Baldur’s Gate 3 continues to evolve. The hit fantasy RPG acquired its much-anticipated and sprawling Patch 3 replace as we speak, which brings Mac assist, a Magic Mirror characteristic to revamp your participant character’s look, and an awesome variety of bug fixes and tweaks.
Larian Studios’ patch notes are all the time a pleasure to learn, and those for Patch 3 aren’t any exception. Additionally they embody spoilers although, so new gamers beware. The event crew continues to be promising new options and epilogue scenes sooner or later, however within the meantime there’s a lot to chew on for each PC and PlayStation 5 gamers.
On Sony’s console, for instance, Baldur’s Gate 3 now matches colours extra carefully between the spells you’re utilizing onscreen and the way the PS5 controller lights up in your hand. Neat! Extra importantly, Larian says it’s improved optimization and efficiency, together with in relation to framerate. It’s nonetheless aiming to hit a strong 60fps in efficiency mode, however 30fps must be extra constant throughout each space within the recreation in high quality mode.
One noteable change within the gameplay itself revolves round NPC reactions. One change reads, “NPCs will not run away from something however the [REDACTED] to enhance interactivity and movement.” Druids and Necromancers on the Baldur’s Gate 3 subreddit are rejoicing, because it means they’ll now summon their minions with out scary away everybody on the town.
Different modifications are rather more escoteric. “Fastened Shadowheart trying like she’s both in ache or about to sneeze within the background of a dialogue with Thulla,” reads one other a part of the patch notes. In case you’re questioning what the hell that refers to, followers shortly discovered an actual screenshot of the expression.
Some adjustments weren’t even a part of participant suggestions. “No one requested for this, however we made the ceremorphosis scene on the nautiloid extra horrifying,” reads one be aware. “These patch notes are large, they repair a lot, add a lot, and even then add shit like this, simply trigger,” a fan wrote within the feedback on Reddit. “Studio is unbelievable.”
Right here’s the complete listing of Patch 3 adjustments in Baldur’s Gate 3 in the event you’ve obtained the time to learn a small novella:
HIGHLIGHTS
- Baldur’s Gate 3 is now totally supported on Mac!
- A Magic Mirror that permits you to change your look is now out there at camp!
Fight
- Cazador now can’t flip into or stay in his Mist Type if in magical daylight, resembling that created by the Daylight spell.
- Fastened Ansur’s Stormheart Nova blasting proper by way of the ice shields you possibly can conceal behind.
- Grym abruptly obtained eerily sensible and was avoiding the Crucible within the Adamantine Forge. With a nervous snicker, we dumbed him again down somewhat.
- Fastened Degree 4 or increased Divine Smite permitting you so as to add Divine Smite as a response, permitting for 2 Divine Smites in 1 assault.
- Fastened the Divine Smite harm rising over the cap of 5d8.
- Made a number of enhancements to the Poltergeist enemy: they’re now revealed on being attacked or hit with Radiant Spirit Guardians; they won’t flip Invisible once more if they’re nonetheless in a personality’s See Invisibility aura; in Balanced and Explorer Mode, they’ve drawback on Dexterity Saving Throws when Invisible; the vary of their assaults has been diminished; they usually gained’t attempt to preserve distance from the participant in fight in order that they’re simpler to seek out.
- Fastened the Sneak Assault harm bonus not rising to 6d6 at Degree 11.
- Fastened a case the place a number of Smokepowder Arrows could possibly be used free of charge whereas the Additional Assault characteristic was energetic.
PS5
- The colors on the PS5 controller will now match elemental harm varieties extra carefully.
Efficiency
- Improved efficiency within the Decrease Metropolis. Extra to come back!
Artwork
- Made dye colors extra intense and extra seen on some armours. It will solely have an effect on newly dyed gadgets.
- Dragonborn characters can now choose any of the barbarian piercings.
- Fastened Shadowheart going blonde when equipping a hat.
- Improved the reflection within the Spectator’s eye within the Underdark.
- Fastened face tattoos disappearing when zooming out.
Stream and Scripting
- Fastened a bug the place companions quickly leaving the occasion (e.g. being despatched to jail) would overlook their partnership historical past and act unusually chilly in direction of you.
- Fastened a bug letting you commerce with Cazador whereas he begs for mercy.
- Improved the Astarion romance movement in the event you agreed to spend an evening with him earlier than going to camp by disabling some much less essential camp moments.
- Fastened some dialogue choices solely exhibiting up as soon as when speaking to Withers.
- Fastened a blocker the place in the event you knock Orin’s Slayer type into the chasm, you possibly can’t get her Netherstone.
- Fastened a problem inflicting Dammon to enter fight and die at Final Mild, stopping Karlach’s story from progressing.
- Added a journal step for when the tieflings depart the Emerald Grove. The Forging of the Coronary heart quest can even shut if Dammon is not out there within the area.
- Fastened the sport pondering you’re relationship Gale as an alternative of Karlach in one of many dialogues with Karlach.
- You now want increased approval for Shadowheart to admit her Shar worship to you.
- Myshka the cat will now observe you round if informed to, even in the event you don’t have Communicate with Animals.
- Halsin, Jaheira, and Minthara will not be capable to bear Volo’s icepick lobotomy. It’s simply not their form of pastime.
- Fastened not with the ability to minimize Vanra out of the hag by interacting together with her Knocked Out physique if all of her mushrooms are destroyed.
- Lae’zel will not tag alongside (whether or not useless or alive) after you slit her throat when she ambushes you at night time.
- Fastened a bug permitting you to yoink the Orphic Hammer proper out of the so-called Impervious Sphere within the Home of Hope if another person in your occasion is in an interactive dialogue with the sphere.
- Fastened a movement problem in Shadowheart’s endgame romance dialogue to ensure Karlach seems alone in Avernus if Shadowheart says she’ll meet her there at a later time limit.
- Fastened Karlach’s journal mistakenly saying you arrived within the Shadow-Cursed Lands once you arrive on the Rosymorn Monastery Path.
- Wyll ought to now acknowledge Karlach approaching him for the primary time extra constantly.
- Fastened a problem that triggered the Shadowheart swimming scene to not play for some gamers.
- The Narrator not thinks you’re a thoughts flayer once you’re not.
- Fastened companions speaking about killing Gortash after assembly Orin even when the previous is already useless.
- Fastened points with Astarion discussing matters which can be not related.
- Reworked the interplay between Nere and Minthara:The ‘Journey to Moonrise Towers’ quest not sends you to Minthara after saving Nere – he has a lyre of his personal now. He presents it to you in the event you saved him from the cave-in. This lyre can now be used to name for the drider by way of the Shadow-Cursed Lands, like Minthara’s lyre does. Each lyres have new descriptions.Nere not mentions Minthara in his Communicate with Lifeless.You possibly can ask Minthara for a protected passage to Moonrise in the event you’d heard about it. She is going to ask to raid the Emerald Grove first. If this occurs, Nere might be requested about Minthara after which Minthara might be requested about Nere.The journals for ‘Journey to Moonrise Towers’ and ‘Comply with the Convoy’ had been up to date accordingly.Saving Nere not creates a hazard zone if the duergar was killed earlier than clearing the cave-in.
- Throughout your date with Karlach, Tender Henk will not stroll away to disclose one other Tender Henk standing behind him. Staring.
Gameplay
- The next spells will now appropriately break the Sanctuary situation: Name Lightning, Evard’s Black Tentacles, Polymorph, Starvation of Hadar, Concern, Ice Storm, Flesh to Stone, Divine Intervention, Hypnotic Sample, Gradual, Stinking Cloud, Banishment, Glyph of Warding.
- Degree Up will now queue all characters who might be levelled up so that you don’t must click on on them individually.
- Fastened some corpses by no means exhibiting the ‘(empty)‘ tag after you loot them.
- Fastened not with the ability to use some reactions whereas in disguise.
- Cazador’s employees, Woe, now appropriately unlocks the Blight spell when outfitted.
- Fastened a number of magic gadgets and Volo’s Ersatz Eye dropping their energy after you’re killed and revived.
- Fastened the Spell Sniper feat not engaged on assault spells.
- The Spell Sniper feat will now appropriately scale back the Important Hit threshold by 1.
- Fastened the Idol of Silvanus buff disappearing after Lengthy Relaxation.
- NPCs will not run away from something however the Darkish Urge Slayer type to enhance interactivity and movement.
- Mummies raised by way of Create Undead can now Leap to observe you round higher.
- The Everburn Blade now appropriately units explosive surfaces and explosive objects alight when hit.
- The Misty Escape feat will not break focus.
- Studying store indicators will not be thought of against the law.
- The Reducing Phrases response is now set to Ask by default.
- Summoned zombies and skeletons will not be capable to decide up loot and disappear with it when dismissed.
- The Azer summon’s Overheat capability is now out there on its hotbar when summoned.
- The Nimblefinger Gloves now appropriately apply their Dexterity bonus to gnomes, halflings, and dwarves.
- Fastened an Animate Lifeless exploit permitting you to summon 2 skeletons from the identical corpse.
- Optimised how the sport handles object choice on controller.
- Fastened Sovereign Spaw with the ability to resurrect hirelings with Animating Spores. We taught him to not use this on participant characters anymore.
UI
- Your chosen commerce mode (commerce or barter) is now saved to your participant profile.
- Added an choice to the Default On-line Settings to allow you to mechanically hear in when one other occasion member enters a dialogue in multiplayer.
- Clarified whether or not one thing is a Resistance, a Vulnerability, or an Immunity within the Look at window.
- Added a notification for when one other participant in your occasion is buying and selling.
- Fastened spells being interrupted by climbing, permitting you to assault twice after climbing down from a crate.
- Up to date the Character Sheet on controller to position energetic Situations above the listing of Notable Options.
Degree Design
- Fastened some small holes in Act I that weren’t letting tiny characters by way of them.
Writing
- Added a dialogue choice to the primary in-person dialogue with the Dream Customer to keep away from solely having two antagonistic decisions.
- Rewrote some spell and motion descriptions that had been too imprecise.
Audio
- Fastened Raphael’s boss battle music typically being incomplete or lacking.
- Fastened some VO not enjoying in dialogues on PS5 split-screen.
- Fastened audio slicing out with 3D Audio enabled on PS5.
- Optimised audio in merged split-screen cinematics.
Cinematics
- Improved contact when petting Ketheric’s good woman, Squire.
- Added some pretty blood spurts when Volo carries out his skilled operation.
- Fastened Wyll’s horns clipping into Karlach’s face throughout an Act II romance scene.
- Fastened lacking music on the Wyll path of Karlach’s endgame scene in Avernus.
- Positioned a pleasant purple picnic blanket in a romantic scene with Gale and glued a digicam spin in the event you select to choose to spend your time with him on a mattress.
- Fastened Shadowheart trying like she’s both in ache or about to sneeze within the background of a dialogue with Thulla.
- Added some lacking Boo squeaks.
- Reworked the intro of the scene once you method the altar on the Temple of Bhaal and glued some bugs.
- Up to date cameras, facial expressions and head instructions to raised go well with the tone in dialogue with Shadowheart.
- Fastened some pops and digicam points once you begin relationship Lae’zel, together with Lae’zel’s physique flying elsewhere after which again once more mid-dialogue.
- Boo will now be framed within the shot as meant once you discuss to Jaheira after recruiting Minsc.
- Fastened Scratch floating within the air whilst you pet him by the posthouse in Rivington.
CRASHES AND BLOCKERS
- Fastened a crash when listening in on conversations in multiplayer.
- Fastened a crash when loading a savegame made throughout an Lively Roll in dialogue.
- Fastened a crash when previewing wall spells.
- Fastened a crash when strolling away from a triggered entice.
- Fastened a crash when switching between controller and keyboard and mouse whereas altering your identify in Character Creation.
- Fastened a uncommon crash for distant characters coming inside listening vary of the digicam.
- Fastened Karlach typically not with the ability to solid spells or teleport after waking up on the seashore.
- Fastened an extended listing of all of the gadgets transferred over to you once you dismiss a companion blocking the display on PS5.
- Fastened a bug inflicting logins to randomly fail because of Steam authentication tickets being launched early.
- Fastened a crash that might happen when modifying spells (e.g. with Metamagic).
- Fastened a crash on controller.
- Fastened a blocker the place the Reward UI may pop up twice.
- Fastened some savegames that had been blocked within the Astral Prism because of the recreation pondering two of your occasion members had chosen to turn out to be a thoughts flayer.
- Fastened not with the ability to navigate dialogue choices with the D-pad when swapping to the character within the dialogue.
- Added a warning message for once you try to load a savegame made with mods which can be not out there, which might trigger a crash. The sport now additionally solely calculates whether or not a savegame has lacking mods when it’s chosen within the UI.
- Fastened a blocker that might forestall you from deciding on issues in the event you skipped by way of Lae’zel’s first dialogue on the nautiloid.
- Fastened a bug inflicting you to get caught within the Lively Roll UI because of two Lively Rolls taking place on the similar time.
- Fastened a problem the place you could possibly get caught in camp when making an attempt to make use of a waypoint in a distinct area of the sport.
PS5
- Optimised how the sport handles object choice.
- Fastened a crash associated to utilizing the ‘Delete all however newest’ choice.
- Fastened a problem inflicting some gamers to get a ‘Becoming a member of failed: You’re already linked.’ error when becoming a member of a multiplayer recreation.
- Fastened the vary of black stage calibration for PS5 HDR.
- Fastened a problem the place looting a corpse would open the container for all of the linked purchasers.
- Fastened stuttering when teleporting, for instance when utilizing the Displacer Beast’s Displace motion.
- Fastened a crash that might happen when a second participant joined split-screen.
- When deleting savegames, your choice will not bounce again as much as the highest of the listing.
PERFORMANCE AND OPTIMISATION
- Made many optimisations to ensure we attain our high quality FPS goal in most, if not all, areas of the sport, stabilising 30 FPS on High quality Mode. We’re persevering with to work exhausting at stabilising 60 FPS.
- Improved efficiency whereas previewing shoving or pushing spells (e.g. Thunderwave).
- Improved efficiency by disabling faraway NPCs with automated overhead dialogues and in-world behaviours.
- Made a number of optimisations when shifting around the globe on controller.
- Improved efficiency when updating the cursor when getting ready a spell.
- Improved efficiency in dense crowds.
- Improved character loading occasions.
- Improved minimap efficiency.
- Improved efficiency within the Decrease Metropolis.
- Optimised the Degree Up system.
- Optimised flip order calculations in fight.
- Optimised how the sport handles projectiles.
- Optimised the lighting within the Shadow-Cursed Lands.
- Stopped calculating whether or not a save has lacking mods until it’s chosen within the UI.
- Stopped loading icons from Character Creation if the UI isn’t open.
COMBAT
- Fastened a problem the place Glut couldn’t Multiattack some Inclined creatures.
- Elevated the vary of the Shadow Creeper’s Burrow motion.
- Fastened Gerringothe Thorm’s Flamable Cash not leaving fight after they explode.
- Fastened the barbarian within the Self-Identical Trial not with the ability to use its Rage capability. Additionally added a number of passives it was meant to have.
- The Spell Rot curse now does extra harm and provides you Drawback on all Saving Throws in Tactician Mode.
