays.
- Fastened a crash on Xbox that might typically happen when beginning or ending a recreation.
CRASHES AND BLOCKERS
- Fastened a bug the place you can find yourself caught within the Underdark camp unable to proceed should you tried to maneuver from the wilderness of Act I to the Rosymorn Monastery area whereas a celebration member was within the Underdark camp.
- Fastened a possible crash brought on by the sport not loading the extent correctly when failing to attach.
- Fastened an edge-case blocker the place should you resurrected Karlach at camp with out ever having recruited her, then triggered a cutscene at camp when leaving Act I, she’d run off earlier than you can discuss to her.
- Fastened a possible crash when saving the sport through the assault on Moonrise Towers.
- Fastened a possible crash when zooming out within the Elfsong Tavern camp.
- Fastened a difficulty the place ending the tutorial with solely Lae’zel alive prevented you from saving as soon as in Act I.
- Fastened a crash occurring when approaching the githyanki chokepoint by the damaged bridge in Act I after visiting the Underdark with Lae’zel recruited as a companion.
- Fastened a possible crash when travelling someplace by leaping right into a gap.
- Fastened a few potential crashes when loading savegames.
- Fastened a crash that might happen when taking part in on PC with controller, opening a container, going to your stock, after which switching to keyboard mode.
- Fastened a crash when reloading a savegame made throughout Yurgir’s dialogue.
- Fastened a crash that might occur on sure lower-spec PCs when dialogue choices had been offered.
- Fastened a possible crash on Vulkan.
- Fastened a crash on Vulkan and PS5 through the Cazador and Thisobald Thorm encounters.
- Fastened characters being unable to maneuver as a result of being caught in a lockpicking or trap-disarming state.
- Fastened a difficulty inflicting the sport to get caught loading at 33%.
- Fastened a crash when lockpicking.
- Fastened a crash that might happen when the character mannequin within the stock UI would take too lengthy to load.
- Fastened a possible crash on loading a savegame as a result of floor tiles not being saved or loaded appropriately.
- Fastened a crash that might happen when leaving the nautiloid whereas Shadowheart is knocked out and never in your social gathering.
- Fastened a crash that might happen when throwing an object.
- Fastened a crash that might happen when selecting to ‘Promote Wares’ whereas buying and selling.
- Fastened Brief Relaxation being blocked when loading a savegame made proper for the time being when a Brief Relaxation was completed.
- Fastened a potential crash when looting a corpse in your stock after carrying it to a brand new area.
- Fastened getting caught within the controller Reward UI as a result of summons can’t settle for the reward.
- Fastened a difficulty stopping you from seeing your host pal’s foyer should you had your on-line visibility set to ‘Mates Solely’.
- Fastened a difficulty stopping characters from transferring in the event that they had been in an invalid lockpicking state when loading a savegame.
- Fastened a bug inflicting you to get caught within the dialogue UI when rapidly skipping by an energetic roll.
- Fastened a bug inflicting participant characters to get deleted from the sport after stealing the Blood of Lathander.
- Fastened a possible crash on Xbox on startup.
- Fastened a crash on PS5 when destroying an merchandise.
- Fastened a difficulty inflicting break up display screen gamers to be unable to maneuver after leaving a dialog they’re listening in on throughout an energetic roll.
- Fastened a bug stopping you from leaving camp or getting into Flip-Based mostly Mode after killing Shadowheart after her struggle with Lae’zel.
- Fastened current saves which can be caught with a non-functioning ‘Finish Flip’ button.
- Allotted extra reminiscence to the Xbox kernel to forestall crashes when syncing.
- Fastened a crash when an Incapacitating situation was marked for removing in the identical body that the motion state was entered.
- Addressed some points on the Xbox model inflicting the sport to typically totally restart when resuming the sport as a substitute of continuous the place you left off.
- Fastened a number of different potential crashe.
COMBAT AND BALANCE
Throughout Acts
- The Cheater’s Folly situation now appropriately reduces all attributes equally.
- The Rallied buff, which grants 30 momentary hit factors, will now be prioritised over the Tharchiate Vigour buff, which grants you 20, so if in case you have each buffs, you’ll get the one with larger advantages.
- Fastened enemy NPCs having the ability to Counterspell a personality they don’t seem to be in fight with.
- In Honour Mode, the extra assault granted by Haste now not grants Further Assault to the Slayer Type.
- Fastened a difficulty in Honour Mode the place a personality with Haste situation might typically lose their Further Assaults on the subsequent flip after executing an Assault of Alternative.
- Fastened Auntie Ethel’s Bizarre Magic Surge not triggering when attacking an merchandise in Honour Mode.
- Fastened Supreme Githyanki Parry customers having the Able to Parry situation utilized every flip outdoors of fight.
- Fastened NPCs transferring nearer than mandatory when throwing objects from their stock.
- The Myrmidon Wild Shapes now use their very own spellcasting modifier as a substitute of your authentic modifier.
- The Greedy Vine spell has been up to date to be extra helpful in fight – it has higher stats and it spawns vines in a radius when summoned.
- The tadpole energy Fracture Psyche’s comply with up spell Shatter Psyche is now a Bonus Motion if in case you have the Woke up feat.
- Mage Slayer and Portent now work whereas in Wild Form and different shapeshifted kinds.
- Participant characters in Thoughts Flayer Type now not acquire an Armour Class buff from their type.
- The Scroll of Bestial Communion and Sights of the Seelie now use Stage 6 spell slots, as anticipated.
- Made Reposition Malefactor, the motion granted by the Hellfire Engine Crossbow, autosucceed on allies and made certain allies don’t take harm from it.
- Animated Armour is now Proof against the Ruptured situation, which causes the goal to bleed. As one may anticipate, Animated Armours shouldn’t bleed.
- The Scar of the Agave passive now not works on non-melee assaults.
- Mimics now have elevated assault harm.
- A number of NPC spells will now not be capable to goal characters with the Sanctuary situation, as meant.
- Jaheira can now use her panther type whereas she’s a celebration follower. She will be able to additionally now use Lesser Restoration and Name Lightning.
- Counterspelling Legendary Actions (that may be counterspelled) now removes the Legendary Motion situation as properly.
- Poltergeists will now not be capable to choose up weapons.
- The Slayer’s Relentless Lunge assault now breaks Sanctuary.
- Enemies at the moment are much less more likely to summon a Skeletal Involucre in vary of a Spirit Guardian that can instantly destroy it.
- NPC actions that may Frighten targets now examine for Benefit and Drawback.
- Fastened Maintain Particular person engaged on gnolls, who’re definitely not individuals.
Act I
- Gave Dror Ragzlin the power to win the spiders to his facet.
- Magma Mephits can now spawn through the Grym encounter even when the Forge Hammer wasn’t used.
- Nere’s Legendary Motion now appropriately triggers when he’s attacked, fairly than when he assaults. Lower him some slack – being a True Soul is quite a lot of strain; we’d all get confused in his footwear.
- An enemy ogre throughout Minthara’s camp ambush now has fewer hit factors in Explorer Mode.
- Fastened a bug stopping you from ending your flip within the BOOOAL fight within the Festering Cove.
- Informed Fezzerk to cease throwing his bombs on himself and his allies.
- Fastened Nere’s Legendary Motion not triggering when making a Saving Throw in opposition to a spell that also offers harm on save.
- Hanging an ettercap with the Contaminated standing will now pressure the attacker to make a Saving Throw to keep away from infestation, fairly than the ettercap itself. Unfold the love.
- Fastened two NPCs within the Emerald Grove with the unsuitable racial stats.
- Fastened Grym’s Legendary Motion dealing extra harm than meant.
- Made certain the Masks of Vengeance’s Vengeful Strike passive is blocked whereas it’s disarmed.
Act II
- Elevated the problem of the Ketheric encounters in Tactician and Honour Mode.
- In Tactician Mode, Kar’niss now has a brand new bespoke type of Sanctuary that explodes with psychic energy upon breaking.
- In Balanced Mode, Drider’s Sanctuary is now a Stage 3 spell.
- In Tactician Mode: Drider’s Spindleweb Sanctuary is now a Stage 4 spell.
- Fastened Oliver’s Mummy not taking part in her casting animation for the Sleep spell in fight. Additionally mounted the spell being a single-target spell when it ought to have been an space spell.
- Reworked how the Gauntlet of Shar participant doubles have their spells utilized to them to repair the spells not utilizing assets appropriately.
- The Apostle of Myrkul’s Finger of Dying spell is now handled as a Stage 7 spell as a substitute of a cantrip.
- The Apostle of Myrkul’s Devour the Trustworthy motion and Gaze of the Lifeless Legendary Motion ought to now ignore blindness from magical darkness as meant.
- Fastened Gerringothe Thorm’s armour not being eliminated correctly if a couple of piece ought to be faraway from a single occasion of injury.
- Ketheric will now flip hostile should you assault him within the Thoughts Flayer Colony with out being noticed.
Act III
- Made a number of enhancements to the fight with the Gondians, who might be rather more cautious now. For instance, we raised their Dexterity to 14, gave them the Blur spell, gave them higher armour, and granted them Gentle and Medium Armour Proficiency.
- Cazador now heals for 100 hit factors as a substitute of 20 when he completes his ritual and ascends.
- Fastened a difficulty within the Guildhall coup the place sure characters being lifeless would intrude with the move of fight.
- Fastened Orin not utilizing Murderous Retort if the attacker had Sanctuary earlier than attacking.
- In Honour Mode, the Swarmed situation utilized by Cazador’s Legendary Motion now additionally halves the affected entity’s motion pace.
- Made some updates to Lorroakan’s fight:
- He’s now Stage 10 to extra precisely mirror the problem he poses.
- His earth myrmidon can now solid Stone Pores and skin on him as a Bonus Motion.
- His myrmidons and Krank can now all fly at will.
- He’ll now have solid Mage Armour on himself earlier than assembly your social gathering.
- His myrmidons will now solely unlock one spell for him as a substitute of two.
- Already-summoned hag doubles will now get new spells as soon as the Act III fight with Auntie Ethel progresses.
- Upgraded Hope’s armour from Half Plate Armour to Plate Armour.
- Ghostly kinds within the epilogue are now not affected by floor harm. They’ll additionally ignore the Globe of Invulnerability and Invisibility spells.
- Fastened Metal Watchers typically hurting themselves with their very own assaults.
- Flashblinders now stun Metal Watchers for 1 flip in Honour Mode.
- Eliminated the Metal Watchers’ vulnerability to lightning harm from Tactician problem upwards.
- Cazador’s Name Lightning spell is now Stage 5.
- Viconia can now goal herself along with her Darkish Sentinel Legendary Motion.
- The ambushing Reapers of Bhaal on the Counting Home will now be a part of fight with the remainder of the combatants.
- In Honour Mode, Ansur’s immortality is just cleared after he has accomplished Unrelenting Storm as a substitute of instantly after the situation is cleared.
- Fastened the Boon of Bhaal within the Orin encounter not leaving fight when it ought to if a number of the ritual performers had been killed earlier than the fight began.
- Hope is now equipping an everyday defend as a substitute of a Defend +2.
- Fastened Ptaris utilizing Reactive Displacement when Incapacitated.
GAMEPLAY
Throughout Acts
- Fastened NPCs not reacting to you knocking out different NPCs with one assault.
- Fastened bystander NPCs not reacting to you damaging another person by pushing them (Shove, Thunderwave, and so forth.) if the touchdown place of the sufferer is just too removed from the NPCs.
- Fastened the merchandise splitter not working when urgent shift and dragging and dropping merchandise stacks to and from the world.
- Fastened the Character Sheet keybind not working.
- Fastened a bug that allowed you to loot myrmidons’ weapons from their our bodies after Lengthy Relaxation.
- Now you can throw Spider Egg Sacs simply as conveniently as different objects.
- The Bottled Breath potion now not permits you to solid Gust of Wind infinite occasions.
- In case you ship Companion Shadowheart to camp, she’ll preserve the artefact on her. If a customized character or a hireling has the artefact and is dismissed to Withers’ Wardrobe, the artefact will switch to a different character.
- Fastened an Animal Dealing with examine for Scratch at camp requiring Charisma as a substitute of Knowledge.
- The Flaming Sphere will now toggle off its fiery aura after fight.
- Fastened a difficulty on break up display screen the place if a participant joined whereas an avatar was being dismissed, the sport wouldn’t at all times appropriately assign the participant to the avatar.
- Fastened an inconsistency with thrown objects.
- Fastened the fight digital camera zooming in too far when characters die in sure positions.
- Management will now not be handed off to a non-controlled avatar if a dialogue tries however fails to start out.
- Fastened a bug associated to the everlasting See Invisibility situation granted by Volo’s Ersatz Eye. The situation will now stay after the character who had it’s killed after which resurrected.
- Fastened a bug that might totally block interplay when one participant character was in fight that was paused due to a dialogue with an NPC (e.g. Flind) and one other participant character joined the fight.
- Minthara now has the suitable HP for the sport’s problem stage.
- Invisible characters who’ve one thing to say in a dialogue will now keep in mind to truly present themselves.
- Fastened dismissed lifeless avatars resurrected by Withers not becoming a member of the social gathering.
- Fastened shovels typically not being detected within the social gathering stock when making an attempt to dig.
- Polymorphed characters will preserve their identify now.
- Added the ‘Wyrmslayer’ background objective.
- Throwing a disguised mimic in a chasm will now grant you XP for killing it.
- Water pumps will now create puddles of water.
- Throwing NPCs right into a chasm will now not set off their crime response dialogue whereas they’re mid-flight.
- Whenever you solid Maintain Particular person/Monster, Polymorph, or Dominate Particular person/Monster from a spot the place no NPC can see you, NPCs noticing the sufferer getting affected by your spell will begin investigating.
- Fastened some throw actions consuming an motion earlier than you truly throw something.
- Fastened a bug the place remapping the Work together keybind would stop you from transferring objects.
- Fastened Wild Shapes typically getting dismissed when killing enemies that mirror harm.
- The Downed tutorial pop-up now triggers appropriately throughout fights with legislation enforcement.
- The Killing Spree background objective can now solely be achieved in fight.
- The cambion that may get summoned on account of Wild Magic has a show identify now.
- Jaheira might have entry to 2 varieties of Wild Form in sure circumstances. We’ve toned down her blatant disregard for D&D guidelines.
- Fastened NPCs having the ability to solid Counterspell outdoors of fight.
- Fastened a bug limiting the utmost variety of characters allowed in your social gathering to three.
- Fastened the controller rumble not working when returning to the Predominant Menu from the sport.
- Fastened bard NPCs not taking part in their instrument when casting bard spells.
- Fastened NPC heads often detaching in Pressured Flip-Based mostly Mode.
- Fastened the Fight Inspiration motion not upgrading its bonus to 1d10.
- Fastened Chain Lightning and Ice Knife being affected by Metamagic: Twinned Spell.
- The Darkish Urge will now be simply as more likely to say one thing aloud as non-Durgey characters. The traces have additionally been randomised to keep away from repetition.
- You possibly can now not place a corpse into its personal stock.
- Characters will now recognise you because the supply of their ache whenever you harm them by dropping braziers or chandeliers on them.
- Fastened a bug that was making characters inactive in the event that they had been being thrown mid-save. Haul away.
- Fastened a bug inflicting the objects you’ve positioned into knocked-out merchants’ inventories to vanish on reload.
- Fastened a bug inflicting objects to typically disappear when splitting them in your stock.
- Stinking Cloud Saving Throws can now be made with Benefit if the character has Benefit in opposition to Poison Saving Throws.
- Objects can solely be despatched to particular companions in camp if a celebration member is in camp on the time. Cease sending each +1 dagger to Gale, he’s not that hungry.
- Water elementals and water myrmidons can now get well from deep water chasms.
- Fastened a difficulty the place you’d must manually rejoin fight if a personality you might be controlling died throughout their flip in fight.
- Fastened some talent checks in dialogue not appropriately being given Benefit.
- Fastened Transmutation Stones not being destroyed when their casters go away the social gathering.
- Fastened a bug inflicting characters to maneuver and presumably disrupt dialogues they’re in.
- Added a tutorial for learn how to take away dyes.
- Scratch will now not disappear should you summon him, go to camp with out resting, after which go away camp.
- Adjusted the triggers of the Illithid Parasite Consumption tutorial.
- Fastened a bug the place utilizing the Banish spell on some characters would trigger them to go away fight and exit Flip-Based mostly Mode, counting down their situations in realtime.
- The Wavemother’s Gown now not permits you to use Watery Regeneration outdoors of Flip-Based mostly Mode and fight.
- The Armour of Landfall’s Inexperienced Mattress Regeneration passive now appropriately regenerates hit factors in the beginning of a flip.
- Fastened the Coldbrim Hat producing Encrusted with Frost incorrectly when attacking with a melee weapon.
- The Lathander’s Blessing passive will now not heal enemies.
- The Blood Thirst passive granted by the Horns of the Berserker now solely works when the wearer just isn’t at full well being, as meant.
- Unequipping the Silver Pendant now not removes the already-learned Steering cantrip from the wearer.
- The Unseen Menace, as an Invisible Weapon, is now proof against Disarm as meant.
- Warlocks’ Certain Pact Weapons can now not be disarmed.
- The Armour of the Sporekeeper’s Spore Sacks passive will now not refresh on equip or unequip. The spore-spreading spells will now refresh on Lengthy Relaxation, as meant.
- Fastened the Soulbreaker weapon motion not engaged on Enormous or Gargantuan creatures.
- Fastened the Colossus Slayer passive not working with ranged weapon assaults in Honour Mode.
- The Workers of Cherished Necromancy’s Life Essence is now consumed as anticipated after casting a necromancy spell.
- All Paladin Actions now work with Freecast illithid energy.
- Freecast can now be used as soon as per Lengthy Relaxation, as described.
- Fastened a bug the place the Polearm Grasp feat response would set off and trigger your goal to assault you after they’re additionally wielding a polearm.
- The Dungeon Delver feat now appropriately grants you Benefit to recognizing hidden objects, and Benefit to Saving Throws, and Resistance to traps.
- Wolf Wildheart barbarians will now grant Benefit to allies close by for unarmed melee assaults (not simply melee weapon assaults), together with unarmed spell assaults like Stunning Grasp.
- All Wildheart barbarians will now appropriately obtain resistance to Falling harm whereas Enraged. Bear Wildheart barbarians will now appropriately deal Rage bonus harm on unarmed assaults (like all different barbarians).
- Characters with Fey Ancestry ought to now not be put asleep by magical sources.
- Wildmagic barbarians will now be capable to appropriately restore Stage 1 spell slots to paladins with Bolstering Magic.
- The Tavern Brawler feat now additionally applies the bonus harm to Improvised Weapon assaults.
- NPCs ought to be so much much less wanting to engulf themselves (or their allies) in flames now.
- Disguise Self will now not lock you out of your class-specific and Durge-specific dialogue choices. You’re solely disguising your race, in any case.
- Fastened Full Relaxation typically consuming fewer camp provides than these chosen.
- Fastened lacking Inspiration factors and fight log messages when a number of social gathering members get impressed in the identical body.
- Fastened a difficulty the place reloading a recreation would typically trigger the sport to misread the supply of a specific situation. This is able to typically trigger situations to activate on the unsuitable character’s flip.
- Fastened NPCs utilizing an incorrect throw vary after they can’t transfer. This typically induced them to, say, throw explosives on their very own heads.
- Fastened NPCs typically efficiently touchdown jumps that shouldn’t be potential. Like by ceilings.
- Added a option to settle for the at the moment chosen Reactions with one click on.
- Fastened a bug stopping you from pinning floor tooltips.
- Fastened a bug stopping followers from equipping weapons as soon as unarmed.
- Fastened a bug the place audio and lights on movable platforms (like hearth VFX/SFX) didn’t transfer together with these platforms.
- Ogres and different giants can now self-heal after surviving a fight, discover shapeshifts, and name for assist in fight when applicable.
- You possibly can now not commerce with sleeping characters.
- Fastened right-click typically not working after making an attempt to wreck a personality with the Sanctuary situation set on them.
- On PS5, mounted NPCs typically gaining further loot when killed after they’ve already been knocked out.
- Improved camp chest administration by way of the Camp Inventories panel.
- Fastened merchandise slots duplicating when transferring objects in a corpse’s stock whereas the corpse is in your stock.
- Fastened not having the ability to choose up a stack of things after already choosing up part of it utilizing the merchandise splitter.
- Sending a hireling to camp whereas recruiting another person now appropriately sends them to camp.
- Fastened quest objects not being correctly detected within the inventories of dismissed characters.
- Fastened overhead dialogues nonetheless taking part in above the souls of lifeless characters – represented as blue wisps – within the epilogue camp. Lae’zel will now not urgently proclaim ‘Repositioning!’ whenever you make her little wisp transfer round.
- Fastened a bug stopping you from casting sure spells after you’ve solid a spell utilizing a unique kind of spell slot to your default ones (e.g. Warlock Spell Slots).
- Fastened an additional variant of Create Water exhibiting up when upcasting the spell to Stage 2.
- Killing Omeluum or Blurg of the Society of Brilliance will now break your paladin oath. As a result of they’re good and also you’re not.
- Fastened a bug the place NPCs who can change into momentary followers, akin to Hope or Sovereign Glut, might flip hostile and assault you.
- Magic objects current inside dismissed character inventories can now be donated to Gale.
- Fastened a difficulty stopping you from choosing up Larethian’s Wrath should you drop it out of your stock.
- Killing sure characters will now not take away possession for player-owned objects dropped on the bottom.
- You possibly can now not used Metamagic: Twinned Spell on Witch Bolt as a result of twinning it causes it to interrupt its personal focus.
- The Shove motion will now work on lifeless characters.
- Divine Intervention: Opulent Revival will now reset cooldowns on skills like Motion Surge.
- Made enhancements to pathfinding when interacting with objects.
- The Bhaalist Armour’s Aura of Homicide passive now not causes NPCs to keep away from the wearer.
Act I
- You now have 7 turns to flee Rosymorn Monastery in Explorer Mode.
- The goblins on the checkpoint earlier than the Goblin Camp now use Sprint to get to the battle drum quicker.
- Fastened the sight ranges of some turrets within the Underdark being unnecessarily giant.
- Fastened a difficulty the place sending a Sussur Bloom to a camp chest would wither it.
- Vengeance paladins now not break their oath when opening Sazza’s gate after she has been killed.
- Improved the suggestions of the Pull Swap rope within the Tiefling Hideout. Additionally added some VFX to the ladder beside it.
- Choosing up fish from the seashore on the Emerald Grove is now not against the law. They take their vegetarianism very critically, these druids.
- Now you can now not spawn infinite fish on the Emerald Grove seashore. No surprise that bear smells.
- Fastened a bug the place Sussur Blooms wouldn’t wither should you stacked them, introduced them out of the Underdark, after which unstacked them.
- Fastened Minthara not having the ability to use Weapon Actions after being recruited.
- Ensured flowers are displayed correctly when being positioned on the pet grave within the Underdark.
- Made it simpler to loot some objects within the harpy nest in Act I.
- Now you can loot Nere’s head and objects should you don’t be a part of the loyalists within the Grymforge fight.
- The dearth of structural integrity has been restored within the owlbear cave. Stalactites ought to now fall appropriately whenever you harm them.
Act II
- Fastened a difficulty the place not all prisoners at Final Gentle got the Fugitive situation when destroying the jail wall.
- Informed Artwork Cullagh to please cease singing through the fight when Isobel’s being kidnapped.
- Charlatans now appropriately get rewarded in Act II for ingesting Jaheira’s reality serum however resisting its affect.
- If Kar’niss loses his valuable Moonlantern, he’ll attempt to take it again and equip it once more.
- Kar’niss is now appropriately labelled a Monstrosity.
- In Tactician Mode, Cloakers’ Phantasms motion now summons an extra illusory duplicate, and Cloakers have the Alert feat.
- You possibly can now not throw Ketheric’s corpse right into a chasm, blocking you from looting him and progressing the story.
- Patched some older savegames to make sure that you could’t Lengthy Relaxation whereas within the Astral Aircraft after assembly the Emperor.