- Ansur ought to now try to show to face the closest participant after utilizing his Fly spell.
- The Magma Mephits will now explode on dying as anticipated within the Decrease Metropolis Sewers.
- Fastened the silencing spell of the Dream Customer within the ultimate battle not working as meant.
- Fastened a bug the place Gortash’s servants would use Bane’s Voice of Command on Manifestations of Tyranny.
- Fastened Gortash’s Avatar of Tyranny buff not working as anticipated and added tooltip descriptions for his traps.
- Within the Farslayer of Bhaal trial, the Farslayer’s ritual now lasts for 7 turns in Explorer Mode, 6 turns in Balanced Mode, and 5 turns in Tactician Mode. After the ritual is finished, he can solid Bhaal’s Energy Phrase Kill.
- Fastened a bug within the Farslayer of Bhaal trial, the place the Ritual Chant situation would stay on the Farslayer when he dropped fight, which triggered a number of points once you entered and exited the vary of the ritual.
- Swarmed collectively a number of ambusher combatants within the Farslayer of Bhaal trial and eliminated the Gradual spell from the Invoker of Bhaal to get quicker fight rounds through the trial.
- Made Bane’s Iron Consuls unable to solid Voice of Command on targets already beneath its impact. They’ll even be unable to recast it whereas concentrating on it.
- Elevated the variety of bombs Gortash receives on the Morphic Pool.
- Eliminated smokepowder bombs from Gortash’s stock till you meet him within the Morphic Pool.
- Fastened the Pressure Curtain Lively situation within the fight with Gortash inflicting bugs.
- Refined the situations of About to Explode and The Closed Fist of Bane in order that Gortash doesn’t attempt to run away from them.
- Throughout Cazador’s ascension ritual, further bats will instantly be part of the fray, as an alternative of ready for a spherical earlier than attacking.
- Fastened a problem that was stopping NPCs from with the ability to navigate between flooring in Ramazith’s Tower throughout fight.
- Fastened a problem with Sharrans taking Necrotic harm when Dashing.
- Created a brand new capability for Doppelgangers, Morphic Evasion, that permits them to keep away from harm from allies.
- In Tactician Mode, Raphael can now Multiattack twice per flip.
- Added HP buffs for sure NPCs in Story Mode if they’re thought of your allies.
- Made Jaheira think about impartial characters just like allied characters in fight.
- Made Jaheira far much less prone to harm characters out of fight.
- The Piles of Bones discovered within the Shadowfell not return magically when shoved into the chasm.
- Mortarch Gracie within the Baldur’s Gate graveyard now protects the civilians there in the event that they find yourself in fight.
- Ranger Companions is not going to be summonable in fight.
- Raphael now assaults with claws as his unarmed assault.
- Fastened the Daddy’s Lecture spell solid by Oliver’s shadowdad triggering the Defend Bash response even when the character will not be inside melee vary.
- Raphael is now vulnerable to controlling and incapacitating situation results. Nonetheless, he’ll solely be affected by them for 1 flip.
- Raphael’s Knowledge Skill Rating has been elevated.
- Fastened the Blinding assault from the ravens within the Shadow-Cursed Lands not making an allowance for that it ought to solely work on hit.
- In Explorer Mode, the bulette can not land Important Hits on its assaults.
- Fastened some NPCs utilizing the Thaumaturgy spell once they shouldn’t.
- Fastened the Act II boss, the Apostle of Myrkul , not having the right situation immunities.
- In Tactician Mode, meazels now additionally Restrain you when Garrotting you.
- Nightsong’s fight AI ought to now have an excellent better bias towards focusing on Ketheric.
- Fastened Ansur enjoying the incorrect animation when killed whereas charging up Stormheart Nova.
- Viconia’s Sanctuary now blocks incoming harm from participant characters.
- All Sharrans are not immune to Necrotic harm or susceptible to Radiant harm.
- Viconia’s wolf type can now scare Shadowheart.
- Raphael’s Hellfire spells now correctly pierce hearth resistance.
- Fastened Raphael’s Hellfire spells in order that they pierce Hearth Resistance.
- Raphael’s assaults in Ascended Fiend type now depart Hellfire surfaces that final 1 flip, as an alternative of two.
- Elevated Raphael’s stage to stage 16.
- Raphael’s Diabolic Chains are actually extra highly effective and may hit as much as 3 targets with barely diminished harm.
- Dragons now have a flat harm discount mechanic in Balanced and Tactician Modes.
- Adjusted the spawn areas for the Mind Devourers at Excessive Corridor.
- The Pact of the Chain Frog now has the flexibility to Additional Assault at increased ranges.
- Fastened the Destroy Undead characteristic dealing Radiant harm when a cleric is making use of any situations whereas the goal already has the Flip Undead situation. It ought to solely deal the harm when the Flip Undead situation is being utilized to the undead.
- Fastened the incubus typically skipping a flip when coming back from the Ethereal Aircraft.
- Fastened Plant Blights not dropping the Ambushing situation when fight begins.
- Fastened meazels casting a Shadow Teleport spell with out spending assets and with out having a cooldown.
- Up to date the icon for Raphael’s Fiendish Ascension spell.
- Up to date the icon for the Soul Overcharge situation.
- Created a brand new Multiattack for Raphael in Tactician Mode that permits him to make use of Multiattack twice per flip.
- Fastened a problem with Raphael receiving the Soul Overcharge situation while already in his Ascended type. He’ll now solely obtain it as soon as he’s again in his cambion type.
- In Explorer Mode, Raphael can have no Actions out there when he has the Soul Overcharge situation.
- The incubus will not escape to the Ethereal Aircraft if he’s Incapacitated.
- The incubus’ Draining Kiss now lasts for 10 turns as an alternative of till Lengthy Relaxation.
- Ketheric is now Resistant to Poison harm and Immune to Necrotic harm.
- Decreased the harm of Gortash’s grenades and made Bane’s Divine Intervention additionally defend Gortash from Thunder harm and from falling Inclined.
- Higher protected Gortash in opposition to Bane’s Divine Intervention assaults.
- Made Gortash resistant in opposition to Thunder harm.
- Gortash will now be unable to name Bane for help whereas beneath the impact of Otto’s Irresistible Dance.
- Fastened a problem with sure participant summons (amongst others) attacking Gortash’s grenades and blowing themselves up.
- Fastened the Armoured Owlbear Cub not having the right spells or Armour Class. We additionally gave it a passive to scale back incoming harm by 2.
- Lathander’s Mild’s blinding aura from the Blood of Lathander will now present the Saving Throw rolls in opposition to hostile undead throughout fight.
- The Creation’s Echo impact is now triggered when dealing the acknowledged harm varieties as an alternative of killing a creature with them.
- Intelligence drained from Us’ Devour Mind capability is diminished to -3. The Devour Mind situation now stacks, permitting the Intelligence discount to develop previous -3.
- Fight will now correctly begin once you instigate it through the battle at camp between Lae’zel and Shadowheart.
- Wild Form: Owlbear’s Rupture assault now offers constant harm, matching the tooltip.
- Fastened Mystic Carrion utilizing his service provider scrolls throughout fight.
- Characters will not obtain the Severed Soul situation when Raphael reduces their Wild Form to 0 HP.
- Fastened a bug with Oliver not summoning his plush throughout fight on the Reithwin city sq..
- Nice Weapon Grasp: Bonus Assault will not set off when an enemy leaves Wild Form.
- Grymforge’s Oozes will now spit acid as an alternative of poison.
- The Goading Assault situation now drops on the finish of the goal’s flip.
- Fastened the Boots of Stormy Clamour not making use of Reverberation when making use of situations on hostile creatures. The Reverberation stacking cap has been elevated to five.
- In Tactician Mode, the Apostle of Myrkul has extra well being and may regain HP when consuming minions.
- Fastened the Water Elemental casting with its Intelligence capability rating as an alternative of its Power capability rating.
- Adjusted the resistances and diminished the HP and toughness of the Cursed Skulls in Jannath’s haunted property.
- Beastmaster Zurk now can use Disarming Assault as an alternative of Ensnaring Strike.
- Fastened the myrmidons’ signature spells within the battle with Lorroakan in Ramazith’s Tower.
- Fastened the Shadow Ambush passive triggering twice per assault as an alternative of as soon as.
- Grease Mephits’ Greasy Discharge spell now inflicts Inclined for 1 flip solely as an alternative of two.
- Combustion Stomach spiderlings can now use Assault of Alternative.
- Yafeu, the djinni, is now Degree 10.
- Fastened characters typically not treating the Eyebite spell as a hostile motion.
- The employed ogres will not set off hostility with different characters if they’ll not battle.
- Minthara will now be part of fight appropriately after being recruited to camp.
- Guildhall allies will now seem appropriately when summoned within the endgame.
GAMEPLAY
- Loading a save with not sufficient Avatars in comparison with energetic gamers will pressure any unassigned participant into Character Creation.
- Dismissed Avatars will now obtain Lengthy Relaxation advantages.
- Degree Up will now queue all characters who might be levelled up so that you don’t must click on on them individually.
- Up to date the ‘Motion Surge’ achievement to require the 5 assaults to hit.
- The ‘Shove Off’ achievement will not be granted once you bounce right into a chasm or trigger your self to fall to your dying.
- Fastened passives offered by way of tools not reapplying when the tools is enabled once more after a personality stops being shapeshifted.
- Fastened a bug the place placing a dealer’s gadgets of their facet of the barter window, closing the window with out shopping for them, after which killing them would make these gadgets seem as loot.
- Fastened the digicam not sticking to your character correctly after Character Creation on controller.
- Fastened VFX not exhibiting up on outfitted gadgets with situations on them.
- Fastened NPCs not taking turns in fight in a uncommon circumstance involving torches, bins, and blood.
- For those who’ve used Disguise Self, previewing the Throw motion will not present you a preview of each you and your disguised self.
- Selecting to assault the duergar within the Decrepit Village by way of the dialogue choice will not immediate a black display for a number of seconds earlier than it fades away.
- Fastened not with the ability to decide up stacks of things if the ‘All the time Present Merchandise Stack Splitter’ choice is enabled.
- Fastened Sovereign Spaw with the ability to resurrect your hirelings with Animating Spores.
- Fastened some map markers not exhibiting up on the proper time in a quest.
- Fastened spells that create surfaces not utilizing the caster’s Spell Save DC.
- Fastened a bug that didn’t allow you to use Additional Assault till after you used a Bonus Motion.
- Blocked the Lengthy Relaxation and ‘Go to camp and finish the day’ choices if a drop-in participant is in Character Creation.
- Fastened characters rotating the incorrect course in Character Creation on controller.
- Fastened one of many Sphincter doorways on the nautiloid typically not letting you choose and open it.
- Fastened a bug associated to falling whereas standing on the sting of a destroyed floor.
- Fastened gadgets outfitted by way of script whereas shapeshifted not changing the present tools and simply going to the primary free slot.
- Potions positioned onto hearth surfaces will not be destroyed.
- Characters will not float within the hag’s lair through the battle with Auntie Ethel.
- Fastened worgs with the ability to see you thru the roof within the Dock Warehouse.
- Fastened mouse clicks not being registered from sure digicam angles in The Glitter Gala jewelry store.
- You possibly can not solid Karsus’ Compulsion whereas Polymorphed.
- Elevated the length of Wall of Hearth, which ought to final 10 turns.
- Fastened an exploit for Transmuter’s Stone: Motion Pace that allow you to achieve further motion when dropping the stone and selecting it again up.
- When your Dream Customer tells you a couple of tadpole jar that was noticed, they may now ping that jar.
- Gale’s Netherese Orb Blast can not be Counterspelled.
- Fastened the Bitter Divorce wand having bizarre spell behaviour. It may now solely be used on Connor.
- Fastened Ansur being lootable whereas one other character is speaking to him.
- The Non-Deadly Assaults tutorial will now set off when combating Minsc.
- Fastened typically being unable to see Ketheric’s transformation into the Apostle of Myrkul whereas a personality is Downed.
- Fastened undead within the Historical Lair not giving XP when killed.
- Fastened Githyanki Parry triggering when the githyanki is asleep.
- Banishment will not take away clones from the Self-Identical Trial.
- Fastened a bug inflicting incapacitated NPCs to toss cash to bards after the efficiency is over.
- Moonmote, unlocked with the Spear of Evening, works with Unarmed Assault and can show the Saving Throw rolls on enemies that enter its impact radius.
- Now you can commerce with Volo when he arrives at your camp in Act III.
- Shadowheart and Selûnites will now mechanically move the test for recognising a statue of Selûne.
- Petting Scratch and the owlbear cub on the similar time whereas Talking with Animals will grant the ‘You Have Two Arms for a Purpose’ achievement. It additionally now triggers for all occasion members.
- Fastened the Second Marriage wand utilizing up Actions incorrectly.
- Digging mounds can not be dug up throughout fight.
- Command: Drop can not goal characters which can be resistant to being disarmed.
- The camp statue of your character can not be disarmed.
- You possibly can not decide up Ketheric’s physique.
- Attacking a gate within the Higher Metropolis courtyard will not make the guards hostile.
- Fastened invalid containers making an attempt to open over and over.
- Petrified characters can not be disarmed.
- The Hellcrawler motion will not permit teleporting off the map.
- Banishing Smite not banishes useless creatures.
- Enraged Throw not applies Frenzied Pressure on the barbarian.
- Fastened a dialogue about Nere being trapped triggering even in the event you obtained by way of the cave-in.
- Get together member corpses will now be faraway from the backpacks of characters being dismissed.
- Ranged Metal Watchers will now have appropriate crime reactions.
- The Emperor will now have overhead dialogue through the battle on the cranium with Orpheus’ honour guard, and the overhead dialogue on the best way there will probably be barely much less frequent.
- Fastened Lightning Cost triggering harm bonus in a loop on self-inflicted harm.
- Lightning Cost’s +1 Lightning harm bonus is now added on every harm occasion (e.g. every bolt of Magic Missile).
- Made it potential to seize the Wyrmway books with a Sleight of Hand test.
- Fastened a problem with the ‘Secrets and techniques of the Sundering’ background purpose for Sages counting as succeeded even in the event you failed the related ability checks.
- The ‘Shuffling the Board’ background purpose for Charlatans now triggers extra constantly.
- Efficiently shoving characters who’re in fight ought to now add the shover to fight.
- Wild Magic: Cats and Canine not blocks cinematics.
- Fastened points brought on by throwing weapons which can be sure to your character.
- Instantly dropping a stolen merchandise not makes it unowned and free for the taking after the unique crime obtained addressed.
- For those who throw somebody right into a harmful floor after which they die, you’ll now be held chargeable for their dying.
- Fastened bards not with the ability to use their bard expertise to the fullest to unlock The Necromancy of Thay. Bard tougher!
- Made it potential to purchase a Counting Home protected key from Skittle the rat within the Baldur’s Gate jail, as meant.
- If an NPC requires guards and also you then shapeshift or disguise your self with none witnesses, the guards will interrogate you slightly than straight arrest you afterwards.
- Fastened Orin’s dagger not being dropped on the fringe of the chasm in the event you push her into it, brought on by the dagger failing to unequip.
- Glut will now heal on Quick Relaxation if he’s a follower.