Act III
- Civilians which have become thoughts flayers will now bleed silver blood as a substitute of pink blood, as meant.
- Fastened a bug with two areas in Cazador’s Palace permitting quick journey and Lengthy Relaxation when it ought to be blocked.
- Fastened the Investigation examine to search out the false backside in Father Lorgan’s chest would solely roll as soon as for the energetic character as a substitute of as soon as per character.
- Added an extra bodyguard to Gortash’s workplace on the roof of Wyrm’s Rock.
- You possibly can now not commerce with Voss when he ambushes you on the base of Excessive Corridor.
- Minthara’s stock is now out there to you when she is invited to camp after being free of Moonrise.
- In case you escape jail after which return to your cell and shut the door with out being seen by anybody allied to the arresting guards, you’ll now not be thought of a fugitive.
- Corrected some particulars in Gortash’s situations and tooltips and stuck a bug the place he might be disarmed however not drop his weapon.
- Ensured that every one different enemies are defeated when you attain the mind stem within the closing battle.
- Fastened a e book in Cazador’s Dungeon that didn’t have a ‘Learn’ choice on it.
- Fastened a bug the place a standing might carry over from the ultimate battle to the start of the epilogue, doubtlessly killing the gamers.
- Chandeliers within the Excessive Corridor ought to now fall when the hinge is destroyed.
- Added a immediate inside the Quest UI reminding gamers that they have to use the supreme tadpole earlier than they may be capable to dominate the Netherbrain.
- Voss will now not promote you his backup sword in Act III.
- Made the tressym nest destructible.
- The ‘By no means to be Chained Once more’ People Hero background objective will now solely set off if Nightsong is current in Ramazith’s Tower and gamers allied along with her, as a substitute of solely reacting to Lorroakan’s demise.
- The ‘Value of Freedom’ background objective for Criminals will now set off appropriately after extorting Arfur Gregorio for gold.
- Now you can clear your physique and garments in a fountain within the Home of Hope’s boudoir. Generally it’s good to clean up earlier than a giant occasion.
- Ptaris’ projections now have the Incorporeal Motion passive.
- Gortash now has the Alert passive on Tactician Mode.
- The ultimate warning earlier than the endgame now makes it clear which options might be blocked through the closing battle.
Multiplayer
- The achievements regarding particular Origins will now be unlocked for all gamers within the session, not simply the gamers concerned within the second. (This impacts the next achievements: ‘Repairing the Weave’, ‘The Lich-Queen’s Wrath’, ‘To Bloom in Darkest Night time’, ‘Sizzling Date’, ‘Only a Nibble’, ‘Loophole’, and ‘Embrace Your Urge’.)
- Tweaked display screen fading settings if beginning Character Creation or getting a personality assigned (e.g. by Withers’ Wardrobe) to forestall points with break up display screen.
- Fastened some visible points when a consumer is connecting whereas the host is within the dismiss dialogue with the consumer’s outdated avatar.
- Fastened a possible black display screen or lacking belongings when teleporting to a unique location on break up display screen.
- Fastened a bug as a result of community lag inflicting energetic roll bonuses to typically not seem for the multiplayer consumer when the host selects them and rolls rapidly thereafter.
- Fastened a difficulty the place dialogue roll bonuses from the host’s companion wouldn’t be proven within the energetic roll on multiplayer if the consumer is standing distant when listening into the dialogue.
- Fastened a bug inflicting the host’s spellcasting to get cancelled when the consumer drags and drops an merchandise on multiplayer.
Controller
- Diminished the delay between choosing Flip-Based mostly Mode on controller and Flip-Based mostly Mode truly beginning.
- Fastened the cursor on controller transferring again to the earlier goal place when you’re transferring it to solid a fight spell.
- The digital camera will now not lock onto you when you’re spellcasting on controller, making transitions between spell animations and gameplay really feel a bit smoother.
- Fastened a difficulty on controller the place you had been unable to solid a spell with completely different spell slots as a result of the sport would default to the very best stage spell slot and never allow you to select one other variant. All variants and spell slots can be found once more.
- Fastened controller vibration not engaged on Xbox after disconnecting a controller and connecting it once more.
- Fastened the cursor on controller exhibiting up too early after casting a fight spell.
- Fastened the Xbox controller typically rumbling in response to actions made on a PS5 controller by one other participant.
- The digital camera is now restored to the goal after an motion is executed on controller.
- Fastened the D-pad and bumper buttons not working as anticipated on controller.
FLOW AND SCRIPTING
Throughout Acts
- Fastened a difficulty the place the exclamation marks above companions’ heads within the epilogue camp would stay even after you’d spoken to them.
- Fastened uncommon case wherein a personality can be thought of busy whereas they waited for a non-existent dialogue after you dedicated against the law in opposition to them.
- When taking part in as Karlach, should you nonetheless can’t contact others, Halsin will now appropriately wait till you’ll be able to for that promised night time.
- Karlach gained’t play with Clive whereas standing on a chair anymore. We wouldn’t need both of them to get damage.
- If you choose the hostile choice when speaking to Withers, he’ll now react appropriately after the dialogue ends.
- Fastened Karlach repeating the identical line if the Darkish Urge spares Isobel after which talks to Karlach.
- Fastened Scratch not feeling like taking part in in camp past Act I after partying too exhausting on the camp celebration.
- Shadowheart’s dad and mom and Thaniel have extra behaviours whereas at camp.
- Withers is barely extra energetic in camp now.
- Fastened Volo’s Ersatz Eye showing in Volo’s stock when he’s killed even after he’s carried out his ‘surgical procedure’. Additionally, Shadowheart will now not recommend looking for Volo’s assist with eradicating the tadpole if he’s already carried out his ‘surgical procedure’ on you.
- It’s now not potential to ask Derryth about Baelen in Act III should you by no means met the couple within the Underdark.
- Derryth will now not consult with Baelen as if he’s alive in Baldur’s Gate if he escaped the bibberbang demise entice however was defeated afterwards in Act I.
- Minthara’s now a bit extra open to speaking after you recruit her.
- Minthara now not repeats herself whenever you disappoint her by preserving issues platonic.
- Minthara now not speaks extra about Shadowheart than Shadowheart does about herself.
- Volo will now solely carry out his surgical procedure on a single character even when interrupted. Sadly, he solely has the one magic eye.
- Fastened a difficulty the place Halsin would typically return to camp and refuse to speak to you when travelling forwards and backwards between Acts I and II.
- Gale’s idle behaviour in camp ought to be extra different now.
- Fastened an edge case the place you can date Astarion whenever you had been already courting two different individuals, early in Act I, no matter their acceptance of open relationships.
- You’ll now not see textual content telling you that Gale approves of one thing if he’s not even close by to see what occurred.
- Fastened a difficulty the place, when taking part in the Darkish Urge, you couldn’t discuss to Alfira as soon as she joined the camp.
- Characters will now not run away should you’re utilizing Management Undead on them. This implies, for instance, that Connor gained’t trundle off after Mayrina if he’s speculated to be underneath your command.
- Fastened a difficulty that might doubtlessly block the Recreation Over display screen from triggering even when the entire social gathering is lifeless.
- Fastened Jaheira’s dialogue ending abruptly should you talked to her concerning the Harpers and her previous, after which tried to speak to her about it once more in the identical dialogue.
- Jaheira’s reminiscence in her outdated age was failing her, and he or she might let you know about Minsc twice should you left her in camp however superior her quest a number of steps. Now she’s a lot better at remembering what she instructed you, and can solely immediate it the as soon as.
- Ensured the enemy waves spawn within the appropriate location through the camp ambush sequence earlier than you meet the Emperor within the Astral Aircraft.
- Fastened a difficulty blocking you from strolling the place Halsin’s tent is, even when his tent isn’t there.
- Good boys Scratch and the owlbear cub will now play collectively in any camp, not simply the principle one within the wilderness from Act I.
- Karlach can now not have intercourse with Minthara if she hasn’t had the correct upgrades to her coronary heart but.
- Added some camp behaviours for Isobel, Nightsong, Mizora, and Ravengard.
- Fastened an exclamation mark above Wyll’s head that wouldn’t go away.
- Fastened some characters being thought of busy after they shouldn’t be and subsequently not speaking to you when they need to.
- Now you can loot Minthara after the post-coital neck-snapping because the Darkish Urge.
- Cerys will now go away your camp after the camp celebration in Act I. We all know it’s typically exhausting to ask the final particular person to go away the social gathering, so we’ve accomplished it for you.
- Fastened Scratch not transferring again to camp when loading into a unique area whereas he’s summoned after which dismissing him.
- Made certain the sport checks whether or not Shadowheart has the artefact earlier than triggering a dialogue about looting it.
- Fastened a bug that prevented development from Act II to Act III as a result of Shadowheart couldn’t communicate to Dame Aylin.
- Made certain that quest objects are transferred to an energetic social gathering member when dismissing an avatar to Withers’ Wardrobe.
Tutorial
- Fastened the nautiloid rune slates and tablets not triggering the narrator’s traces should you work together with them by way of your stock.
- Fastened multiplayer avatars repeating the identical line within the first room of the tutorial as a substitute of various ones.
- New child mind devourers will now not lose their New child situation after they die.
- Barely elevated the realm of the brinepool explosion on the nautiloid.
- Fastened a few points with the move for liberating Shadowheart from her pod within the nautiloid: you’ll be able to solely attempt the Arcana examine as soon as now, like different checks, and the Eldritch Rune icon is now highlighted as a quest merchandise.
Act I
- Fastened the move for the ‘Discover the Lacking Cargo’ quest: buying the password by casting Converse with Lifeless on Rugan will now permit you to carry up the demise of the Zhent to Zarys within the first encounter along with her.
- Fastened Rugan being upset with you for trespassing after saving him from impending doom. You’re welcome, Rugan.
- Eliminated the power to commerce with Priestess Intestine by way of dialogue when she’s acquired you down within the cellar.
- The Part Spider Matriarch will now patrol in another way when messed with however not but engaged in fight.
- Now you can give Mol the stolen Idol of Silvanus because the tieflings are leaving the Emerald Grove.
- Your characters will now not play overhead dialogue concerning the cellar within the Blighted Village as if they’ve by no means been there if they’ve.
- Fastened Volo and Scratch typically taking part in the unsuitable dialogues through the camp celebration in Act I.
- Fastened the owlbear cub being current within the Goblin Camp after all of the goblins have left with Minthara within the case that it was kidnapped by the goblins after its mom died.
- The Examine Kagha quest is now a bit simpler to comply with and full.
- Sazza now will get escorted to her demise whenever you scold her as a Lolth-Sworn drow. This closes the search correctly.
- Now you can discuss to Sazza after killing everybody else on the Goblin Camp.
- Fastened a bug that prevented Halsin from talking till you manually dismissed his Wild Form within the Goblin Camp.
- Studying Minthara’s map after leaving the Wilderness now appropriately reveals the situation it’s speculated to reveal after you come back.
- Fastened a difficulty the place Zarys tells you to kill Rugan on the unsuitable time.
- Fastened a difficulty the place you conform to kill Rugan, however Zarys is hostile afterwards.
- Fastened clicking on the Mould Chamber within the Adamantine Forge stopping you from transferring whenever you click on on it throughout fight.
- Florrick now appears appropriately dirty and sweaty after escaping Waukeen’s Relaxation.
- Fastened a difficulty the place Wyll leaving the social gathering throughout Minthara’s raid on the Emerald Grove would lock you in dialogue.
- The Scrying Eye within the Goblin Camp will now additionally change into hostile if the remainder of the camp is.
- Dangerous situations accrued through the opening nautiloid encounter will now be eliminated after the crash.
- Made certain that Abdirak’s selection of weapon carries on from one dialogue to the subsequent.
- Blocked some overhead dialogues nonetheless taking part in over the heads of unconscious characters across the Emerald Grove.
- You possibly can now not Lengthy Relaxation or use a waypoint whereas the Emerald Grove is in a hostile state.
- Lae’zel will now not change into hostile in direction of you, pondering you left the inquisitor’s workplace in Crèche Y’llek whereas ready to fulfil Vlaakith’s orders, whenever you solely jumped on one of many platforms within the nook.