- Fastened Connor Vinderblad’s corpse floating within the air within the swamp by making the Mouldering Coffin not climbable.
- Selecting the choice to devour the githzerai thoughts obtained from the Thoughts Flayer Colony’s vault works now.
- Elevated the problem of breaking down the door to the Self-Identical Trial.
- The guards and the cultists you see outdoors the principle gates of Crèche Y’llek will now chat as they stroll in.
- Lathander is a bit more stingy together with his Morninglord’s Radiance blessings, and not re-blesses occasion members each time they be part of the occasion.
- Totally different characters can now retry the Historical past test on the portrait of Vlaakith, and it’s now an Lively Roll.
- Fastened the Bleeding situation from Scar of Darkish Thirst refreshing a number of occasions earlier than fading.
- Fastened stealth cones turning into invisible after switching to occasion members who aren’t concerned in a battle, after which switching again to the battle.
- When dismissing occasion members, story gadgets (and characters they had been dragging alongside of their stock) will now correctly switch over to a different occasion member.
- Fastened Raider Add’ath and Warrior Ith’dul within the Creche not behaving appropriately in some circumstances.
- Fastened Wild-Formed companions being invisible throughout a cinematic when loading proper into that cinematic from a savegame.
- The guards within the Baldur’s Mouth Gazette take their jobs a bit extra severely and can toss out recognized trespassers as an alternative of taking bribes.
- You possibly can not interrupt the ogre and bugbear’s night time of ardour by making an attempt to commerce with them or assault them by way of a door.
- Fastened a bug with a petrified drow within the Underdark not reacting to crimes if their chief was killed by the Spectator.
- For those who go into Flip-Based mostly Mode after exiting the Astral Aircraft, the Inquisitor’s dialogue gained’t begin too quickly.
- The Flaming Fist at Waukeen’s Relaxation who’re throwing water on the hearth will now dynamically search for hearth surfaces and extinguish them.
- The Metal Watch Foundry scry display will now break (as meant) after the Iron Throne is destroyed.
- The participant character will solely remark as soon as when looting the githyanki skeleton on the roof of Rosymorn Monastery.
- Fastened a bug that might make stay grenades abruptly explode after a Lengthy Relaxation. Good morning!
- Civilians hidden on the Excessive Corridor will now flee as anticipated when confronted with a thoughts flayer character.
- When you donate sufficient gold to the shrines on the Stormshore Tabernacle, you will note distinctive VFX for every god, each for blessings and for curses. This characteristic is not distinctive to clerics.
- The bloody symbols of the Absolute are not interactable.
- The Scarlet Remittance situation will now be eliminated when the Rhapsody merchandise is unequipped.
- Improved the idle behaviours of the gnomes and tieflings in Moonrise Towers after defeating Ketheric.
- The chickens within the cages close to the Decrease Metropolis entrance is not going to run out of the cages anymore once you commit against the law close to them.
- Knocked Out enemies will not award double XP after save/load.
- Orin has began laying traps on the method to her lair. Anticipate a extra deliciously devilishly diabolical descent.
- Vlaakith’s Want will now kill you with Radiant harm to match the brand new cinematics.
- In case your managed character dies through the Rosymorn explosion, you mechanically swap to an energetic character when out there.
- The state of affairs on the gates of the Rosymorn Monastery will now be cancelled in the event you set off the explosion countdown.
- Fastened a few traps within the Gauntlet of Shar that couldn’t be disabled.
- Fastened with the ability to use Leap or Mage Hand to bypass sure rooms on the nautiloid.
- Polymorph now has a correct textual content warning once you try to focus on creatures that may’t be Polymorphed.
- Dropping the Blood of Lathander not prompts the portal and beams within the Blood of Lathander’s chamber.
- Fastened the Smite the Graceless passive given by the Holy Lance Helm incurring Saving Throws to the wearer as an alternative of the attacker when its impact is activated.
- The Defend of Devotion, Defend of the Undevout, Spell Savant Amulet, Wondrous Gloves, and Shapeshifter Hat will not give stacked assets when being re-equipped.
- Halsin’s bear type stage ups have been balanced with different Wild Form varieties.
- Fastened the Primal Strike characteristic for druids not making assaults magical for some varieties.
- Wolf and Badger varieties’ assault tooltips now present scaling harm.
- Harmful Wrath now solely applies most harm to Lightning and Thunder harm varieties.
- Hellish Rebuke ought to now be out there as a response for Spell Slot Ranges 4, 5, and 6.
- Fastened Commander’s Strike stopping different actions from being utilized in some conditions. The follow-up assault is now a separate motion.
- Plant Blights now get the Ambushing situation after you notice them with a profitable Notion test.
- Agonising Blast not provides a detrimental charisma modifier to Eldritch Blast harm.
- In Tactician Mode, Profane Wombs and Ritual Candles now have double HP.
- Fastened Loss of life Shepherds with the ability to resurrect non-undead.
- Fastened Loss of life’s Heads of Bhaal sustaining Focus on Beautiful Gaze after the goal loses the Surprised situation.
- Fastened NPCs not exploding on dying when they need to.
- Wild Strike and Improved Wild Strike Additional Assaults not carry over after you lose your Wild Form.
- Fastened the Lethargy situation being thought of a hostile motion in some conditions.
- Fastened Act I magic gadgets not spawning appropriately on the merchants in some uncommon conditions.
- The Side of the Beast: Stallion Non permanent Hit Factors now scale with barbarian stage.
- Off-hand ranged weapon assaults now additionally profit from the exception to low-ground penalty by way of the Sharpshooter feat.
- Repair the Lightning and Burst harm from Lightning Cost re-triggering the extra harm from Hex and Agonising Blast.
- Fastened the Markoheshkir employees resetting its cooldown after loading the sport.
- Lava Elementals are not resistant to the Planar Binding spell.
- Arcane Battery, utilized by the Workers of Spell Energy and Markoheshkir, will now be eliminated when the employees is unequipped.
- The Color Spray spell unlocked by the Ring of Color Spray now works as soon as per Quick Relaxation.
- Added a delay for some overhead dialogue within the Decrease Metropolis that was looping too usually.
- Nice Weapon Grasp now works with any melee weapon that’s wielded with each fingers. (This provides Greatclubs.)
- Improved the behaviours of the fishermen cleansing the oil in entrance of the Metal Watch Foundry.
- Fastened Soul Echoes not spawning within the appropriate location after falling right into a chasm within the Dank Crypt.
- Improved the behaviour of NPCs unloading the brig on the Baldur’s Gate docks.
- Banite guards now discover invisible pickpocketers much less amusing and as an alternative assault them if caught.
- The ‘Releasing the Preyed’ background purpose must be accomplished solely after fully liberating Hope and never after simply destroying certainly one of her chains.
- Sarevok and his followers will not ignore muted or Wild-Formed characters.
- The frog within the Putrid Bathroom will give a extra beneficiant reward.
- The Harper stash within the Underdark now has higher loot.
- Added a test for the Threatened situation on Mirkon earlier than utilizing Disengage.
- Made it simpler to focus on three particular strain plate traps within the Gauntlet of Shar in order that they are often, for example, disarmed.
- Wall of Thorns will not glow pink.
- Devella will now be in the identical spot in gameplay as she is in dialogue.
- Made the hidden entrance within the hag’s home seem once you succeed the related Investigation test.
- The Potion of Angelic Reprieve and Restoration Faucet will now restore Bardic Inspiration for Bards who’ve the Font of Inspiration characteristic.
- Umberlee’s wrath for stealing the treasure from the Providing Chest is extra… seen now.
- Mol’s eyepatch is now highlighted once you toggle the world highlighter with [ALT].
- In Tactician Mode, ettercaps will now Multiattack a Poisoned or Enwebbed character.
- In Tactician Mode, part spiders now have the Net capability to spit an internet floor.
- Sanctuary can not goal characters already beneath its affect, additionally fixing enemies utilizing it aimlessly.
- Metal Watchers will not spawn a secondary area-of-effect detonation at random once they start their self-destruct sequence.
- Enhancements for the illithid vault puzzle within the Thoughts Flayer Colony: now you can join any neighbouring nodes to the again mind components, however in the event you join the incorrect cost, the connection will probably be severed. The movement of the synapses now all the time go from the entrance to the again of the nodes.
FLOW AND SCRIPTING
Throughout Acts or Act Agnostic
- Added a poof impact when characters are dismissed to Withers’ Wardrobe, and dragging characters out of the Wardrobe will now place them the place you drop them slightly than teleporting them out to a barely totally different location.
- NPCs will now react to Us when it’s scuttling round city as your summon.
- Fastened the identical romance scene with Shadowheart enjoying twice.
- Up to date Lae’zel’s idle behaviour in camp, permitting her to unsheath her weapon.
- Fastened a bug brought on by with the ability to recruit Lae’zel whereas the tieflings are nonetheless liberating her from her cage. This is able to make her hostile in direction of you at camp.
- Fastened Astarion speaking about Wyll in third particular person when speaking to Wyll after Wyll accepts the pact with Mizora.
- Lae’zel’s corpse ought to not seem in Crèche Y’llek or the Shadow-Cursed Lands if she was already useless and unrecruited.
- Fastened the Locked tutorial pop-up solely triggering as soon as even in the event you reset the tutorials.
- Fastened being unable to steer guards as soon as they’ve come to the help of a pleasant NPC.
- Fastened savegames that had been affected by a bug that triggered Wyll and Karlach’s confrontation scene at camp to by no means occur and Wyll to be caught with an exclamation mark above his head.
- Cerys is not going to discuss Zevlor if he died in Act I.
- Fastened being unable to speak to NPCs in the event that they fled out of sight because of against the law response, and you then moved to a distinct stage earlier than they’d come again (specifically a problem if these NPCs seem in later ranges for quests, like Dammon).
- For those who use common Persuasion in a dialogue, your companions will not touch upon it as if you’d had the assistance of your tadpole to do it.
- Fastened a problem the place, if Avatar Gale tells Wyll about his orb after consuming a magic merchandise, this wasn’t recorded correctly by the sport.
- Fastened Avatar Gale not getting a specific dialogue when his situation worsens.
- Prevented Gale from demanding your consideration after speaking to Tara when he doesn’t actually have something related to say.
- Corpses will not turn into their camp clothes when moved to camp.
- Fastened Gale referencing a line the participant by no means mentioned.
- Fastened follow-ups to romantic nights not all the time triggering.
- Fastened a bug the place, as soon as you bought critical with one other Origin, Gale would all the time break up with you on the subject being mentioned.
- When a baby or animal encounters a homicide scene of a non-allied humanoid NPC that no different NPC has reacted to but, they may now flee as an alternative of doing nothing.
- Fastened a movement problem within the ‘Assist the Spirit of the Amulet’ quest.
- Fastened a bug the place you could possibly inform Gale to speak a couple of night time spent collectively later, however then couldn’t discuss it once more.
- Shadowheart will now correctly wait when asking her to speak about one thing later.
- Ensured Dammon seems at Final Mild even when the ox was killed on the Emerald Grove. The data test across the ox will probably be correctly cleared when wanted, and also you’ll get a reward for leaving the ox be at Final Mild.
- Fastened a problem stopping the Clown Face-Paint from being cleared after taking a Lengthy Relaxation.
- Shadowheart will now bear in mind in the event you broke up together with her.
- You possibly can not badger Halsin repeatedly about how he’s faring at camp.
- Fastened situations of some characters being unresponsive when talked to.
- Withers gained’t break his Focus and cease his resurrection when he’s forcefully interrupted.
- Nightsong now heals too once you take a Lengthy Relaxation.
- The Dream Customer will commend you on utilizing tadpole powers as an alternative of profitable regular assaults.
- Made it potential to remind Gale about an imaginary gut-punch.
- Fastened a problem the place the Darkish Urge may supply to kill a companion as a substitute for killing that very same companion. Additionally mounted a problem the place the incorrect companion was chosen for mentioned killing.
- Fastened a movement problem with Minthara when romancing multiple companion.
- Fastened Nere being talked about late within the recreation if he by no means went to Act II.
- Savegames that had been affected by Minthara getting free tadpoles upon recruitment will now have the repair utilized.
- Karlach not disapproves if Wyll breaks his pact.
- You possibly can not inform the hag ‘I killed you’ in Act III in the event you granted her mercy in Act I.
- Characters at camp will not react with hostility to gamers selecting up and dropping owned corpses.
- NPCs will now inform you they’re busy in the event you attempt to discuss to them whereas they’re investigating against the law.
- Barely raised the approval threshold for Gale’s romance.
- Added hardening in opposition to one Avatar entering into a number of relationships that had been meant to be unique.
- Fastened a problem the place the assembly between Nightsong and Shadowheart doesn’t occur because of Nightsong not being at camp.
- Fastened a problem the place you could possibly be locked out of the second with Nightsong and Shadowheart by killing Nightsong.
- Fastened Gale referring to the ability of the artefact earlier than you realize about it.
- Fastened companions typically not commenting on the revelation of Gale’s background when they need to.
- Fastened Wyll and Astarion skipping a line when discussing you romancing Karlach after romancing them.
- Fastened a bug with a camp dialogue with Astarion about him planning to seek out Raphael, which was triggering even after Raphael left Act II.
- Fastened a bug the place you could possibly inform Astarion that you simply knew he needed to satisfy Raphael even when Astarion by no means talked about it earlier than.
- Halsin is not going to offer you two morning briefings about going to Moonrise Towers anymore.
- Fastened Gale thanking you for giving him his first merchandise twice.
- Companions will now have extra time to make a remark about defeating Raphael.
- Added a lacking assault choice in a Wyll and Karlach scene.
- Mizora not dies outdoors the Hells.
Act I
- Fastened the owlbear cave state of affairs typically not updating appropriately on Lengthy Relaxation.
- Torture weapons will not be thought of property of the goblins in the event that they can help you use them to torture Liam within the Shattered Sanctum.
- Fastened your character commenting on the canine collar within the Underdark each time it’s moved.
- Fastened a surface-dwarf dialogue choice exhibiting up for duergar when speaking to one of many guards within the Underdark.
- Blocked the Assault and Commerce buttons within the dialogue with the goblins within the Worg Pens, as they had been letting you assault the goblins with out them turning into hostile.
- Fastened the duergar not becoming a member of the battle when the Deep Rothé are attacked in Grymforge.
- Throughout Nere’s cave-in, Nere will now warn you that he’s out of time extra constantly.
- Teleporting to the Grymforge camp with out Lengthy Resting will not progress the state of affairs.
- Ensured that solely occasion members are thought of for Astarion’s bitey scene.
- Robotically triggered dialogues on the cave-in ought to now select the closest out there avatar because the speaker as an alternative of a companion.
- The Grymforge space will flip right into a hazard zone through the confrontation between Nere and the duergar.
- Fastened some circumstances the place the dialogue with Vlaakith wouldn’t begin in Crèche Y’llek or would set off on an unintended character.
- Lae’zel’s response to assembly the Dream Customer in Crèche Y’llek will now occur instantly after the dialogue ends and now works appropriately on multiplayer.
- Fastened a problem that triggered utilizing Communicate with Lifeless on Mirileth to happen outdoors of Waukeen’s Relaxation as an alternative of inside.
- Fastened a bug with some kuo-toa not dropping the BOOOAL’s Trustworthy situation when BOOOAL dies.
- The githyanki will not be hostile if Lae’zel succeed a Deception test with Voss and reached a peaceable decision.
- Added a set off for the Leap tutorial pop-up close to the crash website.
- Fastened the lacking Zhentarim cargo state of affairs typically not updating appropriately on Lengthy Relaxation.
- Fastened the state of affairs with Liam on the Goblin Camp typically not updating appropriately on Lengthy Relaxation.
- Lae’zel will now assault you as anticipated in the event you select to let her kill you otherwise you assault her when she ambushes you at night time in Act I.
- Fastened Mari’s behaviour when calling the opposite bandits to assist.
- Improved Andorn and Mari’s behaviours so that they don’t attempt to use doorways locked with Arcane Lock.
- Bandits within the chapel will run to the place the participant is that if they aren’t hiding when known as by Mari as an alternative of simply shifting to their fight positions.
- The steel lever on Andorn’s door gained’t open it if it’s locked with Arcane Lock.
- Moved Andorn’s entice set off so he doesn’t set off it himself.
- You possibly can not open and work together with the Ornate Chest hidden by the seashore by way of Lively Search on controller with out shifting the rock first.
- Fastened Karlach’s head-removal cinematic not triggering in the event you kill her earlier than Anders offers you the hunt.
- Within the dialogue with Anders, the narrator will not consult with one thing Karlach mentioned in the event you’d by no means met her.
- Fastened the incorrect dialogue triggering in the event you separate your avatar from Karlach after which use her to method Anders within the tollhouse.
- Fastened Karlach repeating a line about her infernal engine.
- Fastened a uncommon problem the place Us could possibly be re-recruited on the nautiloid and kill the imps earlier than triggering Lae’zel’s introduction.
- You’ll not be capable to work together with Arka and Sazza throughout their confrontation if you’re imprisoned.
- Added an approval score change for Karlach within the dialogue with Gekh Coal.
- Fastened a problem the place Glut would proceed to ask you to kill Spaw after you already did in the event you couldn’t retrieve Nere’s head.
- Now you can report back to Anders that you simply killed Karlach however can’t convey her head to him immediately when he asks you to kill her.
- It’s not potential to ask Volo how he plans to flee the Goblin Camp if he already talked about the Potion of Invisibility.
- In new video games, Mol now lets you depart when you find yourself her pal.
- In new video games, Mol will now converse to you after you intrude on after which re-enter the tiefling kids’s den after you assist them out.
- If you set off against the law by touching the Underdark raft for a second crime, the duergar ought to turn out to be hostile in the event you don’t have the hunt boots on you.
- Made knocking Mayrina out whereas the hag is disguised as her non-permanent.
- Deep gnomes in Grymforge shouldn’t react to crimes in opposition to Nere anymore.
- Succeeding on the Faith test when investigating the sword within the stone within the Underdark will now conceal this feature when interacting with the sword once more.
- The Unexpectedly Written Be aware from Halsin to Nettie is now highlighted as an essential story merchandise.
- Goblins within the Goblin Camp that didn’t make it to the raid of the Emerald Grove mustn’t present up in fight anymore.
- Rath gained’t flip away from Arabella’s corpse once you discuss to him anymore.
- Goblins and tieflings who’ve a celebration at your camp shouldn’t clip into your companions’ tents anymore.
- Aradin will not run off in the course of reacting to being attacked.
- Florrick shouldn’t wrongly accuse you of killing Ravengard if he was then introduced again to life.
- If Avatar Astarion tells Gale he’s a vampire after biting another person, Gale ought to not react as if he was bitten.
- The be aware telling you in regards to the Key of the Ancients is now highlighted as an essential story merchandise.
- The overhead dialogues close to the Underdark elevator is not going to seem if the characters already left.
- Skickpit is not going to attempt to warn you in regards to the Underdark elevator if he already left.
- Companions ought to not react to Karlach’s recruitment if she was completely killed after mentioned recruitment.
- Mizora ought to appropriately acknowledge Karlach’s dying in the event you by no means Lengthy Rested in Act I.
- If the destruction of Rosymorn is triggered, the protected zone quest marker will probably be cleared when efficiently escaping the world.
- Karlach and Wyll is not going to depart your occasion in the event you enter fight with the druids of the Emerald Grove after defending it from Minthara’s raid.
- Within the dialogue with Kith’rak Therezzyn, the choices for the infirmary gained’t seem you probably have already used the zaith’isk.
- Fastened Auntie Ethel giving a solution in her Communicate with Lifeless dialogue she shouldn’t be lucid sufficient to provide with out her allure.
- Fastened a digicam problem when speaking to Arka on the Emerald Grove after she kills Sazza.
- You possibly can not be part of the confrontation between Arka and Sazza within the Emerald Grove in the event you’re imprisoned your self.
- Fastened occasion members having nothing to say to one another whereas travelling on the cable automotive within the Rosymorn area.
- The zaith’isk debuffs are not eliminated when a distinct occasion member consumes a tadpole.
- You possibly can not disarm the defences of the Blood of Lathander you probably have already disarmed it.
- The owlbear mom will now react with the right cinematic, relying on the way you take care of the state of affairs.
- Fastened a map marker for the Harper stash within the Underdark not disappearing after you discover it.
- Fastened characters reacting to the hammer damaging Grym as if it hadn’t.
- Companions can not discuss to one another through the night time after the camp celebration.
- Made the Darkish Urge bloody in the event that they didn’t wash their fingers after murdering their camp customer.
- Mol now brings up the truth that you’re lacking some gadgets.
Act II
- Up to date the sight vary of the Umbral Tremors within the Gauntlet of Shar in order that they be part of fight mechanically.
- Fastened the scene with Ketheric’s dying phrases getting minimize off prematurely because of a summon despawning.
- Fastened the dialogue movement and two duplicated dialogue choices when avatar Lae’zel displays on the crèche at night time earlier than having visited the zaith’isk.
- Fastened characters typically making feedback about how the shadow curse is affecting them even when they’re protected by mild.
- Fastened a continuity bug brought on by hiding within the Shadow-Cursed Lands, the place the Harper scouts would say you’re with them once you arrive at Final Mild even in the event you’d by no means spoken to them earlier than.
- Fastened your weapon disappearing in the event you’re disarmed through the Self-Identical Trial.
- The sport will not assume you handed the Self-Identical Trial in the event you kill one clone, cease the trial, and restart it.
- Minthara’s approval of you not will increase twice in a row once you drink with the Brewer.
- Fastened a dialogue not enjoying the night time after you allow the Shadow-Cursed Lands.
- Made certain Oliver is ready to converse if he’s introduced again to life after you killed him.
- Fastened some edge-cases the place Halsin popping out of the portal after saving Thaniel may set off whilst you had been nonetheless in fight.
- Shadowheart will not ask to do a trial on the Gauntlet of Shar when she has already provided blood on the similar altar.
- Fastened a bug the place, after the battle with Marcus, Jaheira’s dialogue probably waits for participant enter the place none is required.
- Interrupting the dialogue between Nightsong and Balthazar may put the state of affairs in a buggy state the place Balthazar turned unresponsive and the assault choice in dialogue when talking to Nightsong not labored. Now all gamers in vary are included within the dialogue to stop interruptions.
- Relaxed the situations for the Darkish Urge murdering Isobel so another character managed by the identical participant also can kill her. Additionally added a journal entry for this.
- Halsin now takes all the right precautions in opposition to the shadow curse earlier than coming back from the Shadowfell with Thaniel.
- Avatar Shadowheart ought to obtain the Spear of the Evening upon assembly Nightsong now.
- A remark made by the Dream Customer ought to seem within the dialogue with Lae’zel after getting contained in the artefact with out her.
- Tiefling prisoners can now be informed about Final Mild as soon as on the Moonrise Towers escape boat.
- Bex now correctly offers you cookies in the event you rescue Danis from Moonrise Towers.
- In some dialogues, characters ought to appropriately reference the shadow curse downside.
- Yeva will not run off within the Thoughts Flayer Colony after the battle within the Tadpoling Centre.
- Your Dream Customer will not touch upon Isobel’s tadpole after she fights at Ketheric’s facet within the Colony.
- Fastened the participant character by accident delivering a line as Shadowheart even in the event you’re not controlling her whereas deciding to see Nightsong.
- Fastened ogres spawning on high of one another through the debt assortment camp night time.
- Fastened the sport displaying incorrect strains in Astarion’s dialogues associated to his Act II romance movement.
- Jaheira and Minthara not repeat their post-Ketheric defeat dialogues advert infinitum.
- Made certain Isobel doesn’t point out Jaheira attacking Moonrise if she’s already useless.
- Isobel not says Jaheira is off attacking Moonrise Towers if she noticed Jaheira get killed by ghouls proper in entrance of her.
- In a sure sequence of the occasions, Yurgir wasn’t loyal to you in Raphael’s ultimate dialogue, however was allied within the fight. This was mounted, and is correctly mirrored within the dialogue as effectively.
- Fastened a problem the place companion Shadowheart would converse as if she was your Avatar when liberating Nightsong.
- Allowed sure NPCs through the assault on Moonrise Towers be part of the fight on the rooftop in the event that they one way or the other make their method up there with you.
- Fastened Nightsong lacking from the cutscene on the rooftop at Moonrise Towers.
- New video games solely: in the event you meet Isobel and you realize Ketheric is her father, the sport will now take this into consideration once you meet her and discover her empty sarcophagus.
- Made it simpler to unlock a few dialogue choices about Isobel and her father.
- Fastened a bug the place you couldn’t dismiss a companion after they obtained imprisoned in Moonrise Towers on the finish of Act II.
- Gale will not stroll previous the sleeping occasion members after his ‘final night time alive’ camp night time dialogue.
Act III
- Fastened a movement problem with overhead dialogues within the Assist the Spirit of the Amulet quest.
- Fastened a bug that might break the duel between the Darkish Urge and Orin in the event you used one other character to rescue Orin’s abductee earlier than the dialogue together with her.
- Fastened companion interjections not enjoying correctly within the Counting Home dialogue with Minsc.
- Added a destroyed Metal Watcher and onlookers close to the Foundry entrance after the Foundry is destroyed.
- Guards not attempt to arrest you for escaping Wyrm’s Rock Jail outdoors the jail space.
- Added some extra gore to the Viewers Corridor once you return to Wyrm’s Rock Fortress after Gortash’s coup.
- Selecting the ‘Go away’ choice in the course of dialogue the place you possibly can minimize Vanra out of the hag will not think about Vanra saved by default.
- In Act III, the hag will not point out dropping Mayrina within the swamp in the event you let the hag take her.
- Non-player summons ought to now react once they assault Orin or her minions prematurely.
- Fastened the dialogue with Devella ending prematurely in the event you save her with out understanding who she is.
- Fastened a dialogue with Devella triggering within the incorrect room.
- Added loot to Gothric Rillyn’s casket in order that now, when he tells you that you simply’re welcome to his issues, it’s not a flagrant lie.
- Interacting with a specific door deep within the Undercity Ruins will not set off a Darkish Urge dialogue and journal entry for non-Darkish-Urge characters.
- Added dialogue choices to the dialogue with Captain Grisly within the Blushing Mermaid in case you don’t know that Vanra is lacking.
- Tweaked the beginning place of a dialogue with the hag in Act III to repair a black display because of a blocked digicam.
- Fastened the hag not teleporting to the cellar in the event you destroy her first mushroom whereas she’s saying one thing in an overhead dialogue.
- Fastened the hag not teleporting to the Blushing Mermaid cellar in some circumstances because of certainly one of her mushrooms being destroyed.
- Attacking the hag’s mushrooms within the Blushing Mermaid cellar will now set off fight together with her if she’s there.
- Fastened the portals at Knights of the Defend Hideout disappearing in the event you get the preliminary dialogue, load into one other space, after which come again once more.
- For those who betrayed the waveservants after going to the Iron Throne, their useless our bodies shouldn’t reappear within the Water Queen’s Home.
- For those who betrayed the waveservants after going to the Iron Throne after which escaped, all waveservants within the temple ought to flip hostile within the Water Queen’s Home.
- After the waveservants return from the submersible space, Allandra ought to have a dialogue out there, and attacking her ought to make different waveservants hostile.
- The hag can now be killed within the endgame if she’s your ally.
- Fastened characters going idle as an alternative of killing Devella after Dolor’s soliloquy.
- Fastened a movement problem within the subquests associated to finding the Temple of Bhaal.
- The Fact Shines Via background purpose will now set off if you realize who the killer is slightly than triggering after killing Valeria.
- Orin will not patrol the Temple of Bhaal in order that her place higher aligns together with her cinematic dialogue.
- Fastened a problem brought on by Yenna’s behaviour animations.
- Fastened Lae’zel’s quest not finishing appropriately if she turns hostile on the Morphic Pool.
- Fastened Lae’zel speaking about pink dragons as if she doesn’t venerate Vlaakith even when she does within the endgame.
- Fastened a problem to do with the drider escort in Act II inflicting the duel between the Darkish Urge and Orin in Act III to not set off correctly.
- Improved the endgame movement by transferring all Netherstones to 1 participant when clicking on the skiff on the Morphic Pool.
- Fastened companions speaking in regards to the particulars of Raphael’s deal in the event you by no means heard what the deal was about.
- Fastened the Possessed undead in Assist the Spirit of the Amulet quest not therapeutic once they solid Heal on themselves.
- Fastened a dialogue with Karlach triggering a second time after you progress to camp.
- Fastened an overhead dialogue about Gale triggering in Sorcerous Sundries even in the event you’d by no means met him.
- You possibly can not prepare for a coffin to be made for the bereaved couple’s baby, homicide the coffin maker, then return and inform the couple all the pieces was A-OK. This was a bug, you monsters.
- The map marker directing you to the mind stem within the Excessive Corridor is now positioned on the right part of the stem.
- Tusgront will now activate you in the event you persuade him to allow you to into the alley, after which attempt to depart.
- Made certain you possibly can’t pickpocket or loot two Motivators from the identical Banite within the Metal Watch Foundry.
- Manip Falcäo will not ask you to convey him Wulbren’s head if it’s inaccessible.
- Bhaalists are having a ball within the Sewers utilizing the refugees as goal follow. They may now flip hostile much less usually in the event you’ve additionally performed ball with Bhaal.
- Fastened points with Dame Aylin not rejoining fight when resurrected as an endgame ally.
- Fastened the Counting Home not coming into a state of alert in some circumstances on taking a Lengthy Relaxation after being hostile with the cashguards.
- The states of Vanra and Captain Grisly will now replace appropriately on a Lengthy Relaxation.
- Fastened a problem stopping some gamers from receiving Orin’s messages.
- Fastened Thulla not enjoying her dialogue in Wyrm’s Crossing if her gnomes had been saved from Grymforge earlier within the recreation.
- Bards chatting about music with Thoams C. Quirkilious the musical devices vendor as a bard will enhance his perspective in direction of you.
- Orin not seems bare after loading a savegame if the save was made throughout an abduction.
- The Final Justiciar will now correctly have interaction even when hiding behind Shar’s foot.
- Fastened a problem that might trigger Voss to not present up within the Sewers when he ought to.