- Gekh Coal will now not handle the social gathering as trespassers if he has been already killed and risen as a spore servant.
- Nere now not calls you a heretic after being raised as a spore servant.
- Spore servants raised by Glut throughout fight in opposition to Sovereign Spaw now not assault their proprietor when fight ends.
- Fastened Smythin within the Goblin Camp typically getting caught in a cowering animation. He’s a bit braver now.
- In case you align with Brithvar in opposition to Nere and knock him out in fight, you can be allowed to complete off Nere with out triggering any crime reactions.
- Took away Herdmaster Skarjall’s defend, which was interfering with some behaviours.
- Murmath will now go to the cell in Grymforge greater than as soon as after you persuade the spiders to interrupt free.
- Welso now has a brand new crying animation for mourning his sister.
- Rugan is now not ‘too busy’ to thanks after you free him within the Zhentarim Hideout.
- Fastened a few move points in Wyll’s recruitment dialogues.
- Lae’zel will now not react to discovering Gale’s situation a number of occasions.
- Lae’zel will now discover tir’su markings when getting into the Rosymorn Monastery area from the Shadow-Cursed Lands too.
- Lae’zel will now have a couple of selection phrases for you as she assaults you for strolling away with out executing Vlaakith’s orders in Crèche Y’llek.
- Lae’zel can now allow you to get previous the guards on the hidden entrance to Créche Y’llek.
- Now you can resolve the statue puzzle in Crèche Y’llek even if in case you have destroyed the statues.
- Fastened a bug that might trigger Lae’zel to not take part within the dialogue when approaching the gith chokepoint close to the Mountain Cross.
- Kith’rak Therezzyn will now not interrupt your dialogue with Inquisitor W’wargaz by way of the Githyanki Barrier Disruptor.
- One of many youngsters within the Crèche Y’llek will now are likely to his cleansing duties. He could or could not have been chastised for shirking his duties.
- The Dream Guardian will now not take credit score for saving Lae’zel from the zaith’isk should you satisfied her to get out your self.
- Fastened an issue that might trigger the cable automotive within the Rosymorn Monastery area to work unusually throughout fight.
- Lae’zel’s recruitment dialogue, when she is within the cage captured by the tieflings, will now briefly drop your Wild Form so it will probably set off mechanically.
- The confrontation between Zevlor and Aradin will now briefly drop your Wild Form so it will probably set off mechanically.
- Fastened a difficulty that might trigger the Rosymorn Monastery destruction cutscene to fail to start out if one of many participant characters was in a dialogue on the time.
- Fastened a bug the place Sussur Flowers would wither when taking a Lengthy Relaxation in Grymforge.
- Fastened Sharp-Eye Snurd on the Goblin Camp checkpoint warning you to not climb the cliff, however not reacting should you truly climb the cliff.
- Fastened a bug with Bernard within the Arcane Tower not providing you with a reward should you beforehand befriended the squirrel within the Emerald Grove. (This fixes some savegames made earlier than Patch 4.)
- Gandrel now not particularly targets Astarion till he truly meets him and learns that he’s Astarion.
- Fastened a difficulty the place speaking to myconid sovereigns whereas in a Wild Form would result in buggy cinematics. The Wild Form is now dropped till the dialogue is over.
- Fastened some mushrooms within the Myconid Village not being thought of property of the myconids.
- Fastened a difficulty the place, in sure instances, the sport was displaying ‘Choice is now not legitimate’ when speaking to Derryth within the Underdark.
- Throughout an early romance scene with Astarion, he’ll now not point out the tieflings dragging you into ‘one other mess’ if that hasn’t truly occurred. But.
- Fastened one of many myconids within the Underdark repeatedly warning you about harmful mushrooms each time you enter a sure space.
- Fastened Baelen taking part in the unsuitable animation within the Myconid Colony after you save him.
- Fastened Nettie’s antidote not clearing some poisons.
- The owlbear cub will now not gobble up Auntie Ethel’s Hair earlier than you’ll be able to benefit from the bonus it grants.
- Fastened a case wherein it wouldn’t be potential to accumulate Karlach’s head after killing her.
- In case you knock out Karlach and he or she leaves, Mizora will come to evaluate Wyll the night time after.
- Improved the crime reactions of the Paladins of Tyr for brand spanking new savegames.
- Fastened the unsuitable line taking part in if Karlach meets Dammon at Final Gentle and talks to him once more after getting her second improve.
- In Honour Mode, the Cursed Kuo-Toa Chief will now disguise along with his mates in the event that they’re hiding within the shadows.
- When taking part in as Wyll, Karlach will now not speak about Raphael as if she was there whenever you met Raphael should you hadn’t even recruited her when it occurred.
- Fastened a few goblins within the Goblin Camp not likely doing a lot in any respect should you free Sazza.
- Rotated Barth and Remira close to the Emerald Grove gate so they might shout in the appropriate route.
- Familiars will now not be capable to set off the primary scene with Lump the Enlightened and his cadre.
- Fastened a stash location in Act I not getting revealed as anticipated whenever you learn a map telling you the place it’s.
- Fastened some repeated data within the struggle between Shadowheart and Lae’zel.
- Ensured that Ethel’s dialogue with Johl and Demir within the swamp triggers on strategy, fairly than ready so that you can choose one in all them.
Act II
- Fastened the sport typically pondering a personality is shadow-cursed after they shouldn’t be.
- If Raphael tells you about Yurgir whenever you don’t have Astarion within the social gathering, however you understand that Astarion was searching for Raphael, telling Astarion about Raphael’s quest will now permit you to set off the scene at camp between Astarion and Raphael when Yurgir is defeated.
- The nurses within the Home of Therapeutic have remembered that they’re able to speech and can now react to crimes correctly.
- Fastened a bug the place He Who Was’ raven didn’t seem upon you leaving The Waning Moon with Madeline’s Ledger should you had any companions with you.
- Pickpocketing civilians at Final Gentle will now set off any close by guards to analyze.
- Casting Moonbeam on a blighted space within the Shadow-Cursed Lands will result in the caster shedding Focus over the spell and dispelling it.
- Releasing the kobolds having fun with a pleasant barrel of Firewine into the Shadow-Cursed Lands will now curse them, as anticipated.
- Weapons picked up by your clones within the Self-Identical Trial will now not be deleted.
- Shadowheart and Minthara will now interject with feedback when confronting Balthazar within the Shadowfell.
- Dame Aylin now permits all gamers to behold her radiance within the cutscene when ascending from the Shadowfell fairly than simply the one who freed her.
- Fastened Selûne’s Spear of the Night time not being given to Shadowheart if she didn’t obtain it from Dame Aylin.
- You now not want to speak to Minthara to verify she goes to your camp whenever you go away the Shadow-Cursed Lands.
- Balthazar will now cease providing you his quest after you’ve already accepted it.
- Fastened a move difficulty the place you can inform Jaheira about Marcus being a True Soul even after the assault on Final Gentle.
- Isobel and Marcus will now not cease their epic confrontation at Final Gentle simply because somebody commits a petty crime close by.
- Fastened Balthazar’s dialogue breaking off prematurely if a cleric speaks to him.
- Now you can give 4 Devilfoil Masks to Dammon at Final Gentle.
- Barcus will now seem at Final Gentle should you saved him in Grymforge, whether or not you invited him to camp or not. He’s nonetheless round, in any case.
- In uncommon instances, Jaheira might be Frightened within the fight with Ketheric and find yourself so scared she doesn’t present as much as resolve the battle within the Shadow-Cursed Lands. She now overcomes her terror.
- Bards can now not say they saved Jaheira’s Harper scouts after they did no such factor.
- You’ll now not end up pressured into your camp garments when leaving the Astral Aircraft after chatting with the Emperor.
- Fastened a loophole that might permit you to circumvent a key scene. The loophole was associated to interacting with the portal to the Astral Aircraft that seems at camp through the githyanki ambush when this shouldn’t have been potential.
- Fastened Raphael not addressing you on the graveyard within the Shadow-Cursed Lands should you’re Wild-Formed.
- If Jaheira joins your camp after the autumn of Final Gentle, now you can inform her that you simply killed Nightsong earlier than assaulting Moonrise Towers.
- Fastened some guards by the fountain at Final Gentle who had been making an attempt to talk one another’s traces.
- The prisoners within the Tadpoling Centre of the Thoughts Flayer Colony will now not be hostile should you killed a guard in Moonrise Towers.
- The Umbral Gems will now seem on the map after you discover them if you understand what they’re for.
- Fastened Minthara and Halsin’s dialogues when leaving the Shadow-Cursed Lands repeating.
- Halsin and Minthara will truly allow you to go away the Shadow-Cursed Lands whenever you need to.
- Dame Aylin will now not be a part of your camp should you assault Isobel after defeating Ketheric.
- Summons can now appropriately set off the sequence of occasions within the Astral Aircraft resulting in the Emperor.
- Made certain Ketheric’s throne room scene triggers appropriately.
- Jaheira will now be extra open to Wild Shaping right into a panther through the assault on Moonrise Towers, serving to her survive a bit higher.
- Fastened Minthara being teleported to the jail when she was in your social gathering as soon as the assault on Moonrise Towers began after liberating Nightsong.
- Fastened a move difficulty within the dialogue with Acolyte Marls.
- Avatars will now be included within the dialogue with Ketheric on the rooftop of Moonrise Towers even when they died within the first struggle in opposition to him.
- Wizards and sorcerers can now not succeed Arcana checks twice for a similar data when speaking to Oliver within the Shadow-Cursed Lands.
- Up to date some outdated map markers round Oliver’s home for the ‘Lifting the Curse’ quest.
- Made certain Oliver’s portal disappears after you defeat him.
- Now you’ll be able to persuade Ch’r’ai Har’rak to go away in several methods.
- Added a couple of extra phrases for Ch’r’ai Har’rak should you change into half illithid.
Act III
- Banites will now not seem to teleport to the alarmed door within the Metal Watch Foundry.
- Fastened a difficulty that might trigger the ‘A Bloodbath Past Imagining’ (Darkish Urge) and ‘Love That Scent’ (Soldier) Background Targets to set off even should you destroyed the Metal Watch Foundry with out utilizing the runepowder bomb.
- Fastened ‘Decide the lock.’ typically showing twice within the listing of dialogue choices when interacting with the alarmed door within the Metal Watch Foundry.
- Fastened a difficulty that might trigger Motivators to be pickpocketable within the Metal Watch Foundry.
- Fastened a difficulty that might typically trigger Banites within the Metal Watch Foundry to drop duplicate Motivators.
- Eliminated duplicate books from the Metal Watch Foundry.
- Fastened 4 traces of Gortash’s dialogue on the Viewers Corridor not taking part in as a result of lacking VO.
- Chamberlain Dufay is now in his coffin as a substitute of on the bottom close to it.
- Fastened a difficulty the place attacking Cazador with out beginning a dialogue wouldn’t begin the ritual even when Astarion was current as a zombie.
- Fastened a difficulty the place through the struggle with Cazador the digital camera would transfer between incapacitated spawn each flip regardless that they don’t truly take part in fight.
- Fastened a crash upon loading a savegame with too many grenades incorrectly spawned.
- Fastened the quartermaster at Wyrm’s Rock having the ability to increase the alarm. Solely the Flaming Fist can try this now.
- Fastened just one participant getting the buff after fixing the puzzle in Cazador’s Palace and mendacity on his mattress.
- Fastened a bug the place succeeding the Detect Ideas examine on one of many guards within the Wyrm’s Rock barracks was incorrectly ending the dialogue as a substitute of permitting you to make use of the data you discovered.
- Flaming Fist Reynash at Wyrm’s Rock will now not proceed speaking after he’s knocked out.
- Improved the reactivity of Leepak Brislen and her household after you assist them.
- You possibly can now not ask Derryth Bonecloak questions you’ve already requested him.
- Speaking to Nafula instantly after her father leaves now triggers the right dialogue.
- Mayrina will now not nonetheless be Cold in Act III if Astarion bit her in Act I.
- Choosing up the pamphlets in Sorcerous Sundries is now not thought of against the law.
- Eliminated some duplicated dialogue choices when speaking to Vicar Humbletoes.
- Alfira now will play with you on the rooftop of Elfsong Tavern should you begin taking part in a brand new music.