- Lae’zel ought to turn out to be hostile in the event you assimilated Orpheus whereas Lae’zel was unavailable, and you then discuss to her and assault or fail ability checks.
- The Flaming Fists at Final Mild will not consult with Florrick if she has left for Baldur’s Gate.
- Eliminated a reproduction dialogue choice in Sally Flymm’s dialogue.
- The Enemy of the Absolute situation will not apply after you settle for an alliance with Gortash.
- Assembly with Gortash and listening to his alliance proposal will disable the Metal Watch scan on the South Span Checkpoint in Wyrm’s Crossing.
- Improved the pathing of Yenna and Grub.
- Fastened a problem the place Grub would persist subsequent to Yenna’s useless physique typically, and ensured Grub follows Yenna if she’s been requested to go away camp.
- Passing all of the Wyrmway trials ought to now give as a lot XP as defeating its undead guardians.
- Devella will transfer to Basilisk Gate in the event you Lengthy Relaxation in Wyrm’s Crossing.
- The ritual and crime scene for the Highberry Townhouse will occur even in the event you Lengthy Relaxation at Wyrm’s Crossing.
- Made minor fixes associated to Lengthy Resting at Wyrm’s Crossing whereas doing the ‘Examine the Murders’ quest.
- Fastened a uncommon bug the place you’d get caught endlessly rolling initiative after killing Gortash if Orin was already killed.
- Orin not stubbornly retains the abductee’s camp clothes after she’s carried out with the impersonation.
- Fastened Thrumbo not dying and the canopic jar of Mystic Carrion’s coronary heart not being positioned within the basement in the event you Lengthy Rested in Wyrm’s Crossing after killing Mystic Carrion.
- You’ll now be notified when receiving a threatening letter from Mystic Carrion.
- Fastened passive Saving Throws not being known as after the primary one within the Historical Lair.
- Dame Aylin will not reference Isobel being alive whereas caged in Ramazith’s Tower if the latter was killed in Act II.
- If Devella left the Elfsong Tavern off-screen, her two Flaming Fist guards will depart together with her too.
- Viconia ought to not assume that Shadowheart is within the occasion when she isn’t. The passage to her lair ought to now open for individuals who shouldn’t have Shadowheart.
- Fastened a lacking dialogue choice for Rugan within the Guildhall.
- Nightsong will not keep in Ramazith’s Tower as an alternative of going to camp if the primary Lengthy Relaxation after fight with Lorroakan was in Wyrm’s Crossing.
- When talking to Mystic Carrion, he’ll not nook you in the event you don’t have his jar or Thrumbo’s corpse to provide them up. He can even not begin fight in the event you had beforehand met Thrumbo and Carrion had not but defined his quest.
- Fastened zone definitions within the Home of Hope so that you simply can’t relaxation anymore in harmful areas.
- Fastened zone definitions within the Home of Hope in order that Karlach doesn’t assume she’s out of the Hells in all of the incorrect locations.
- The incubus dialogue will not break when talking to him in Wild Form.
- If you method the door of the citadel within the endgame, the set off selects the player-made character that walks as much as it.
- Barcus will not present up if he has not reunited with Wulbren.
- Fastened a problem with companions discussing the data from Gortash about your camp being compromised even in the event you already knew it earlier than speaking to him.
- Prolonged merchandise possession in Sharess’ Caress to cowl the basement and Mamzell Amira’s desk and shelf.
- Fastened a problem the place Mamzell Amira stored repeating her introduction line even after you already heard in regards to the dwarf with the whip.
- Mamzell Amira will not reward you with the dual drow in the event you can’t use the move anymore. She provides you with some gold as an alternative.
- Dame Aylin now resurrects correctly in the beginning of the subsequent fight spherical if she’s killed as an endgame ally and in different Act III conditions aside from the Lorroakan fight.
- Valeria will not promote notes about her investigation by way of commerce.
- Voss ought to now converse to you whereas within the Taproom if he beforehand was uninteractable and he’ll set off the right dialogues once you discuss to him within the Undercity.
- Fastened a dialogue between Wyll and Ravengard not triggering appropriately within the submersible in the event you saved most however not the entire hostages from the Iron Throne.
- Fastened some situations of companion strains not enjoying within the dialogues main as much as the battle in opposition to the Netherbrain.
- Within the Baldur’s Metropolis graveyard, you possibly can not lock your self out of mausoleums that you’ve got actually simply come by way of.
- The gravekeeper in Baldur’s Gate now will get mad at you in the event you attempt to dig up graves. (Don’t get caught!)
- The Kobold Looter within the graveyard now listens and interrupts you, and turns into hostile as a backup, as an alternative of being inexplicably indignant by default.
- The Gondians will not begin a dialogue to beg you to disarm the Motivator in the event you’ve already began doing so.
- Added a quest reward for bringing vault keys to Bursar Uktar within the Guildhall.
- Jatlo’s corpse will not disappear on Lengthy Relaxation within the Decrease Metropolis.
- Darkish Urge gamers who broke freed from Bhaal’s affect will not see choices within the ultimate determination dialogue that counsel they’re dominating the mind for Bhaal.
- The choice to pay Lumbar for a free punch will not seem in his dialogue in the event you already paid however haven’t punched him but.
- Fastened a bug the place Mizora would inform you to satisfy with Gortash even in the event you killed him with out ever speaking to him.
- Halsin will not offer you one final kiss earlier than the ultimate battle until you’re really in a relationship with him.
- Fastened a dialogue movement with Cordula Eltan that didn’t make sense in the event you killed Ravengard however Mizora wasn’t concerned. It now takes that into consideration.
- Devella will now attempt to transfer and discuss to gamers if she survives Dolor’s fight.
- You’ll obtain expertise and a few gold in the event you drink Araj’s explosive potion In Act III and permit her to proceed her experiments.
- If you purchase the collar from Doora Thumbfoot, you’ll unlock a small reward.
- Jaheira may, every so often, be completely completely satisfied when Minsc died once you’d recruited her however left her in camp since Act II (in all probability simply glad to be talked to at this level). Now, she doesn’t allow you to get away with it and can react as anticipated – badly.
- Raphael is not going to just accept the assaults in Sharess’ Caress indefinitely: after a number of makes an attempt, he’ll teleport out of his room.
- Now you can discuss to Karlach once more to say she will be able to remodel. Additionally made an choice out there within the dialogue with the Emperor about Orpheus in the event you mentioned neither you nor Karlach ought to remodel.
- Fastened Vanra showing in The Blushing Mermaid cellar after working away in case she was saved in Captain Grisly’s room. Additionally mounted an unlikely however potential state wherein the hag would keep within the Captain’s Room in case of throwing Hag’s Bane at her, as an alternative of retreating to the cellar
- Lora will now stroll out the principle door at Basilisk Gate when going dwelling after you settle for her quest.
- Tusgront used to particularly hear for whoever spoke to Farlin after the smuggler’s cave to allow them to in. Now he’s completely satisfied seeing any occasion member.
- Fastened a movement problem when speaking to Omeluum in Act III after saving it.
Journal
- Added new journal entries to repair a movement problem with Dammon in Karlach’s principal questline.
- Added some additional journal entries for the Wake Up Artwork Cullagh and Raise the Shadow Curse quests.
- Added a lacking journal entry for the Discover the Ruins quest.
- Clarified the journal entry about abandoning the Grymforge cave-in.
- Clarified the journal entry when you have got recruited Isobel and Nightsong as endgame allies, however then betray them. Additionally mounted a bug the place this journal entry may set off on the incorrect time.
- Fastened a bug stopping the Clear up the Open Hand Temple Murders quest from being marked as full.
- Fastened incorrect textual content for some journal entries for the Return Rakath’s Gold quest.
- Fastened two mutually unique journal entries exhibiting up after you recruit Karlach.
- Fastened Karlach’s journal mistakenly saying you arrived within the Shadow-Cursed Lands once you arrive on the Rosymorn Monastery Path.
- The ‘Rescue the Druid Halsin’ quest now appropriately tells you to rejoice when the occasion at camp with the tieflings has begun.
- The journal for the ‘Assist the Spirit of the Amulet’ quest not mentions that you might want to convey the amulet to Wyrm’s Crossing earlier than you hear it from the Mad Monk himself.
- Made a number of enhancements to the Mystic Carrion journal movement.
- The ‘Discover the Nightsong’ quest will now all the time shut after leaving the Decrease Metropolis, even in the event you deceived Lorroakan or didn’t take Nightsong to Ramazith’s Tower.
- Lorroakan’s reward will now be given instantly after defeating Nightsong, not as soon as she’s caged.
- Added further ‘Discover the Nightsong’ quest updates for Aradin’s camp assault, Nightsong going to Ramazith’s Tower, and Nightsong and Lorroakan being hostile.
- Shadowheart’s journal will now replace when ending the trials within the Gauntlet of Shar.
- Fastened the Guildhall quest not all the time closing correctly.
- Add a quest replace for when Minsc asks you to return to the Guildhall after saving him.
- Fastened a problem the place Arfur Gregorio wasn’t coming to jail after being intimidated to take action in Sharess’ Caress.
- Fastened the ‘Examine the Suspicious Toys’ quest not updating after killing Arfur or confronting him in the event you knew the Felogyr’s Fireworks password or had been there already.
- Reaching the highest ground of Felogyr’s Fireworks or killing a guard there now progresses the ‘Examine the Suspicious Toys’ quest.
- For those who go to Felogyr’s Fireworks whereas on the hunt goal to confront Arfur within the ‘Examine the Suspicious Toys’ quest, the hunt will swap to the fireworks investigation and can proceed with Arfur after the Banites are defeated.
- Fastened a map marker not exhibiting up for the ‘Meet the Harpers at Danthelon’s Dancing Axe’ quest goal within the ‘The Excessive Harper’ quest.
- Fastened two nearly an identical quest updates about Astarion’s scars being unlocked on the similar time.
- Docking on the Iron Throne now closes the ‘Think about Gortash’s Discount’ quest immediately.
- The ‘Save the Refugees’ and ‘Raid the Emerald Grove’ aims ought to now have acceptable names.
- Journal entries associated to the Baldur’s Mouth now mirror the article you printed.
- Defeating Ketheric will now advance the ‘Daughter of Darkness’ quest on sure story routes.
- Origin Shadowheart will now correctly document her findings relating to the Darkish Justiciars in her journal.
- The journal will not incorrectly inform you in Act III that Isobel will probably be your ally even when she died in Act II.
- Added a brand new quest replace for the ‘Disable the Metal Watch’ quest to raised information you in the event you reached the decrease stage of the Foundry with out understanding methods to destroy it.
- Fastened an empty quest goal for the ‘Save the Gondians’ quest after visiting the Iron Throne.
- Tweaked some journal entries for the ‘Discover the Nightsong’ questline to make clear what you’ve carried out to progress it in Act II.
- The journal had an inclination to disclose that Jaheira was searching for Minsc earlier than she even informed you that’s who he was. Now it appropriately updates to inform you to speak to her, slightly than skipping this step.
- Fastened some journal bugs for the Metal Watch Foundry questline.
- Fastened the ‘Ship Nere’s Head’ quest not closing appropriately if he leaves after being saved.
- Sarevok and Elminster now have correct proficiency bonuses.
- Elminster is now Degree 20.
- Aradin will now stage as much as Degree 8 once you meet him in Baldur’s Gate.
- The ‘Save the Refugees’ quest now correctly closes when leaving Act I.
- The raid on the Emerald Grove now ends in a raider victory in the event you depart Act I whereas the raid is underway.
- Fastened the ‘Escape the Nautiloid’ quest not updating and shutting in some circumstances when reaching Act I in multiplayer.
- Added a brand new journal entry if the ‘Forging of the Coronary heart’ quest is in progress and the tieflings depart for Act II after the assault on the Emerald Grove.
- Stealing Voss’ Silver Sword from him early on will not break his quest.
- The overhead dialogues of civilians involved with a prison that was struck down by a Metal Watcher on the Decrease Metropolis entrance will now loop appropriately.
- Fastened the 9-Fingers dialogue not all the time initiating fight when it ought to through the Zhent coup.
- It would not seem like you need to use Communicate with Lifeless on the corpse of Gasper Throaks.
- A sure headless ghost will not care in the event you break the regulation.
- Fastened Sorcerous Sundries conclusion occasions not triggering or triggering incorrectly after the ultimate confrontation with Lorroakan if Lengthy Resting in Wyrm’s Crossing.
- Fastened Isobel not leaving to Ramazith’s Tower after letting her know Dame Aylin is caged.
- Utilizing the Runepowder Bomb to destroy the Metal Watch Foundry will solely break your Oath of Devotion beneath sure situations.
- Fastened the tressym’s flying-away animation enjoying too early.
- Saving Minsc will now take away any dangerous situations to stop awkward moments.
- The hungry blue jay within the Rosymorn area gained’t stick round for the destruction of the Monastery anymore.
- When gamers kill the doppelgangers on the wine pageant after they remodel into Dolor, the identify of the useless characters will probably be appropriate.
- Phantaizha at Elfsong Tavern will discuss to you about silkroot in the event you beat the comedy present.
- Fastened the ‘Examine Cazador’s Palace’ quest not closing in the event you agree to assist Ulma after which kill her earlier than killing Cazador.
- Fastened a bug with a quest replace about Raphael leaving with out answering Astarion’s query, even when Astarion by no means talked to you about wanting to seek out Raphael.
- Tweaked a ‘Ha!’ initially a Gale line about Sorcerous Sundries. Eliminated a redundant line when he’s making an attempt to get the gamers to go there.
UI
- Fastened stock filters typically closing or resetting when dragging and dropping gadgets between characters’ inventories.
- Added entries to the Tutorial window for Disengage and Alternative Assault.
- Fastened the ‘Be part of dialogue’ icon solely showing for the participant on the left splitscreen.
- Fastened a problem inflicting you to get caught within the Mix Gadgets UI when the server FPS dropped very low in multiplayer.
- Fastened the bonuses within the Lively Roll UI typically showing too excessive on the display.
- The tooltip for the Mystra’s Grace boots now exhibits the merchandise rarity.
- Fastened the Hit Factors tooltip incorrectly being titled Non permanent Hit Factors.
- Fastened a bug inflicting Downed characters to show as useless on the HUD.
- Fastened the hotbar filters for Throw, Passives, Customized, and spell variants showing empty.
- Fastened tooltips not showing on split-screen when each gamers moved the main focus on the similar time.
- Delayed new tutorial pop-ups when there’s a full-screen tutorial open.
- The Get together View of all of your characters’ Character Sheets will now observe the identical order because the Get together Line.
- Monks’ unarmed model of Shadow Strike now has a distinct icon from the weapon assault model.
- Up to date the icons for Divine Strike reactions.
- Highlighted the icon of the Decrease Metropolis Go in orange as an essential story merchandise.
- Eliminated the ‘Will break energetic Focus’ warning on tooltips in contexts the place it’s not related (e.g. spell tooltips throughout Degree Up).
- Volo’s dealer map icon will now solely seem when you possibly can really commerce with him.
- Fastened icons for some arrow assaults made by enemies, the Printing Press, the Cap and Bells hat, and the Wood Crevice.