- Fastened and improved Rainforest’s basement traps and made the key door a secret door.
- Fastened Omeluum not showing within the Society of Brilliance Lodge in Baldur’s Gate if Blurg was defeated there earlier than Omeluum was saved within the Iron Throne.
- Yafeu, the djinni from the lamp in Act III, now provides gold when he ought to.
- When Spatula Farggo is defeated in Baldur’s Gate, the beggars now run away instantly.
- Wyll now not leaves the social gathering whenever you commit against the law within the Excessive Corridor. With town in spoil, the petty crime dramatics appeared a bit excessive.
- All social gathering members can now begin the dialogue at Excessive Corridor the place you’ll be able to see all of the allies you’ve gathered. The thoughts flayer may also at all times be concerned on this dialogue.
- The Armoured Owlbear will now not present up if Dammon didn’t make it to the top of the sport.
- Added extra help for Karlach’s demise scene when taking part in as a non-gith avatar who decides to go away Faerûn with Lae’zel.
- You possibly can see Karlach and Wyll collectively in Avernus once more.
- Just a few extra individuals round Baldur’s Gate will discover if an article has been printed about you within the newspaper.
- Fastened progress being blocked when giving the Netherstones to the Emperor if Avatar Gale asks for them to be returned.
- The Shrouded Work within the Trial of Justice ought to now not be identifiable by their description.
- Fastened the Trial of Braveness for savegames made earlier than Patch 1.
- Fastened a difficulty the place ally summons would go away fight in Excessive Corridor.
- Fastened a difficulty the place the Darkish Urge would lose all HP besides 1 upon defeating the Netherbrain.
- Fastened a difficulty the place summons would stay on prime of the mind and out of fight after everybody had entered the Netherbrain’s psyche.
- Fastened a few small move points after defeating the Netherbrain to acknowledge Lae’zel’s path whenever you’re not taking part in because the Darkish Urge or didn’t full the Darkish Urge path.
- Jaheira might be in the identical room as Minsc when recruiting him, but when she was too distant, she wouldn’t be included within the dialog. Now, as long as she’s managed by the character that begins the dialogue, she’ll be included. (We’re nonetheless engaged on ensuring she’s additionally included if she’s managed by a secondary participant in multiplayer.)
- In case you saved Jaheira in your social gathering and went to her residence, she would (wrongly) say you had been protected from the traps. The traps now recognise she’s in your social gathering should you add her to it earlier than Act III.
- The final Sanguine Vent on a specific bridge was meant to carry a nasty shock. Now it does.
- Avatar Lae’zel may have the choice to select her ending if she wasn’t the first avatar making the choices within the closing moments after the Netherbrain was defeated.
- Fastened some very uncommon instances wherein the Sorcerous Sundries portals wouldn’t spawn after speaking to the Lorroakan projection upstairs.
- Now you can give Thrumbo’s corpse to Carrion if it’s in one other participant’s stock.
- The choice to offer the jar as a substitute of Thrumbo’s corpse now solely seems if his physique has been looted at the very least as soon as.
- Fastened Thrumbo and his brothers not considering potential harmful surfaces and standing on them when working into Philgrave’s Mansion.
- Fastened Ligus not correctly reacting to Mystic Carrion being lifeless and Thrumbo being in cost.
- Fastened Woman Flytebon not saying the appropriate line the second time you work together along with her in Jannath’s Property.
- Fastened Aradin calling Nightsong ‘her’ when he’s not speculated to know she is an aasimar.
- Fixes to points round dialogue/fight transitions in Ramazith’s Tower, together with conditions the place Dame Aylin can be current within the dialogue, however not within the fight that adopted.
- Lumbar will now not react as should you didn’t pay for the privilege of hitting him if the one strike had completely different harm varieties.
- Arfur Gregorio now truly pays Zenovia the gold he guarantees her.
- Fastened a potential dialogue loop with the Flaming Fists within the requisitioned barn should you confront Arfur Gregorio relating to the explosive toys earlier than disarming them.
- Assaulting Nocturne within the Home of Grief will now not trigger Flaming Fists to come back to her defence.
- The Waveservants will now not typically run away from the fight for Redhammer’s freedom. This is able to stop you from having the ability to save him.
- Made the Metal Watchers on the docks a bit extra logical in terms of trespassing.
- Fastened Hydrangea Wubb, the Masks of Remorse, nonetheless having the ability to solid Curse of Remorse in Act III.
- Fastened Lakrissa’s idle behaviours and overhead dialogues within the Elfsong Tavern not at all times lining up.
- Vicar Humbletoes will now not do a bizarre shrug earlier than praying.
- Helsik’s summons will now be dispelled as a substitute of sitting idle whenever you abandon fight.
- Dolor can now not teleport away utilizing Dimension Door if he’s incapacitated through the fight at Highberry’s Dwelling.
- If Helsik discovers that you simply’ve stolen the Grimoire Certain in Imp Pores and skin from her, she’ll now expel you from the store, shut the doorways, and change into hostile should you attempt to strategy her once more.
- Fastened the dialogue between Figaro and Dolor being reduce brief should you fail a stealth roll. Fight will now begin after the dialogue is full, as meant.
- In case you agree to offer Mystra the Crown of Karsus, she’s going to bless Gale. Gale can now ask for a brand new blessing each time he wants it.
- After the battle between the rebels and the loyalists within the Duergar Camp, corpses will now not disappear after a Lengthy Relaxation.
- You can begin the ‘Remedy the Open Hand Temple Murders’ quest with out difficulty once more.
- Now you can work together with the brazier on the Stormshore Tabernacle. In case you extinguish it, Vicar Humbletoes will reignite it.
- You possibly can now not in some way enter Act III with out Ketheric’s Netherstone.
- Fastened some bugs in numerous Mizora dialogues that might result in a complicated move of scenes.
- Phibs Brogan on the Elfsong Tavern will now say a unique phrase whenever you win the comedy match.
- Fastened a scroll stack within the Knights of the Defend Hideout that was mistakenly named after the scroll it contained. This transformation will replace the merchandise’s identify in new savegames solely.
- Fastened some candles showing after they shouldn’t as you strategy the Temple of Bhaal.
- Prevented Karlach’s demise scene from triggering if a solo participant chooses to detonate whereas taking part in as Avatar Gale.
- Fastened an NPC within the Guildhall repeating the identical line.
- Looting the lifeless Banites in Felogyr’s Fireworks will now not be thought of against the law.
- Fastened a difficulty stopping Metal Watchers from patrolling correctly, significantly in entrance of Felogyr’s Fireworks.
- Tweaked the place a specific dialogue triggers within the Deserted Cistern to keep away from characters getting clogged up in one of many entryways in the beginning of fight.
- Within the stand-off between the Guild and the Stone Lord in Rivington, Minsc can now appropriately reply if he triggers the scenario with out an avatar current.
- Fastened a difficulty inflicting the dialogue with Minsc after combating the faux Jaheira to finish prematurely should you’re not close to him when fight ends.
- You’ll now not be shocked to study of Jaheira’s youngsters should you’ve already met them.
- Tweaked the move of a dialogue so Karlach will get the chance to have a dialogue with the Emperor if she chooses to embrace changing into a thoughts flayer.
- In case you select to sacrifice your self on the finish of the sport, your romantic associate’s response will now get larger precedence than that of different companions.
- Fastened a uncommon bug inflicting Markoheshkir and the Gown of the Weave to be uninteractable.
- Iza Blouin now not says the identical line twice in a row whenever you discuss to her.
- Fastened the Narrator’s voice typically not taking part in when interacting with a tombstone within the Decrease Metropolis Graveyard.
- Fastened Lae’zel speaking inaccurately about Ptaris, for instance suggesting he’s lifeless when he’s… actually proper there.
- Fastened current savegames for these whose characters are caught and unable to maneuver after trespassing in Wyrm’s Rock Jail.
- Fastened Ravengard typically staying in Wyrm’s Rock after the coronation ceremony should you’ve killed Orin already.
- Fastened Gortash’s ceremony not ending appropriately should you use a waypoint to journey from Wyrm’s Crossing to the Decrease Metropolis.
Epilogue
- Fastened a specific letter from 9-Fingers showing within the epilogue that didn’t match how the Guildhall scenario was resolved.
- Fastened the behaviours of some characters within the epilogue now not taking part in after loading a savegame made there.
- Fastened a difficulty the place a letter from Elminster would present up within the Chest of Grateful Phrases regardless that Gale wasn’t on the epilogue social gathering.
- Fastened some move points inflicting Wyll to repeat sure traces on the epilogue social gathering.
- Fastened a difficulty the place Downed companions in Excessive Corridor would find yourself not having the correct dialogue on the endgame social gathering if Gale sacrificed himself.
- Wyll now not skips a part of his father’s speech when speaking to you within the epilogue.
- Ensured that any gamers who spoke to Naaber obtain a letter from him within the epilogue. Assuming he survived the assembly.
- Auntie Ethel will now not ship you a letter written by Zevlor within the epilogue.
- Fastened a difficulty the place attacking an ally through the epilogue as a thoughts flayer wouldn’t set off fight. Let the mind harvesting start.
- In case you half methods with Shadowheart and conceal within the Underdark as a thoughts flayer, she gained’t neglect and assume you’ve spent the final sixth months collectively within the epilogue. Basic Shadowheart, at all times forgetting issues.
- Eliminated duplicate dialogue choices showing whenever you discuss to Shadowheart within the epilogue.
- Characters ought to now not carry over situations from the top of the sport into epilogue.
- If avatar Gale accepts Mystra’s supply to go to Elysium, the participant can nonetheless attend the epilogue social gathering as a wisp.
- The Emperor will now not ship you a cheerful letter within the epilogue camp should you ate his brains.
- You possibly can now not inform Gale within the epilogue that Raphael instructed you the way Gale died if Raphael by no means did.
- Shadowheart will now not repeat sure traces within the epilogue camp when interacting with the owlbear.
- Raphael will now not make a shock look through the epilogue should you made a take care of him then determined to kill him.
- Human Gale will now not get caught within the epilogue and can proceed to speak with Tara.
- Halsin will now react to a specific music within the epilogue.
- You possibly can now not invite the owlbear cub to stay with you and Halsin within the epilogue if you don’t, in actual fact, stay with Halsin.
- Fastened a difficulty the place some companions within the epilogue had been mechanically geared up with torches. The hearth’s proper there!
- In case you romanced a companion however left with Lae’zel or Karlach after the ultimate battle, now you can discuss to your associate about it within the epilogue. Additionally added this reactivity for should you romanced Lae’zel and left with Karlach or vice versa.
- If Astarion remains to be a vampire spawn within the epilogue, he’ll now react correctly should you left Faerûn and ended your relationship with him after the ultimate battle.
- If Astarion is a Vampire Lord within the epilogue, he’ll now react correctly should you was once in a relationship however left with Lae’zel or Karlach after the ultimate battle.
- Fastened a bug the place Orpheus’ letters within the epilogue didn’t at all times examine whether or not he had become a thoughts flayer or not.
- Modified Voss’ letters within the epilogue to githyanki slates.
- Barcus should be free of Grymforge earlier than he can ship you a letter within the epilogue.
Journal
- Fastened the ‘Discover the Mushroom Picker’ quest not updating should you kill Baelen with out speaking to him first.
- Made a number of enhancements to the journal for the ‘Discover the Mushroom Picker’ quest and Derryth’s related dialogue choices.
- Fastened the ‘Discover the Lacking Letters’ quest closing prematurely after convincing Danzo to pay upfront.
- Made enhancements to the journal move for the Gazette scenario when killing Ettvard Needle:
- You now get an instantaneous replace to the search whenever you kill Ettvard.
- Up to date the closing situations for the killing Ettvard path to incorporate requiring studying the paper about his demise.
- In case you kill Ettvard but in addition change the paper’s headlines within the basement, you now get the search closing for the headline you chose, which matches the world’s reactivity to which paper was printed.
- The journal will now mirror that Nettie was profitable in poisoning you and never simply tried to take action.
- The ‘Search the Cellar’ quest journal will now replace whenever you attain the final web page and whenever you arrive on the metropolis.
- Fastened a difficulty that prevented the ‘Discover Dribbles the Clown’ quest from updating should you despatched the clown physique elements on to your camp chest with out choosing them up first.
- Fastened the ‘Examine the Suspicious Toys’ quest not updating whenever you learn a letter from Mamzell Amira mentioning Arfur Gregorio being an everyday patron of Sharess’ Caress.
- Added new entries to the ‘Defeat Ketheric Thorm’ quest to emphasize your try to steer him to step down.
- The ‘Save the Refugees’ quest journal will now not shut and let you know the tieflings died should you skip the celebration with them at camp and transfer to a different area.
- Avatar Lae’zel will now get a journal replace when Zaki mentions that Zorru has seen githyanki.
- Fastened a journal move difficulty for the ‘Get Orin’s Netherstone’ quest, the place knocking out or killing Devella Fountainhead in Act III would immediate a journal replace telling you to speak to Devella once more. You’ll now get new, extra correct updates.
- The ‘Assist the Spirit of the Amulet’ quest will now be within the Underdark class within the journal till you’re requested to go to Baldur’s Gate.
- Wyll’s quest relating to the Wyrmway is now a subquest as a substitute of a part of his principal quest.
- Wyll’s quest relating to Ravengard will now extra reliably and continuously obtain updates in Act III.
- Fastened a number of the quest logic relating to the Necromancy of Thay being sure to particular characters fairly than party-wide.
- Gale’s journal will now not declare he become a thoughts flayer if Karlach was truly the one who remodeled.
- Fastened incorrect journal textual content displaying within the ‘Retrieve Omeluum’ quest within the Iron Throne. It was displaying an unrelated line about having defeated the orthon.
PERFORMANCE AND OPTIONS
- Fastened a streaming difficulty inflicting issues with some cloud saves.
- Fastened flickering black and white artifacting within the Gauntlet of Shar and on Karlach’s tent at camp.
- Fastened some points with blood decals that had been inflicting display screen flickering.
- Fastened a bug inflicting reminiscence corruption.
- Fastened some objects in containers not loading their sound information.
- Added extra sounds to our preload configurations earlier than the Predominant Menu to enhance loading occasions.
- Continued engaged on enhancing efficiency and optimisations throughout the sport.
- Improved load occasions.
- Fastened some black artefacts and flickering on Participant 2 on splitscreen, significantly within the tutorial and in Act I.
- Improved body price stability when taking part in with keyboard and mouse by enhancing the path-finding code.
- Prevented Customized Mode settings mechanically being chosen when beginning a brand new recreation after making a Customized Mode marketing campaign.
- Fastened tutorial pop-ups not showing typically after enabling them, or showing after disabling them.
- Fastened a bug inflicting the Textual content Background Opacity setting on the Steam Deck to reset every time you launch the sport.
- Added a brand new choice to the Launcher to reset your keybinds.
- Cleaned up a number of the corpses littering Moonrise Towers after you’ve entered the thoughts flayer colony and Lengthy Rested to enhance recreation efficiency. All of the viscera was gumming up the works.
- Fastened VFX flickering or having the unsuitable orientation whereas making adjustments in Character Creation.
- In case you attempt to be a part of the multiplayer foyer on Xbox with the sport consumer closed, you’ll now not be prompted to ‘Press A to proceed’ to proceed along with your connection.
UI
- Up to date the slider and dropdown designs for the Choices menus on keyboard and mouse.
- Added preview pictures for the AMD FSR 2.2 setting, and up to date another outdated previews to match.
- Fastened the hotbar not at all times updating correctly when toggling Metamagic: Twinned Spell whereas viewing a spell’s variants.
- Fastened the gold worth out of your Traveller’s Chest being seen whereas bartering.
- Fastened objects typically swapping within the Barter UI when dropping them on an empty cell.
- Fastened character portraits typically vanishing from the social gathering line when urgent Shift + Alt.
- Fastened scrolling pace when viewing dialogue transcripts (whether or not by the dialogue UI or by the journal). It had been Slowed.
- Adjusted the margins of the listing of waypoints on the principle map. We will’t actually blame the cartographer, particularly with Volo giving the directions.
- Thoughts Sanctuary: Depleted will now not spam within the fight log when strolling round.
- Diminished the fade-in delay for buttons on the Predominant Menu to make it much less annoying when altering management strategies.
- Fastened the small pictures within the Gazette being reduce horizontally as a substitute of vertically.
- Fastened the Saving Throw modifier from Safeguard Defend not being mirrored on the Character Sheet.
- Hid the Lengthy Relaxation tutorial pop-up when the Camp Provides UI is already open.
- Fastened a difficulty the place syncing cross saves from recreation startup wouldn’t present the syncing standing on the Predominant Menu.
- Improved the visible legibility of whether or not assets (like spell slots) are used up or not.
- Added a scrollbar to the search rewards pop-up.
- Fastened the Goal UI (the widget that seems under the map throughout sure quests and tells you your goal, for instance, ‘Attain the Netherbrain’) persisting when loading a earlier savegame. Additionally mounted the Goal UI disappearing when saving, exiting the sport, and loading the savegame once more.
- Improved the suggestions associated to making an attempt to quickload whereas in Honour Mode or taking part in with Single Save enabled. It’s, as fellow DMs say, ‘dwelling with the implications of your selections.’
- Failed Notion checks now not seem within the fight log when the ‘Cover Failed Notion Rolls’ setting is enabled.
- Added a warning for when the participant’s meant transfer for casting a spell will carry them onto a harmful floor.
- Fastened the social gathering portraits obscuring a part of your character’s stock slots within the Commerce UI when utilizing keyboard and mouse on sure side ratios.
- Fastened the context menu on some objects incorrectly saying ‘Decide Up’ as a substitute of ‘Drop’.
- Fastened the color of quest objects throughout choice within the alchemy panel.
- Prevented the hotbar from modifying the present association of icons when shapeshifting, and prevented it from altering the variety of hotbar rows you’ve gotten open.
- Fastened the Commerce UI accessing camp gold.
Tooltips
- Fastened the Weapon Enchantment subtitle not exhibiting up within the Assault Bonus and Harm tooltips.
- Fastened the values in Gortash’s Empowered Unarmed Strike tooltip not matching up with the in-game harm.
- Up to date the outline of Dror Ragzlin’s Management Aura situation in Tactician Mode.
- School of Swords Ranged Flourish assaults will now present the right ranged weapon harm.
- Fastened a difficulty stopping the ‘Will break energetic Focus’ from exhibiting up on tooltips.
- Oils that can be utilized to coat weapons now point out their length of their tooltips.
- Fastened some tooltip placement points in dialogues, primarily occurring on Mac.
- Hovering over Petrified characters will now not recommend you’ll be able to discuss to them.
- Tooltips for spells requiring focus now extra prominently show a warning if you’re already utilizing focus to take care of one other spell.
- Fastened the show titles of some passives exhibiting up as a technical string.
Icons and Portraits
- The dais within the Szarr Palace now has an applicable icon.
- The Anarchic Purple Outfit now not appears white within the icon.
- Deflect Missiles will now present the right icon in all conditions on controller.
- Up to date some low decision class icons on the hotbar and in Character Creation.
- Changing a loading display screen tip and a tutorial icon that used the Crafty Motion: Cover icon as a substitute of the common Cover icon.
- Added icons for the brand new Honour Mode abilities and situations.
Character Creation and Stage Up
- Fastened avatar characters incorrectly getting assigned the Dream Guardian’s pores and skin color in Character Creation on controller.
- Fastened the Character Creation buttons that open the panels for look colors (eyes, hair, and so forth.) not updating with the newly chosen color.
- Fastened courses not all taking part in their class animation when choosing a secondary class within the multiclass UI.
- Added warnings to point that saving the sport when you’re within the technique of updating your character (Stage Up, Magic Mirror, and so forth.) gained’t save any unconfirmed adjustments.
- Subclasses at the moment are additionally listed within the Character Abstract part of the Character Creator and within the Hirelings UI.
- Reordered the listing of bonuses you get out of your subclass on Stage Up in order that it’s extra intuitive.
Controller
- Organised the listing of Response spells on controller based mostly on their spell stage.
- Fastened some points with the listing of learnable spells within the Transcribe Scroll to Spellbook UI not updating appropriately based mostly on stock adjustments and learnt spells.
- Fastened a difficulty the place lengthy character names had been spilling misplaced within the commerce UI.
- Added a personality restrict to foyer names on controller.
- Fastened a quirk of the Character Creator on controller, the place the final setting you had chosen within the ‘Look’ menu would transfer to the underside of the display screen whenever you navigate out of that menu and again in once more. Now it’ll stay in the identical spot as the place you final left it.
- Fastened not having the ability to Look at with the Rection UI open on controller.
- Modified the Insert button immediate to Y-press as a substitute of X-hold.
- Fastened a bug inflicting the cancel motion to gray out the fight radial menu on Xbox.
- Fastened the appropriate bumper choice transferring when urgent it on controller.
- Eliminated a replica ‘Spellbook’ entry from the Inputs choices menu on controller.
- The present or newest marketing campaign’s drop-down of savegames is now expanded as a substitute of collapsed by default within the Save Recreation UI on controller.
- Xbox gamers with cross-save enabled now see the ‘synching’ indicator when the system checks for out there saves, even when there isn’t a save information to sync.
- On controller, within the Create an Account window, the username subject will now be highlighted first as a substitute of the Privateness Coverage checkbox.
- Fastened some points with scrolling by lists on controller, significantly within the Journal UI.
- Fastened a difficulty inflicting the character sheet to interrupt on controller if in case you have the tools selector open after which choose a unique camp character.
Multiplayer
- Fastened the LAN Lobbies browser typically exhibiting incorrect data.
- Added new data for hosts when a participant tries to affix your recreation.
- Added new affirmation pop-ups to ask you whether or not you want to let a participant be a part of your session midgame.
- Fastened the ‘Becoming a member of Failed’ error message triggering a number of occasions without delay on break up display screen, requiring you to press the button to dismiss it a number of occasions earlier than the final one closes.
- Made the refresh operate within the On-line Foyer interface extra user-friendly and intuitive.
- On splitscreen, mounted some message bins on the Predominant Menu solely exhibiting up on half the display screen.
- Fastened the ‘Stage’ filters within the Foyer to mirror the utmost stage you’ll be able to attain in Baldur’s Gate 3. It’s been a protracted highway for the reason that Stage 4 cap originally of our journey.
LEVEL DESIGN
- Fastened a bug letting you leap or fly by the bridge to Wyrm’s Rock.
- Fastened some potions within the Decrease Metropolis that didn’t have descriptions.
- The fish barrels within the Underdark, that clearly appear like they’ve fish in them, now truly comprise fish as a substitute of tarts.
- Tweaked the loot dropped by the cambions who take part on the struggle on the nautiloid.
- Enemy creatures will cease dropping the unsuitable bones.
- Fastened the positions of the portraits in Oskar’s atelier.
- You possibly can now not work together with Mol by a window on the skin of Final Gentle Inn.
- You possibly can now not shoot by a boarded-up window within the tollhouse in Act I.
- Now you can higher attain the Recruiting Gnolls e book in Moonrise Towers.
- Made some small pathfinding fixes within the Excessive Corridor.
- You possibly can now not casually go walkies in the course of a chasm within the Decrepit Village within the Underdark.
- Fastened a clipping barrel on the docks in Moonrise Towers Jail.
- Eliminated a platform in Grymforge that appeared prefer it was accessible and was tricking a couple of of you into making an attempt to leap on it to entry the Gauntlet of Shar.
- Tweaked the world across the Shambling Mounds so enemies don’t clump collectively as a lot.
- Fastened a Misty Step shortcut by a small hole within the Gauntlet of Shar that beforehand allowed you to bypass the Stone Door.
- Patched up the bottom in The Wyrmway and within the Home of Hope to repair a uncommon difficulty permitting you to fall by the ground right into a chasm.
- Now you can click on by the water within the Water Queen’s Cellar.
- You possibly can now not disappear into a few rocks close to the mephits in Grymforge. Sorry.
- Tweaked the place of an unreachable signal on Vonayn’s Dwelling within the Decrease Metropolis.
- The Hidden Cache discovered by the Counting Home now displays the wealth urged within the trace that guides you to it.