- Fastened ‘Add Bonuses’ being seen within the Lively Roll UI even in the event you had no bonuses.
- Fastened a lacking icon for the Entranced Assassin situation.
- Alchemy Pouches, Camp Provide Sacks, and Keychains will now present up within the Commerce UI and gained’t be highlighted as story gadgets.
- Fastened some values not updating correctly within the Alchemy panel, particularly on a multiplayer recreation.
- Fastened the ‘Melee Assault (Off-Hand)‘ textual content getting minimize off within the Character Sheet in non-English languages.
- Fastened the utmost weight displayed on the header of a personality’s stock, reflecting their precise most weight capability (i.e. what number of Shadowhearts Karlach can carry).
- Fastened a problem with the Alchemy display UI alignment.
- Reactions on the hotbar will not overlap the fight log.
- A completely expanded hotbar will not overlap the fight log.
- Fastened lengthy journal entries overflowing the Journal UI boundaries.
- Fastened a voice chat split-screen overlap and opacity problem.
- Within the Dialogue UI, mounted textual content parameters (e.g. costs) not being stuffed in when loading a savegame that’s in the course of a dialogue.
- Improved the background artwork in dialogues, messages, and notifications.
- Fastened the Arrow of Darkness icon when it’s utilized by enemies.
- Fastened two damaged icons.
- Up to date the icons of actions granted by Wild Magic to face out higher amongst different actions and spells.
- Fastened Oil of Combustion showing within the fight log twice.
- Fastened the icon for a Manifesto discovered within the Decrease Metropolis.
- Fastened a lacking icon for Arcane Barrier in Ramazith’s Tower.
- The Break of Daybreak spell now has a brand new icon reflecting the harm kind.
- Fastened lacking icons for the Briefly Hostile, Entranced Assassin, Soul Oath, and Projected Picture situations.
- Fastened a lacking show identify for a nest.
- Fastened lacking icons on basis blocks and cracked stones.
- Get together members will not be grouped mechanically after utilizing a waypoint.
- When casting outdoors of Flip-Based mostly Mode, some Flip-Based mostly info is now hidden.
- Hid the Examine immediate when Upcasting so it appears cleaner.
- Fastened a lacking icon for a chair in Act I.
- Fastened Focus warnings not displaying appropriately in tooltips.
Character Creation and Degree Up
- Fastened Maturity, Freckle Amount, Freckle Depth, and Vitiligo Pigmentation look choices not exhibiting throughout Character Creation whereas customising the Guardian utilizing controller.
- Fastened the incorrect character identify showing once you’re respeccing.
- Fastened the ‘Use Really helpful’ textual content in Character Creation spilling out of the bounds of its button in Russian.
- Fastened split-screen not splitting for Character Creation when the second participant drops right into a recreation stage.
- Within the Character Creation controller UI, aligned the arrows to the left and proper of saved character randomisation.
- Within the Character Creation and Respec controller UI, mounted localised textual content overlapping UI components.
- Look settings not get pushed off display when the character abstract is just too lengthy within the Character Creator.
Character Sheet and Stock
- Fastened a bug that allow you to bypass equip restrictions by dragging the presently outfitted weapon onto an unequippable weapon in your stock and swapping them out. The Metal Watchers will take that giant greatsword again, thanks very a lot.
- Fastened the quantity of XP you might want to stage up lacking from the Character Sheet.
- In fight, you probably have your stock open and it turns into a follower’s flip, it should not swap to that follower’s stock. This meant you could possibly typically lose your gadgets to that follower till their subsequent flip in the event you had been within the means of dragging and dropping.
- Fastened the utmost weight within the Stock tab of the Character Sheet on controller.
- Fastened the stock weight not updating when a personality turns into a participant.
Look at Window
- Having the Look at window open when a Response happens not blocks fight.
Minimap
- Fastened the minimap orientation setting not saving till you restart the sport.
- Fastened the alignment of coordinates and site names with the minimap on split-screen.
Controller
- Fastened Rewards and Journal updates overlapping one another if they seem on the similar time on controller.
- Fastened extreme rows within the Character Sheet on controller.
- Fastened some lacking spells within the radial menus for summons and followers on controller.
- Added lacking ability proficiencies to the Character Sheet on controller.
- Added a hyperlink icon to the slots of duel-wielded weapons within the Character Sheet on controller.
- Fastened a bug when switching between controller and keyboard and mouse that might allow you to simply right-click on merchants’ gadgets and ship them to your camp with out paying for them.
- Fastened the controller cursor typically not showing in case your character was the goal of a non-attacking spell (e.g. in Jannath’s Property).
- Made the spotlight for the Finish Flip button on controller extra apparent.
- Fastened textual content misalignment within the Lively Search UI.
- Elevated the dimensions of the Geared up icon, mounted the max weight within the Character Sheet not adapting to your chosen unit of measurement, and improved Character Sheet efficiency.
- Fastened points on controller when making an attempt to pin or shut tooltips.
- Fastened lacking values within the descriptions of toggleable Passives within the Actions radial menu.
- Fastened Relentless Lunge not exhibiting up on the Actions radial menu.
- Improved the navigation and look of the listing of Lively Roll bonuses on controller.
- Fastened the Examine immediate flicking on immediately on controller.
- Fastened the ‘Examine’ immediate not exhibiting for the occasion line on controller.
- Moved the outfitted icon on controller and made it greater, so you possibly can see higher who’s hoarding the attention-grabbing tools.
- Made small efficiency enhancements to the Character Sheet on controller.
- Fastened the flashing when deciding on a brand new component within the Look at UI on controller.
- Comply with-up actions like Dispel Disguise will now seem grouped in a particular sub-menu when utilizing them on controller.
- Fastened Lively Roll buttons overlapping on controller.
- Fastened character fashions not returning to their meant place once you navigate again from reviewing your character on controller.
- Now you can entry the Get together Line whilst you’re within the radial menus.
- The useful resource bar is now wider on split-screen.
- Moved the fight log in split-screen in order that it doesn’t intrude with situations.
ANIMATION
- Improved the dying poses of rats.
- Improved the behaviour of material when affected by wind to keep away from clipping.
- Up to date the mixing in Character Creation idle animations.
- Up to date the animations for elementals to repair a bendy-neck problem.
- Up to date the fight animations of the ooze to account for its dimension.
- Fastened the Brewer’s overhead dialogues typically inflicting his total higher physique to twitch throughout fight.
- Fastened a pop within the Brewer’s motion.
- Fastened a problem with kids’s portraits, which typically gave them creepy-looking eyes.
- Fastened kobold ft typically clipping into the bottom.
- Fastened Raphael’s Multiattack animation when casting and reacting.
- Fastened paddle fingers within the male human animations for being ensnared and blinded.
- Up to date the looks of male gnomes’ eyelids and up to date their customized facial expressions when their eyes are closed.
- Up to date a feminine human within the endgame to take away an additional shoulder pad.
- Fastened the Emperor’s head clipping into his masks in a cinematic dialogue.
- Added some Brewer animations.
- Fastened a problem with male human arm animations for Flames of the Phoenix.
- Up to date the pigeon animation.
- Up to date the locators for tragus piercings.
- Up to date eyelids on a specific feminine halfling head.
- Added customized animations for closed eyes.
- Up to date Astarion’s trousers for Cazador’s scenes.
- Up to date animations for footwear.
- Fastened some lipsync points when speaking to the Masks of Vengeance.
- Up to date the spring physics for the Githyanki Half Plate.
- Up to date the Broken Githyanki Half Plate for male dwarves.
- Up to date the animation for leather-based sleeves.
- Up to date the ache animations to keep away from eyelid clipping.
- Tweaked the Wardrobe animation.
- Added a lacking animation for rogues utilizing Sneak Assault with finesse weapons.
- Tweaked Gale’s distinctive facial animations for kissing to keep away from eyelids clipping.
- Reimported a sleeping canine animation to repair a timing problem.
- Fastened flutes clipping with dragonborn bard heads.
- Fastened male human guard animations.
- Fastened the timing of the Flumph spawn animation.
- Tweaked halfling eyelids to keep away from clipping throughout sure facial expressions.
- Fastened the Emperor’s gown clipping on his knees.
- Fastened some pops and freezes on Flaming Fist NPCs being enveloped by the shadow curse.
- Improved the animation on some plate armour.
- Reexported pig head animations to stop their eyes bulging out of their heads.
- Did a move over armours which have material on them to repair clipping points.
- Tweaked some animations through the Oliver fight to stop freezing when casting spells.
- Up to date the animation for Sharran robes.
- Polished the animation for tending to a sleeping character and glued some paddle fingers.
- Decreased some dangerous pops on a skeleton within the Gauntlet of Shar.
- Up to date how animations work with sure armours and camp clothes.
- Fastened lava in Grymforge the place it may seem like it was shaking and jiggling like a pudding.
- Lucretious now has elf ears as an alternative of human ones.
- Fastened Flurry of Blows not making use of the offhand assault animation appropriately for halflings and gnomes.
WRITING
- Added new dialogue choices in an endgame dialogue to cowl a lacking thread.
- Fastened a movement problem in dialogue with Astarion.
- Fastened repeated strains in a dialogue with the Emperor.
- Fastened a small movement problem within the dialogue with Araj Oblodra and Astarion.
- Tweaked the wording in certainly one of Karlach’s dialogue choices about going to Avernus if she’s going there alone.
- Eliminated an pointless approval drop when speaking to Gale at night time.
- Fastened the dialogue with the Monk’s Manifestation ending prematurely.
- Fastened a movement problem when speaking to Nadira on the Emerald Grove.
- Fastened the blue jay close to Rosymorn Monastery chirping in a suspiciously human voice.
- Fastened some lacking narrator VO when speaking to Steelclaw at Moonrise Towers and the raven beside He Who Was.
- Wrote tooltips for the situations associated to Gortash’s traps in Wyrm’s Rock.
- Added tooltips hyperlinks to the Phalar Aluve sword tooltip so you possibly can see its Sing and Shriek skills simply, up to date the Ring of Absolute Pressure tooltip to elucidate its Thunder harm bonus, and up to date the Dueling passive tooltip to elucidate that you need to use a protect and nonetheless achieve the bonus.
- Rewrote some spell and motion descriptions that had been too imprecise.
- Fastened incorrect Upcast info on the Magic Weapon tooltip.
- Fastened the incorrect translation for ‘gold’ getting used within the context of cash and gold dragonborn.
- Added a small element to the journal once you learn a handbill in Act I about the place the Nightsong might be discovered.
- Improved the outline of tadpole powers of their tutorial so it doesn’t sound like consuming one solely ever unlocks one particular energy.
- The ball that summons Scratch is now named Scratch’s Ball.
- Added extra info to the Arcane Radiance tooltip.
- Fastened a lacking identify within the vampire Multiattack tooltip.
- Up to date the identify and outline of Rolan’s Mage Armour.
- Added a reputation and outline for the Aura of Penance. (It used to reuse the identify and outline of the Aura of Hate.)
- Added lore descriptions to Mayrina’s locket.
- Fastened the Cloudkill tooltip exhibiting the incorrect length.
- Fastened the Guardian of Religion tooltip on controller exhibiting the wrong situation.
- Rewrote the Alchemy tutorial pop-up.
- Up to date the Panther Prowl situation to point out the right enhance in harm (1d8).
- Up to date the Blessed Mercy passive to point the right goal of its bonus (the creature, not the caster).
- Edited the outline for Flaming Sphere’s Ram to take away reference to the Shove capability.
- Up to date the Luminous Gloves description to make clear that the goal receives Radiating Orb.
- Polished the Smite the Graceless tooltip title.
- Fastened the tooltip for the Aura of Penance spell.
- Clarified that Daylight can solely enchant an merchandise for 20 turns.
- Added loading display hints: one about Assault Rolls and Talents, and one other about Shoving characters into chasms stopping you from looting them.
- Added an indicator in tooltips for magic gadgets that grant further expenses of Wild Form, Sorcery Factors, Spell Slots, and Channel Divinity. Additionally wrote tooltips for these.
- Up to date the Marksmanship tooltip to mirror the ranged Assault Roll bonus, and up to date the Boon of the Raven Queen tooltip to make clear the situations of Feather Fall.
- Reworded a line in a dialogue that mistakenly referred to Orpheus because the Emperor as an alternative of the caster.
- Tweaked the dialogue the place you possibly can ‘step nearer’ to Dame Aylin throughout her prayer to Selûne thanking her for the dying of Ketheric Thorm to keep away from solely having one dialogue choice.
- Added some extra dialogue choices at a degree in Gortash’s confrontation with Karlach so that you simply don’t solely have one alternative.
- Wrote and improved the phrasing of a number of tooltips and warnings.
- Fastened a number of mismatches between VO and subtitles throughout the sport.
- Up to date the Nice Weapon Grasp tooltip to incorporate versatility and generalised two-handed wielding advantages.
- Added an outline for the Frumpy Hat.
- Up to date the tooltips for the incubus’ Draining Kiss and the related situations (Drained and Sumptuously Drained).
- Up to date the tooltips for the Ethereal Escape passive and situation.
- Up to date the Wrath of the Storm and Spell Rot tooltips to mirror their mechanics extra precisely.
- Added narrator strains to make clear why you may be failing a ability test to withstand a suggestion made by the Emperor.
- Fastened Otherworldly Leap not mentioning lack of Spell Slot utilization.
- Fastened Counting Home keys to match the vault names.
- Fastened the show identify for one of many Excessive Safety Vault keys. Added distinctive descriptions for every key.
- Rewrote the Luck of the Far Realms tooltip to incorporate its cooldown.
- Rewrote the Compelled Duel spell description to be extra exact about its results.
- Fastened Contagion: Slimy Doom referencing the incorrect capability rating.
- Fastened two balls within the Highberry cellar mistakenly named Scratch’s Ball.
- Fastened the outline of Swamp at Degree 7 mistakenly claiming that you’ll obtain the Conjure Minor Elementals spell as an alternative of the Blight spell.
- Fastened a scroll within the Guildhall displaying a technical identify as an alternative of its precise contents.
- Fastened a be aware in Philgrave’s Mansion displaying a technical identify as an alternative of its precise contents.
- The tooltip for Witch Bolt at Degree 4 now exhibits the right harm.
- Added textual content for ‘Mantras and Meditations of the Solar Soul’.
- The situation on the door to the Guardian of Religion room in Rosymorn Monastery is now clearer.
- Fastened a number of typos and textual content errors throughout the sport.
LEVEL DESIGN
- Fastened a problem letting you teleport into the Thoughts Flayer Colony from the Oubliette.
- Fastened some digicam clipping points across the Stormshore Tabernacle.
- Made basic tweaks to stage design in Acts I and II, like shifting a guide inside reaching distance and fixing a gap within the floor.
- Made a number of stage design tweaks throughout the sport.
- Rocks in Decrease Metropolis basements will not litter the minimap.
- Fastened a navigation problem in Crèche Y’llek that allowed your characters to face within the air.
- Fastened a problem on The Blushing Mermaid roof that was blocking navigation.
- Fastened with the ability to transfer by way of the sliding partitions that unlock after finishing the puzzles in Crèche Y’llek and Reithwin.
- Fastened with the ability to stroll contained in the closet in Balthazar’s secret room in Moonrise Towers.
- Fastened some gaps within the inside partitions of the Elfsong Tavern.
- Moved an unreachable silver plate within the Shadow-Cursed Lands.
- Improved fading within the Undercity Ruins.
- Made a poster of Gortash simpler to succeed in.
- Tweaked the place a specific dialogue with Lae’zel triggers within the Decrease Metropolis.
- Added spawn factors for Withers’ Wardrobe in all camps.
- Enlarged a chasm within the Goblin Camp.
- Moved some cartes to repair an unreachable spot in Crèche Y’llek.
- Moved a chest down on the Moonrise Towers camp.
- Improved the looks and accuracy of the minimap within the Temple of Bhaal.
- Made it simpler to focus on the chasm close to Minthara.
- Improved navigation in a number of slim spots within the Jungle of Chult.
- Fastened characters not spawning within the appropriate areas after falling within the chasms within the Wyrmway.
- Fastened not with the ability to attain sure potions on cabinets within the Counting Home.
- Improved digicam fading round Peartree’s House.
- Fastened some pillars you could possibly stroll by way of within the Home of Hope.
- Fastened a digicam problem within the Shadowfell fight space.
- Made enhancements to the flooring fading appropriately if a personality is on a decrease ground or stage.
- Fastened some digicam and fading points in areas throughout the sport.
- Improved digicam motion within the swamp area.
- Fastened a fading problem in Beehive Items and Wares.
- Fastened the roof popping over the doorway to the higher workplace within the Water Queen’s Home.
- Made it simpler for a sure kind of chest in Grymforge to be traversed throughout fight.
- Made an Opulent Chest in Jaheira’s basement reachable.
- Fastened companions clipping into Volo’s operation scene because of the place it triggers.
- Fastened with the ability to shoot by way of sure stone slabs in Yurgir’s room and a few rope netting not fading away.
- Fastened some roofs not rendering appropriately within the minimap.
- You’ll not be capable to by accident stroll by way of the cragged rocks and partitions within the kuo-toa space within the Underdark.
- Improved the minimap in Wyrm’s Lookout.
- You’ll now be capable to attain the gargoyle’s head within the Hhune Mausoleum.
- Tweaked a visually see-through parapet obstructing line of sight.
- Fastened the place of a Githyanki Raider corpse within the Astral Aircraft.
- Rotating the digicam round a closed door on the nautiloid will not make the room you’re in look inaccessible.
- Moved a chair within the Overgrown Ruins chapel.
- Lowered some chests within the Underdark camp.
- Added jumpable platforms to each side of a platform in Grymforge.
- Fastened a desk you could possibly stroll by way of in Peartree’s House.
- Fastened Thrumbo’s boat floating above the water.
- Shifted the principle ground in Sharess’ Caress.
- Fastened a niche in Balthazar’s secret room at Moonrise Towers.
- Moved a burnt guide in Act I.
- Fastened with the ability to look by way of the ground on the nautiloid when specializing in the Mind Devourers.
- Fastened some railings within the Overgrown Ruins chapel that weren’t permitting projectiles by way of them.
- Fastened unreachable treasure mounds within the Decrease Metropolis.
- Added a brand new treasure mound in Wyrm’s Crossing.
- Fastened a treasure mound within the endgame.
- You possibly can not decide up Myrmidon ash piles in Ramazith’s Tower.
- Up to date Ranger Distinctive Coaching to incorporate the Bonus Motion Assist.
- Up to date a digging spot in Act I to incorporate gold.
- Moved an Underdark chest by a bibberbang so it’s simpler to loot.
- Up to date a digging spot in Crèche Y’llek that had no loot.
- Improved the digicam within the Mausoleum acid pit.
- Fastened some rubble that seemed prefer it was floating at sure angles within the Shadow-Cursed Lands.
- Improved the alignment of a lever within the Gauntlet of Shar.
- Moved a vase within the ground within the Gauntlet of Shar.
- Made certain hidden doorways are accounted for by the room shroud within the Moonrise Towers Jail.
- Fastened swimming pools of blood within the Temple of Bhaal not being thought of blood surfaces.
- Added a collection of Shovel’s toys into her casket.
- Fastened the Homicide Tribunal space lacking a map.
- Improved digicam navigation and a few visible points in one of many deep pits in Grymforge.
- Fastened some unreachable objects within the Elminster’s Library room in Sharess’ Caress.
- Made some ornamental bottles and flasks destructible.
- Made a Gortash poster reachable.
- Improved the Astral Aircraft area so it seems as anticipated on the minimap.
- Changed some barrels that you simply couldn’t work together with.
- Fastened the sting of the water sticking by way of the dam by Final Mild.
- Improved fading within the Thorm Mausoleum.
- Fastened some digicam points when zooming out within the Secret Chamber in Crèche Y’llek.
- One in all Grymforge’s secret chests can have extra loot.
- Extra useless our bodies within the Underdark can have loot.
- The trapped chest close to Wyrm’s Rock can have higher loot.
- Fastened the icon for the silver necklace in a backpack over a gasoline vent within the Underdark.
- Fastened some pillars not fading within the Counting Home vault.
- Fastened not with the ability to click on by way of water within the Guildhall.
- Fastened water in some Grymforge spots not being recognised as a water floor.
- You possibly can not stroll behind some granite ladders within the Morphic Pool.
- Fastened a navigation problem on the Reithwin Tollhouse.
- Fastened some fading points in Moonrise Towers and added some stumps and ground edges.
- Fastened some fading and digicam points in Ambrust’s House.
- Fastened digicam and fading points in Crèche Y’llek.
- Fastened with the ability to shoot by way of the pillars and partitions in a spot within the Viewers Corridor at Wyrm’s Rock Fortress.
- The floating disc within the Gauntlet of Shar can now be summoned once more from a ground it’s not presently on.
- Fastened with the ability to stand inside a rock wall within the Overgrown Tunnel.
- Fastened some digicam blockers and erratic actions round Crèche Y’llek and the Blighted Village.
- Fastened the within and out of doors wall of a constructing within the Decrease Metropolis not matching up.
- Added a rock ladder to the Whispering Depths to enhance navigation throughout fight with the ettercaps.
- Improved the location of a lootable mushroom floating close to a waypoint within the Underdark.
- Fastened an inaccessible chasm beneath the raft docking space in Grymforge when the raft continues to be within the Underdark.
- Made some minimap fixes within the Sorcerous Sundries basement.
- Positioned an merchandise within the Decrease Metropolis that reveals extra in regards to the relationship between Orin and Sarevok.
- Sarevok’s Loss of life Knights will now disintegrate if Sarevok does. Additionally they have a brand new situation to point their bond to Sarevok.
- Improved controller navigation in a spot in Grymforge.
- Made some shootable stalactites within the cellar area beneath the Blighted Village much less obtrusive.
- Fastened a ladder at Wyrm’s Rock Fortress not extending correctly to the ground under.
- Improved digicam navigation within the entrance to the hag’s lair.
- Fastened a pillar not being see-through within the Flymm Cargo basement.
- Made some circus posters extra accessible.
- Fastened a wall in Gorion’s Mausoleum blocking navigation after getting destroyed.
- Fastened a number of points within the Decrease Metropolis, resembling visible artefacts, gaps within the ground, and fading on the roof.
- Fastened some erratic fading and see-through behaviours at Wyrm’s Crossing.
- Made a pouch on a desk within the Shadow-Cursed Lands simpler to select up if an NPC is standing close by.
- Fastened minimap points when shifting between totally different rooms and areas.
- Fastened some ground heights and a niche within the stairs at Philgrave’s Mansion.
- Fastened navigation points within the Astral Aircraft earlier than coming into the Higher Metropolis sequence.
- Made certain the dialogue with the Oathbreaker Knight all the time occurs in the best atmosphere.
- Improved the accuracy of the map across the Basilisk Gate Barracks for areas you possibly can stroll beneath.
- Tweaked the sting of the map within the Gauntlet of Shar.
- Fastened some Astral Aircraft navigation points at Wyrm’s Lookout.
- Tweaked the staircase minimap within the Undercity Ruins.
- Fastened a number of rendering points on the minimap and inconsistencies between the extent and the minimap.
- Up to date the minimap in Grymforge.
- Tweaked the place of some clipping objects within the Emerald Grove.
- Fastened some minimap points within the Underdark.
- Fastened a big black form defacing the minimap in a basement in Baldur’s Gate.
- Fastened see by way of setting for the gates and for the grating surrounding the Metal Watch Foundry.
- On Deluxe version, moved the portrait of Beast in order that it’s simpler to succeed in.
- Improved pathfinding and selecting within the Elfsong tavern.
- Fastened a secret Harper chest that was triggering its entice greater than as soon as.
- Changed a non-working tadpole jar in Gortash’s workplace with one you possibly can really use to get Illithid Powers.
- Fastened a problem with the minimap offset not working appropriately on the gith chokepoint by the Risen Street.
- Fastened a problem with the minimap not rendering appropriately within the Undercity Ruins.
- Up to date the minimap within the Masons’ Guild basement.
- Up to date the minimap for the Undercity and Philgrave’s Mansion.
- A torch positioned in a bush at Final Mild has been moved for public security causes.
- Tweaked some fading on stones within the Goblin Camp.
- Fastened unreachable gadgets in Grymforge.
- Tweaked the minimap for the roof of the Reithwin Tollhouse.
- Fastened fading in Grymforge.
- Fastened fading in a cave space in Wyrm’s Crossing.
- Fastened fading within the Undercity Ruins.
- Made certain that each one destroyed gadgets might be clicked by way of and don’t intrude with choice.
- Improved the world shrouds in Avernus.
- The destructible pillar within the Shattered Sanctum will now show its correct identify on hover.
- Positioned higher loot in sure chests within the Goblin Camp.
- The Metal Watch Foundry backrooms are actually masked on the minimap when on the highest ground, in addition to the underside ground.
- Made some adjustments to Metal Watcher placement and behaviours to create a extra harmful feeling within the Decrease Metropolis dock space.
- Fastened with the ability to stroll by way of the Crucible within the Adamantine Forge.
- You’ll not be capable to loot the gold contained in the tax collector’s protected by utilizing the Lively Search operate on controller.
- Fastened a navigation problem within the gnoll cave stopping gnolls from climbing onto one of many elevated areas.
- Improved fading in and across the Forge of the 9 constructing.
- Fastened some fading issues on the Wyrm’s Lookout camp.
- Improved digicam navigation within the Decrease Metropolis graveyard.
- Improved digicam navigation in a spot within the Emerald Grove.
- Moved Elminster’s spawn location within the Elfsong camp.
- Fastened with the ability to waltz into one of many large safes within the Tollhouse.
- Fastened blocked imaginative and prescient on the minimap after opening the Sluice Valve within the Sewers.
- Fastened a problem inflicting you to get caught behind the Emerald Grove elevator.
- Fastened the Zhentarim Hideout turning into unreachable when destroying the key wardrobe after closing it once more.
- A See Invisibility potion and scroll can now be present in Jannath’s Property.
- Fastened duplicate furnishings on the Elfsong Tavern beneath sure situations, and glued Lakrissa not coming again to the Taproom after a Lengthy Relaxation.
- Fastened a desk you could possibly stroll by way of within the Thoughts Flayer Colony.
- Fastened gaps within the ground of Ramazith’s Tower that permit enemies goal you from above.
- Indicated an unwalkable space within the owlbear cave extra clearly.
- Made a potato pickable.
- Moved a portray at Jannath’s home.
- Moved an unreachable chest within the Goblin Camp.
- The skeleton in Shattered Sanctum sarcophagus can have extra loot.
- The chest hidden in Water Queen Cellar can have higher loot.
- Strengthened Gilded Chest in Mason’s Guild will now have some loot.
- The areas behind the Gnarled Doorways within the hag’s lair are not blacked out in the event you can move by way of them.
- Improved the looks and accuracy of the minimap in a number of extra areas throughout the sport.
ART
- Gave Avery Sonshal a distinct hat.
- Fastened clipping on Eramas within the Emerald Grove by adjusting her look and eradicating her hood.
- Regenerated portraits for characters in Baldur’s Gate.
- Fastened characters’ facial pores and skin color typically altering once you zoom out and in.
- Fastened the portrait of Aelis Siryasius within the Sewers.
- Fastened the portrait of the Lava Elemental in Sorcerous Sundries.
- Fastened the portrait of the Watcher Guardian.
- Fastened the portrait of the Netherbrain.
- Fastened a visual seam on Zethino’s neck.
- Improved the looks of the water floor within the Astral Aircraft within the romance scene with Gale.
- Fastened a gap in Mirie’s armpit.
- Elevated the decision of the Elaborate Slate you discover on Sarth Baretha.
- Elevated the decision of a cranium in Cazador’s palace.
- Added tooltip icons for the Signed Commerce Visa and for the Scroll of Evard’s Black Tentacles.
- Added icon variations for Divine Strike, Divine Smite, and Shadow Strike, and added icons for the Mage-Animated and Shar’s Embrace situations.
- Made it simpler to navigate round one of many big statues in Grymforge.
- Fastened some floating bushes across the Emerald Grove.
- Fastened a gap within the ceiling of the Inquisitor’s Chamber in Crèche Y’llek and glued some funky fading within the space.
- Made minor artwork fixes within the Gauntlet of Shar.
- Fastened some flickering wall textures within the Home of Therapeutic.
- Eliminated some unnatural moss on a tree simply contained in the Emerald Grove.
- Fastened some flowers clipping right into a crate when the tieflings put together to go away the Emerald Grove.
- Eliminated the blue glow contained in the pipes close to the Arcane Tower.
- Moved an Execution Discover that was within the wall in The Blushing Mermaid.
- Fastened a crate clipping by way of a bench in Grymforge.
- Fastened a series that wasn’t lengthy sufficient in Cazador’s palace.
- Fastened a gap within the wall within the Gauntlet of Shar.
- Fastened a floating chest and grass within the Crèche Y’llek camp.
- Fastened a gap within the wall within the Goblin Camp.
- Fastened a potted tree clipping by way of a window within the Excessive Corridor.
- Fastened a floating pile of gravel in Grymforge.
- Moved a Lure Disarm Toolkit out of the wall within the Underdark.
- Fastened a show case within the Sorcerous Vault that opened the wrong way up.
- Fastened a hovering door within the Silent Library.
- Fastened a floating weapons rack in Grymforge.
- Fastened the fading on a statue within the Self-Identical Trial.
- Fastened an inaccessible compartment in Philgrave’s Mansion that was lit.
- Added gravity to a candelabrum on Moonrise Towers that might preserve floating in the event you destroyed the cupboard beneath them.
- Fastened a fading desk within the Goblin Camp.
- Fastened some floating sacks, wheels, and planks on the Wyrm’s Lookout camp.
- Fastened some stretched atmosphere artwork in Grymforge.
- Fastened some floating grass by the Counting Home.
- Fastened a floating Potion of Therapeutic within the Goblin Camp.
- Fastened a gap between the rocks the place the kuo-toa are.
- Fastened a floating chair in Crèche Y’llek.
- Fastened a hive on a shadow-cursed tree that wasn’t fading correctly.
- Fastened some flickering wall textures within the Masons’ Guild.