- Made a number of enhancements to digital camera and fading behaviours in Grymforge.
- Fastened some digital camera motion points within the Ruined Battlefield within the Shadow-Cursed Land, enhancing free digital camera motion and a few sticky digital camera panning.
- Fastened some floating roof items and usually improved fading and digital camera motion within the epilogue camp.
- Fastened some digital camera points and usually improved digital camera motion and environmental fading within the Arcane Tower basement.
- Tweaked a setting on a window in Wyrm’s Crossing to obscure the truth that there isn’t all that a lot in one of many buildings.
- Fastened and improved digital camera and fading points in and across the Morphic Pool area.
- Fastened some digital camera motion and fading points within the Moonrise Towers Jail.
- Fastened some digital camera and fading points within the Jungle of Chult.
- Fastened some erratic digital camera fading within the cellar beneath the Blighted Village.
- Fastened a puddle in Auntie Ethel’s lair stopping submerged characters from being targetable.
- Eliminated a duplicated door at Franc Peartree’s home.
- Now you can learn A Plea within the Stormshore Tabernacle with out having to steal it first.
- Fastened Traveller’s Chests occupying the identical spot when beginning a brand new recreation in break up display screen.
- Fastened a doorway within the Sewers that was related to greater than two rooms.
- A door in the principle Decrease Metropolis camp that you could’t attain is now uninteractable.
- Fastened some points in Bonecloak’s Apothecary the place rooms weren’t at all times precisely exhibiting on the minimap.
- Fastened some objects that urged they might be teleported after they couldn’t within the Decrease Metropolis.
- Fastened a black section of the map in Figaro’s Basement.
- A dwarf dockhand within the Decrease Metropolis is now in a position to navigate the harbour if the close by barrels are moved.
- Fastened a difficulty with a breakable ground within the Act II tollhouse.
MAP
- Fastened a black section of the map within the epilogue camp.
- Added a map marker for Sovereign Spawn whenever you get invited to satisfy him.
- The map marker for the search goal to ‘Attend Gortash’s ordination ceremony’ for Wyll’s quest now factors on the stairs to the Viewers Corridor fairly than to the centre of the Viewers Corridor, which was making it exhausting to work out the place to go.
- Fastened map markers not updating after loading a savegame if a quest step moved from one goal to a different.
ART
- Fastened the looks of shadows on the again of skinny, translucent supplies like cloths.
- Fastened a damaged myconid portrait.
- Tweaked Shadowheart’s default garments in order that they don’t hole when worn by bigger feminine characters.
- Captain Grisly now not seems to be balding in Auntie Ethel’s lair.
- Fastened clipping on a number of items of half plate armour when worn by feminine dwarves.
- Made the Hedge Wanderer Armour and Barkskin Armour match a bit higher on dragonborn characters.
- Improved the decision of the Adamantine Splint Armour.
- Fastened Orin’s ring not showing in some cutscenes.
- The Iron Throne prisoners at the moment are sporting armour applicable for his or her stats.
- Improved the looks of Viconia’s Priestess Gown when worn by feminine dragonborn characters.
- Fastened some unsuitable textures on civilians’ shirts.
- Gave Dilgar Sneese a recent new haircut to repair some clipping points.
ANIMATION
- Added a brand new animation for Skull Rats. They will now rise up on their hind leggies.
- Added a meat-chopping animation for one of many waiters within the Wyrm’s Rock mess corridor.
- Added animations for Rodondo Logg, Fuschia Vineshoot, Birta Grougg, and Yves.
- Added new animation for the Oathbreaker Knight when at camp.
- Added some idle animations of characters sitting and writing close to Baldur’s Mouth.
- Added an animation for a Flaming Fist wanting by stacks of the Gazette within the Decrease Metropolis.
- Added an animation for Guex dealing with a wood barrel within the Emerald Grove.
- Added an animation for redcaps sweeping the ground.
- Added an animation for Nightsong recovering from flight.
- Added a table-cleaning animation for one of many NPCs in Wyrm’s Rock.
- Fastened the animations of the dire wolves and large rats in Cazador’s Palace chewing viscera.
- Animations will now proceed after being paused whereas saving fairly than leap to their closing body.
- Tweaked some physics for myrmidons and small elementals so that you simply’re much less more likely to by accident choose them.
- Up to date the animations for the Defend Bash passive.
- The Blacksmith’s Bellows within the Selûnite Outpost now play their animation when interacted with.
- Fastened a difficulty inflicting characters to typically get caught as a result of recreation nonetheless making an attempt to play their overhead dialogues after they’re lifeless.
- Improved the looks of cloths in cutscenes with Gale within the epilogue.
- Fastened a difficulty the place some NPCs had been spawning into fight with out taking part in the right animation.
- The Ki Resonation situation will now not trigger participant characters to have animation points when Lengthy Resting.
- Smoothed out a few of Asharak’s animations.
- Added a brand new idle animation for a bursar within the Guildhall of opening a chest and searching by it.
- Added a brand new pipe-smoking animation for Carnelia Vanthampur on the Guildhall Bar.
- Added a brand new blade-sharpening animation for Snapbone on the Guildhall.
- Corpses thrown out of your stock now look lifeless fairly than alive. As is true.
- Polished the throwing animation sequence so knives don’t briefly vanish whereas being thrown.
- Gortash’s Deranged Drive Curtain capability now animates appropriately when destroyed.
- Fastened the assault animation for the guard combating the coaching dummy in Moonrise Towers.
- Fastened some hair clipping and bald spots on dwarves.
- Fastened some quirky animations within the scene with the incubus.
LIGHTING
- Improved the lighting and stuck lighting bugs in lots of dialogues throughout the sport, together with however definitely not restricted to: the reworks of the scenes on the Elfsong Tavern on the finish of the sport, the dialogue with Alfira within the Emerald Grove, a dialogue within the Stormshore Tabernacle, the dialogue with Baelen within the Underdark, the dialogue with Voss within the Sewers, and the dialogue with Viconia within the Home of Grief.
SOUND
- Fastened the Harpies’ luring music getting interrupted with the default fight music.
- Fastened some lacking sounds within the Camp Inventories UI.
- Fastened lacking sounds in Lively Search. (We discovered them hidden underneath some rocks in Act I.)
- Tweaked the music quantity bounds close to the realm with the harpies.
- Tweaked the SFX for dismissing and bringing again characters from Withers’ Wardrobe to higher match the animation.
- Toned down the sound of some long-lasting statuses.
- Added new sound results for distinctive animations within the Home of Hope.
- Added sound results to Cazador’s bat swarm variations in Honour Mode.
- Added an animation and VFX for whenever you wash your self with cleaning soap or sponges.
- Fastened the sound of the windmill within the Blighted Village nonetheless taking part in after it’s stopped spinning.
- Fastened the voice of the thoughts flayer within the windmill in Wyrm’s Crossing not having reverb.
- Fastened the Larian brand splash display screen not having any sound on Xbox. Additionally eliminated some latency on this display screen.
- Fastened a loud spell sound occurring when loading a save whereas within the epilogue camp with the Armored Owlbear.
- Fastened Us’ overhead dialogues on the nautiloid typically not being audible as a result of occlusion.
- Fastened mummies’ Slam assaults being silent in Honour Mode.
- Fastened some footsteps taking part in stoney sounds as a substitute of fleshy sounds within the scene the place you look down the gaping gap on the prime of Moonrise Towers.
- Made a small quantity adjustment to the atmosphere within the Shadowfell.
- Improved the combo of owlbear and bear sounds.
- Fastened the timing of the audio whenever you fail a skipped cube roll.
- Fastened traps typically not giving audio suggestions when disarmed.
- Made additional minor tweaks to the amount and timing of audio throughout the sport as wanted.
- Tweaked the audio combine within the dialogue with Sa’varsh Kethk.
- Applied some SFX within the scene the place Gale speaks to Mystra.
- Fastened a small difficulty with the music through the closing toast within the epilogue.
- Fastened some SFX within the dialogue between Halsin and Kagha.
- Fastened some SFX taking part in too early within the dialogue with Akabi.
VFX
- Improved the VFX of the traps in a secret space of Crèche Y’llek.
- Up to date Kar’niss’ Spindleweb Sanctuary VFX on Honour Mode.
- Added some results for a second avatar character being added to Wither’s Wardrobe.
- Tidied up the VFX a bit when dragging and dropping a dismissed avatar out of Withers’ Wardrobe.
- Added bespoke VFX for Dame Aylin and her Globe of Invulnerability.
- Improved Lorroakan’s spawning and despawning VFX in Sorcerous Sundries.
- Disabled the VFX on Shadowheart’s pod within the nautiloid should you’re taking part in as Avatar Shadowheart to keep away from suggesting there’s one thing it’s important to do with it.
- Improved the looks of the blood within the gnarly gnoll-birthing cutscene in Act I.
- Fastened some VFX bugs within the dialogue whenever you meet your Dream Guardian for the primary time.
- Fastened some sq. artefacts by eradicating some mild sources from the VFX within the scene the place you meet your Dream Guardian for the primary time.
- Fastened some VFX bugs within the dialogue with Vlaakith at camp.
- Fastened the portal VFX lingering for a couple of extra traces than meant behind Raphael in a dialogue with him on the finish of the sport.
- Fastened Vlaakith’s VFX not fading correctly.
- Fastened some VFX points within the scene whenever you free Nightsong, like some mild that was too shiny and an unintended white glow on the eyes. Additionally tweaked the punch overlay to make it extra fist-centric.
- Made the VFX for the Her Voice situation extra apparent.
- Up to date the Notion Examine VFX to make each variations (blue for the usual ones and pink for ones that detect hazard) extra eye-catching and visually comparable.
- Fastened some damaged sprites within the Netherbrain’s demise impact.
- Fastened a texture bug that was typically stretching the Cull the Weak VFX.
- Improved the VFX continuity between the got here and the cinematic when the lance at Rosymorn Monastery is charging up.
- The zombified characters in Balthazar’s Necrotic Laboratory now look a bit extra zombie-like.
- Up to date the visible results of the Bash spell.
- Up to date the impact round air elementals to incorporate leaves and particles, serving to to distinguish it from the water elemental.
- Tweaked the visible results of chimneys.
- The juggler on the circus will now correctly interrupt his juggling when he’s, properly, interrupted.
- Improved the VFX in a number of spots throughout the sport, just like the destruction impact for some chains and for Tara’s nest, the suggestions when dismissing companions, and the Defend Bash impact.
- Improved the looks of blood when speaking to the Dying Stone Lord Thug.
- Fastened some VFX that weren’t exhibiting up for Viconia within the Home of Grief.
- Fastened the Look at and Stock panels not displaying everlasting VFX on the mannequin.
- Fastened some VFX typically exhibiting up when previewing an assault.
- Polished the spawn VFX for Vlaakith’s Thoughts-Claw of Tu’narath.
WRITING
- Added new reactivity for Withers’ opening dialogue within the epilogue to handle solo gamers.
- Added some new traces in Minthara’s epilogue dialogue to cowl characters who’re partnered along with her and left to struggle in Avernus or the Astral Aircraft.
- Up to date the Legendary Motion descriptions for the owlbear in Honour Mode to scale back spoilers concerning the daddy owlbear.
- Made some minor fixes to a few Gale’s dialogues, like fixing italicisation and enhancing the move between traces for inside logic.
- In Gale’s epilogue dialogue, accounted for the case the place Avatar Lae’zel left Faerûn however was nonetheless partnered up with a companion.
- Added a platonic path when speaking to Halsin at camp should you haven’t been flirting with him.
- Quicksave and autosave names will now be appropriately localised in several languages.
- Up to date the textual content on the problem display screen in order that it simply says ‘Issue’ as a substitute of ‘Change Issue’ in order to not tease these of you who’re taking part in on Honour Mode and might’t change it.
- Added a Narrator line for the Darkish Urge when interacting with the door within the hag’s lair.
- Added a brand new overhead line for Karlach for when she reaches Final Gentle, the tieflings are alive, and he or she hasn’t met Dammon but however is aware of there may be somebody who may also help her.
- Fastened a difficulty the place Shadowheart can be known as dark-haired, even when she has white hair, and added a brand new dialogue choice for Shadowheart on a sure path when speaking to Zenthino.
- Added a pair extra overhead traces for Withers for when he’s making an attempt to get your consideration.
- Up to date the Slayer tooltip to extra precisely clarify the transformation.
- Corrected lacking textual content formatting on an illithid participant’s dialogue selection throughout Shadowheart’s epilogue dialogue.
- Tweaked some dialogue choices in the principle dialogue with Florrick in Act I to match the journal extra carefully.
- Added a line in Halsin’s camp dialogue to account for an final result the place you resolved the scenario on the Goblin Camp however the goblin management wasn’t essentially killed.
- Lae’zel will now acknowledge Orpheus as being alive and a thoughts flayer in her epilogue dialogue. If that is certainly the case, after all.
- Added a few small dialogues for 2 of Gortash’s bodyguards.
- If taking part in Avatar Lae’zel, your romantic associate now bids you goodbye should you select to affix the insurrection in opposition to Vlaakith.
- Fastened some inside parameters exhibiting up within the tooltip for Dame Aylin’s Moonfire situation.
- The Necromites’ Attain from Past spell tooltip now not incorrectly says that it applies the Bone Chill situation.
- Fastened some subtitles that weren’t showing on display screen when interacting with a door in Cazador’s palace.
- Fastened a number of typos and subtitle/VO mismatches throughout the sport.
- Fastened the italicised formatting of a handful of illithid dialogue choices.
- Fastened placeholder textual content for the Knocked Out situation showing within the Karsus’ Compulsion tooltip.
- Made the origin of the Steeped in Bliss situation clearer in merchandise tooltips.
- Fastened an incorrect tooltip description for Attain from Past.
- Clarified which elixirs apply their results after being thrown.
- Fastened the Drive Blast tooltip exhibiting incorrect textual content.
- Spruced up the signal textual content for the wonderful institutions of Wyrm’s Crossing.
- Added extra gazette articles to react to Ettvard Needle’s demise.
- Fastened an errant vegetable crate that was mendacity about what it contained.
- Tieflings can now correctly react to Zevlor detailing prejudice in opposition to their variety after the struggle in entrance of the Emerald Grove.
- Up to date the tutorial tooltip about consuming illithid tadpoles.
- The Exhausted situation now not references a D&D mechanic not utilized in BG3 – we’re going off-book for this one.
- Added a proof for the additional Lightning harm Bernard offers to his attackers in his tooltips. Stunning.
- Improved the legibility of the tooltip for Yurgir’s Risky Cluster capability.
- Fastened Thisobald Thorm’s Legendary Motion tooltip exhibiting incorrect numbers.
- Improved readability within the tooltip textual content for situations throughout Thisobald Thorm’s fight in Act II.
- Now you can react to figuring out about Bhaal’s Chosen when speaking to the homicide investigator.
- Fastened Shadowheart’s sandals being known as Tasteful Boots and described incorrectly.
- Clarified the outline of the Periapt of Wound Closure passive.
- Fastened some erroneously named and described vegetable crates in Wyrm’s Rock Jail.
- Fastened Wild Magic: Teleport tooltips incorrectly exhibiting a spell slot value and spell faculty. Made the completely different Wild Magic: Teleport tooltips match.
- Ravengard and Mizora will now drop letters in the event that they go away camp after that they had already been camp followers and Wyll leaves the social gathering completely.
- Fastened a basket of onions claiming to be a fruit basket, and different points with mendacity baskets.
- Gave the canine on the Sword Coast Couriers names. As a result of they’re the perfect boys.
- Repair a bug the place you can inform Barcus about Moonrise Towers earlier than figuring out about it your self.
- Fastened a case the place in some flows, Karlach wouldn’t react to Zevlor’s description of the Descent
- Added traces so {that a} Karlach who hasn’t upgraded her engine can now not romance Halsin.
- Avatars who went to Avernus with Karlach can now explicitly inform Gale they will’t ascend as a result of they should take care of Massive Okay.
- Added further Karlach reactivity to the ascension with Gale within the epilogue.
- Added reactivity when interacting with Mizora for circumstances the place Wyll’s father has been killed
- Improved participant attitudes within the dialogue choices when Gale expresses discomfort on the drow twins’ four-way proposal and eliminated the Persuasion roll.
- Clarified a quest replace within the ‘Save Hope’ quest.
- Made the names and descriptions of Gortash’s Incineration Casters and their situations extra constant.
- Added traces for Minsc, Jaheira, Minthara, and Halsin after they understand traps within the atmosphere.
- Jaheira now not makes use of Marcus as a code in Danthelon’s Dancing Axe should you by no means met Marcus.
- Added a line for Karlach after she flies right into a rage concerning the paladins in Act I to account for the chance that she’d spent some alone time with Minthara.
CINEMATICS
- Improved digital camera pictures, mocap animations, character staging, and facial expressions in lots of dialogues throughout the sport.
- Fastened pops, jitters, and clipping in lots of dialogues throughout the sport.
- Added customized touches and polishes to many dialogues throughout the sport.
- Hid a determine that appears suspiciously like Shar from showing in a specific cutscene within the Cloister of Sombre Embrace on very widescreen displays.
- Improved a digital camera shot and facial expressions in Halsin’s default companion dialogue.
- Fastened a pop when speaking to Thulla within the Underdark.
- After Cazador will get his shirt eliminated and runes carved on his again within the cinematic, he’ll now not be magically totally clothed once more after the cinematic ends.
- Duke Ravengard now not seems duplicated in his Iron Throne cell.
- Fastened a small animation pop on Gandrel.
- Consuming a noblestalk because the Darkish Urge will now not play a part of the scene within the unsuitable location.
- Applied extra cinematic content material for lone Darkish Urges on the finish of the sport.
- Added a chant of ‘Blood, blood, blood’ to the Darkish Urge’s ending cinematic. As a result of the Darkish Urge didn’t have sufficient of that already.
- Polished the timing on Karlach’s Converse with Lifeless dialogue.
- Fastened a protracted pause when speaking to the hag’s masked halfling sufferer.
- Stopped a part of the hag’s dialogue with Mayrina skipping whenever you fought her brothers. Additionally cleaned up the animation fade-ins and fade-outs.
- Fastened an endlessly looping animation should you skip by the dialogue the place you’ll be able to lay a hand on Karlach at Final Gentle.
- Fastened the rats’ animation within the Gauntlet of Shar freezing.
- Fastened some digital camera and lighting points within the scene with the mind within the tutorial when taking part in because the Darkish Urge.
- Fastened a barrel blocking the digital camera when Avatar Karlach first talks to Dammon.
- Fastened Orin’s head snapping through the cinematic with the Chosen Three within the Thoughts Flayer Colony on widescreens.
- Fastened Marcus momentarily freezing when speaking to Isobel at Final Gentle.
- Fastened the dagger jittering whenever you snatch it from Cazador, and an odd difficulty of the dagger disappearing when he’s saying his closing phrases.
- Fastened a bug stopping you from getting the correct Oppenheimer cinematic remedy when Gale self-destructs atop the Netherbrain.
- Fastened Kith’rak Voss’ sword clipping into smaller characters’ heads after they confront him by the ruined bridge in Act I.
- In case you change into the Absolute on the finish of the sport after being inspired to take action by Minthara or Astarion if both of them is your associate, you’ll now not enthral them.
- Fastened a digital camera pop in Karlach’s dialogue about her backstory.
- Polished the camerawork for various participant races within the scene the place Karlach encounters Gortash.
- Polished the scene with the hooded determine that approaches you within the Home of Grief.
- Fastened a Flaming Fist all of a sudden blipping out of existence within the background of the scene the place Halsin talks to Artwork.
- When talking with Volo within the Emerald Grove, his quill now not seems to be floating within the air after sure solutions.
- Fastened the delayed begin for the cinematic after you heal Pandirna within the Emerald Grove.
- Fastened a digital camera pop and the Whittled Duck disappearing out of your hand after Halsin provides it to you within the epilogue.
- Fastened a difficulty the place typically companion Lae’zel wouldn’t seem within the cinematic when she arrives on the epilogue social gathering from the Astral Aircraft.
- Fastened a difficulty inflicting characters’ hair to freak out and stretch wildly whereas climbing to the highest of the Netherbrain.
- Lae’zel now not slides or teleports away throughout her Epilogue dialogue.
- Within the dialogue with Raphael at Sharess’ Caress, whenever you end signing the contract, you’ll now not jitter and Raphael’s hand will now not be distracting because the digital camera focuses on you.
- Adjusted lighting through the destruction of the Elder Mind.
- Fastened Astarion popping in a few dialogues.
- Fastened automatically-triggered dialogues not at all times specializing in the right characters.
- Fastened a looping participant animation when speaking to Araj Oblodra in Moonrise Towers.
- Cleaned up some mocap within the scene the place a Metal Watcher spots you and tells you to go to the Viewers Corridor in Wyrm’s Rock.
- Shadowheart’s arm now not clips by taller characters’ shoulders when kissing them.
- To forestall a specific visible bug when taking part in as a customized character, you’ll now not be capable to request to kiss your associate whereas they’re shapeshifted. Eradicating shapeshift out of your associate will instantly restore your capability to get again to smooching, and you may nonetheless shapeshift your personal character and kiss your associate!
- Fastened a pop when interacting with Vellioth’s cranium.
- Fastened a hovering Sphynx cat in a cutscene of the Decrease Metropolis.
- Polished the scene with Abdirak when speaking to him because the Darkish Urge.
- Made the variety of Metropolis Watch guards constant throughout a cutscene and gameplay within the Higher Metropolis.
- Fastened some depth of subject and digital camera points within the scene with the Dying Stone Lord Thug.
- Fastened palms wanting like paddles in Halsin’s principal dialogue.
- Cleaned up the scene at Sorcerous Sundries the place Dame Aylin confronts Lorroakan.
- Polished one in all Minthara’s dialogues on the finish of the sport, significantly for halflings and gnomes.
- Fastened some points with Withers’ palms within the epilogue, like him holding them out flat like paddles.
- Polished the exit animation for female and male gnomes within the scene the place Dame Aylin confronts Lorroakan at Sorcerous Sundries.
- Diminished the sunshine depth of some VFX within the cutscene of Nightsong flying out of her jail.
- Readjusted a digital camera to repair your hand blocking the digital camera when skipping by a dialogue with Wyll about his future plans.
- Polished Wyll’s facial expressions when Minthara sits on Ketheric’s throne.
- Polished Wyll’s facial expressions in Shadowheart’s recruitment dialogue.
- Made Gale’s explosion atop the Netherbrain extra explodey by including some further digital camera shakes.
- Made basic enhancements to Boo’s animations. The hamster is rather less jittery.
- Fastened the digital camera blocking shorter characters when speaking to Gyldro Angleiron.
- Fastened some jittering on feminine dragonborn characters when speaking to Halsin.
- Fastened some depth of subject points and tweaked some cameras within the dialogue with the Dying Stone Lord Thug.
- Fastened some clipping on male dwarves by tweaking their chest rotation when spending an evening with Astarion in Act I.
- Fastened Figaro Facemaker’s chin clipping into his collar.
- Fastened Avatar Astarion sliding round as he stands through the vampire ambush scene at camp.
- Fastened a difficulty with Minsc’s left arm when holding Boo in his recruitment dialogue.
- Fastened a Metal Watcher’s armour clipping into its breastplate.
- Fastened a mocap pop when speaking to Sazza on the Emerald Grove.
- Fastened a digital camera clipping by the bottom within the dialogue with Danis and Bex at Final Gentle after they’re reunited.
- Fastened the chalice within the dialogue with Jaheira at Final Gentle clipping by the desk for shorter races.
- Fastened an animation pop on Spaw within the Underdark.
- Fastened the goblet flying out of your hand when speaking to Jaheira at Final Gentle. We knew you had been suspicious of it, however you don’t must be so dramatic.
- The dialogue with Skickpit after you save him will now set off the cinematic dialogue appropriately as a substitute of utilizing the in-game digital camera.
- Fastened Shadowheart not showing in a shot whereas she’s talking in entrance of one of many sacrificial bowls within the Gauntlet of Shar.
[Source – Baldur’s Gate III Patch Notes]