- Fastened a misaligned balustrade within the Metal Watch Foundry Lab.
- Moved an unreachable Gold Ingot within the Metal Watch Foundry Lab.
- Fastened some floating and clipping crates and sacks within the Final Mild basement.
- Fastened the looks of some vents within the Metal Watch Foundry.
- Fastened a gap within the wall within the Philgrave’s Mansion basement.
- Fastened some gilded chests you could possibly stroll by way of.
- Fastened some flickering door textures in Cazador’s palace.
- Fastened a number of clipping and floating gadgets in Sharess’ Caress.
- Eliminated an unneeded floating pillar within the Shadow-Cursed Lands.
- Fastened some see-through stairs within the Grymforge space.
- Moved up a rock and its barrel a bit to repair a visual terrain artefact.
- Moved a floating barrel on the crash website.
- Fastened some problematic floaty cheeses at Grymforge.
- Moved a floating damaged bottle.
- Realigned the three items of the Energy Generator within the Arcane Tower.
- Added a rock beneath a floating rock in a room within the Grymforge.
- Eliminated some floating pebbles within the Chamber of Loss.
- Fastened a floating tree within the forest.
- Fastened a number of spots in Grymforge that made the world cull away when shifting the digicam inside some cliffs and partitions at sure angles.
- Upscaled low-resolution textures on the skiffs within the Underdark.
- Added smooth lighting to a hidden path within the Undercity Ruins so it’s not fully invisible anymore. Additionally moved a rock for higher environmental mixing.
- Tweaked the fog and lighting within the acid pit by the Home of Therapeutic Morgue.
- Closed a gap within the sandstone wall within the Secluded Chamber within the Emerald Grove.
- Eliminated a patch of floating grass in Crèche Y’llek when the primary ground fades away.
- Added some environmental element and lowered a floating bucket of fish and fishing rod on the Emerald Grove.
- Improved the ornament behind the mural on the entrance to the Shadowfell: added extra assist buildings, added roots to the vines, and made it look extra dilapidated.
- Made the plaques in entrance of the murals within the Emerald Grove extra noticeable.
- Added vegetation and bushes to some terrain in Rivington.
- Fastened some floating grass and a floating bush, and stuffed in a big hole within the rock alongside the trail right down to the water in Wyrm’s Crossing.
- Fastened some drips within the Whispering Depths beginning in mid-air.
- Fastened some gadgets that wouldn’t fall in the event you destroyed the floor they had been on, and glued some intersecting pillars within the Reithwin Tollhouse.
- The icons of the wardrobes within the Riverside Teahouse now match the wardrobes.
- Added some lacking floor icons on controller.
- Polished up the minimap within the Masons’ Guild basement.
- Improved the location of the Sharess’ Caress waypoint.
- Added some additional ornament to the cells in Cazador’s palace.
- Improved the visuals for the plates and cutlery within the Karlach date cinematic.
- Fastened some points with the facade trims of the Open Hand Temple.
- Fastened the fading on one of many buildings in Act I.
- Eliminated a pink lighting artefact within the water close to the nautiloid crash website.
- Made some tweaks to repair a chunk of rubble that enemies may shoot by way of within the Goblin Camp.
- Fastened some grass blocking some photographs when speaking to Elminster within the Rosymorn area.
- Fastened a map that was see-through from the again.
- Fastened a floating crate within the circus in Rivington.
- Added an icon for Sarevok’s Wretched Armour.
- Fastened flickering and visibility points on the ritual circle in Balthazar’s Necrotic Laboratory.
- Fastened floating items of paper within the alchemist’s lab at The Waning Moon.
- Fastened a niche in a pile of rubble in Waukeen’s Relaxation.
- Fastened a ladder clipping into the wall within the Goblin Camp.
- Fastened Yafeu the djinni not having a customized portrait.
- Up to date the Brewer’s portrait not becoming its body correctly.
- Fastened flickering textures on the road nook between Baldur’s Mouth and the Elfsong Tavern and tweaked some ornamental textures.
- Up to date the looks of the Flaming Fist gorget.
- Up to date the looks of chainmail on feminine githyanki and male halflings.
- Fastened headwear with outlined color presets resetting hair color.
- Karlach’s outfit now reacts higher to colored dyes.
- Added an icon for Reaper’s Rigidity.
- Added an icon for the Shar’s Embrace situation.
- Added an icon for the Mage-Animated situation.
- Up to date the visuals of His Majesty, who beforehand seemed like Steelclaw. His Majesty’s look now befits his identify and nature.
- Fastened a visual neck seam on Zethino within the circus.
- Now you can use dyes on the Undesirable Masterwork Scalemail.
- Fastened a lacking a part of the rose neck tattoo.
- Fastened a black texture on the sleeves of Scale Mail +2 on feminine people.
- Lae’zel’s armour now reacts higher to colored dyes.
- Added lacking fur on the pinnacle of the new child gnoll.
- Added a small platform on high of a furnace so the AI doesn’t get caught within the doorway. Additionally lowered the highest itself so the platform will not be too excessive and up to date the physics.
- Up to date the looks of Crawling Claws.
- Fastened the underside of Karlach’s trousers clipping by way of boots.
- Fastened holes within the trousers of sure races when sporting Bonespike Boots.
- Fastened clipping on background NPCs in Sharess’ Caress.
- Now you can dye Ketheric’s armour.
- Fastened the pink and purple eye colors in Character Creation being break up up from one another.
- Adjusted the waveservants’ tattoos.
- Improved the looks of fur on some NPC cats, canines, hyenas, deep rothé and wolves.
- Fastened the useless thoughts flayer on the crash website sporting unusual robes.
- Fastened feminine githyanki legs disappearing when sporting the starter barbarian outfit with out sneakers.
- Fastened Sharran trousers clipping into footwear.
- Fastened some see-through spots on Orin’s garments.
- Fastened a gap in Minsc’s proper glove.
- Karlach tattoos and scars will not disappear when she equips Bonespike Gloves together with a daily shirt that reveals her pores and skin.
- Fastened Raphael’s ft getting culled throughout his endgame monologue.
- Up to date the portraits for characters within the Decrease Metropolis that had their look up to date.
- Up to date the portraits for characters in Wyrm’s Crossing that had their look up to date.
- Added some new icons for actions, spells, situations, and gadgets.
- Added an icon for previous, mouldy pouches.
- Fastened Black 2 and Black 3 Draconic Bloodline scales in Character Creation not matching up appropriately with their visuals.
- Fastened a problem with some paper rolls within the Baldur’s Mouth Gazette.
- Fastened a floating helmet.
- Fastened a problem with a camp shirt.
- Up to date puddle physics.
- Within the Guildhall, added some rocks to fill in a void within the minimap.
- Made some atmosphere fixes within the Thoughts Flayer Colony to enhance the minimap.
- Helldusk Helmets not lose their horns once you zoom out.
- Added a brand new icon for the Summon Us merchandise and for Oskar’s easel.
- Fastened vampire spawn’s chests trying like they’re coated in blood.
- Fastened the succubus not being affected by the nudity filter.
- Fastened the Warped Headband of Mind having no visuals on sure races.
- Fastened the disappearing sleeves of the endgame half plate armour on sure races.
- Fastened the lacking mannequin of the Blackguard’s Gauntlets when outfitted by sure races.
- Up to date the beard of the guard by the Grymforge elevator to keep away from clipping.
- Up to date Ward Magmar’s portrait.
- Pretend Jaheira will not have clown face-paint.
- Up to date Anders’ portrait.
- Fastened occasional black textures showing on piercings.
- Added ornament to an space that seemed traversable however wasn’t.
- Hid a duplicated door within the Elfsong camp.
- Made a number of artwork tweaks within the
- Added a brand new airplane for the Hhune Mausoleum and arrange the teleport connection. Eliminated the teleport motion from the steps. Moved the torch from beside the steps to beside the doorframe.
- Fastened clipping on Raphael’s doublet and Buff Tanner’s shirt.
- Wobb’s look will now match his voice.
LIGHTING
- Polished the lighting within the dialogue with Kagha and Arabella within the Emerald Grove.
- Brightened up the swamp somewhat as soon as the phantasm has been lifted within the cinematic.
- Added customized lighting for Abdirak within the Goblin Camp.
- Fastened the lighting within the transitions between Grymforge and the Underdark on the boat.
- Fastened the lighting altering between photographs once you step on the boat to Grymforge.
- Fastened the lighting within the depths of the Thorm Mausoleum and made some minor decor adjustments.
- Polished the lighting within the scene with Malus Thorm.
- Up to date the lighting within the cutscene after Nightsong dies.
- Fastened some notably darkish lighting when interacting with the Neurocitor.
- Improved the lighting within the dialogue with Santoria on the submersible.
- Tweaked the place of the sunshine on the submersible.
- Fastened lighting points within the dialogue with the Netherbrain after having solid Karsus’ Compulsion on it.
- Fastened Jaheira not being lit correctly in a shot when recruiting Minsc.
- Added customized lighting for companion interjections on the high of the Netherbrain.
- Fastened overly darkish lighting in dialogues within the Home of Hope.
- Fastened some shadow points with the Netherbrain.
- Added some atmospheric fog in Karlach’s endgame scene in Avernus.
- Up to date the lighting for Karlach’s interjection when Mizora visits camp.
- Improved the lighting in and across the preliminary dialogue with Scratch.
- Added lighting to new Darkish Urge strains within the dialogue with Crusher.
AUDIO
- Remastered audio recordsdata.
- Fastened VO stopping when a split-screen participant stops listening in on a dialogue.
- Fastened sounds not syncing when skipping strains in cinematics or loading into cinematics.
- Fastened the VO slicing out when switching between characters in separate dialogues.
- Tweaked some sounds and out-of-sync grunts within the dialogue with Myrnath on the nautiloid.
- Made character vocalisations come from the pinnacle slightly than the physique within the first scene with Lae’zel on the nautiloid and within the scene with Shadowheart on the seashore.
- Up to date the combo within the dialogue with Lae’zel after your duel.
- Up to date the combo in a romance dialogue with Gale.
- Up to date the combo when climbing the ladder out of the Underdark.
- Did a mixing move within the scene on the vessel between the Underdark and Grymforge.
- Made the vocalisations of the blue jay close to Rosymorn Monastery come from its head slightly than its physique.
- Fastened a VO problem for Fist Glenvora and Fist Olloa.
- Fastened shifting platform sounds not enjoying in any respect if the digicam was too far-off when the sound began.
- Up to date character vocalisations within the dialogue with Petras and Dalyria in Fraygo’s Flophouse.
- Up to date character vocalisations within the scene after the Darkish Urge resists Bhaal.
- Up to date character vocalisations once you get up at night time after the occasions of Act II.
- Polished character vocalisations within the romance scene with Astarion after the Black Mass.
- Made Cazador’s vocalisations come from his head slightly than his physique after fight with him.
- Made character vocalisations come from the pinnacle slightly than the physique within the scene with the Netherbrain on the Morphic Pool.
- Up to date character vocalisations on the nautiloid when enjoying as Karlach.
- Up to date the audio within the dialogue once you catch Silfy pickpocketing you.
- Made numerous sound fixes for stock gadgets.
- Resynced the audio for getting ready tadpole buffs.
- Fastened sound within the scene with the Netherbrain on the Morphic Pool.
- Fastened the Metal Watcher self-destruct audio loop not looping.
- Fastened some incorrect stock sounds.
- Fastened bats utilizing the incorrect vocals.
- Tweaked the audio for drawing and stowing animations for dragonborn.
- Fastened some audio for Shadow-Cursed Needle Blights and Metal Watchers.
- Did a sound move on Gale’s ‘final night time alive’ dialogue.
- Designed and carried out sounds for the Lively Search UI.
- Did a sound move when interacting with one of many statues beneath the Reithwin principal sq..
- Lowered the quantity of the walla in Wyrm’s Crossing.
- Resynced some character vocalisations with their related animations.
- Added lacking cantrip sounds in Astarion’s recruitment dialogue.
SFX
- Elevated the quantity of Klank’s noises at Sorcerous Sundries.
- Polished the SFX in Orin scenes.
- Made a minor SFX tweak to the scene with the squirrel within the Emerald Grove.
- Polished the SFX within the dialogue with Astarion and Araj Oblodra at Moonrise Towers.
- Polished the SFX within the lake scene within the Underdark.
- Polished the SFX in Astarion’s dialog with Araj Oblodra at Moonrise Towers.
- Fastened SFX spamming when destroying gadgets that destroy different gadgets.
- Added some bass rumbles and metallic affect noises in anticipation of the Metal Watcher Titan.
- Added SFX to the endgame dialogue with the owlbear cub.
- Up to date the combo within the cutscene in entrance of the Emerald Grove.
- Added SFX for the Temple of Bhaal door opening on the finish of the dialogue with the Butler.
- Polished the SFX within the dialogue with Ketheric on the principle ground of Moonrise Towers.
- Polished the SFX within the scene with Astarion, Petras, and Dalyria in Fraygo’s Flophouse.
- Added lacking SFX for Shadowheart’s artefact.
- Added atmosphere SFX through the warning you get in the event you attempt to go to the Morphic Pool earlier than you have got all of the Netherstones.
- Added SFX for once you push Lae’zel to the bottom after your duel.
- Added some SFX to the dialogue with Thrumbo in Philgrave’s Mansion after you’ve defeated Carrion.
- Added SFX for when Gale climbs atop the Netherbrain and follows by way of together with his determination.
- Added atmosphere SFX through the warning you get in the event you attempt to return to Act I if the military of the Absolute is marching on Baldur’s Gate.
- Added lacking cup SFX in a romance dialogue with Shadowheart after the Act I camp celebration.
- Applied SFX and tweaked present SFX volumes within the scene the place Nightsong arrives on the high of Moonrise Towers.
- Added lacking SFX within the dialogue with Orpheus after you free him.
- Fastened the SFX sync when interacting with Myrnath on the nautiloid.
- Polished the SFX in dialogue with Gale.
- Added SFX to the dialogues with the Sinister Hooded Man, Cirian, and Fist Griff at Bloomridge Park.
- Added SFX to the scene earlier than the ultimate battle with the Netherbrain.
- Polished the SFX when speaking to Silver within the Emerald Grove.
- Added SFX for when Gale conjures the dagger and grabs it earlier than his dramatic finish.
- Polished the SFX within the dialogue after you kill Orin.
- Polished the SFX when speaking to the Scrying Eye in Grymforge.
- Added lacking SFX when interacting with Animated Armour in Sorcerous Sundries.
- Synced up the SFX with the VFX of the spattering tadpole in Jaheira’s hand on the entrance to Final Mild.
- Polished the SFX for the VFX of the portal Halsin opens to the Shadowfell.
- The Adamantine Golem is not lacking SFX.
- Fastened lacking SFX for doorways.
- Fastened lacking SFX for sword grinding animations.
- Fastened lacking SFX when Dribbles makes use of his Teleport spell.
- Fastened incorrect SFX associated to loot and the stock.
- Modified the timing of some SFX within the dialogue once you first enter Final Mild.
- Polished the SFX for the boat scene between the Underdark and Grymforge.
- Added SFX for once you unlock a brand new Alchemy recipe.
- Added SFX for the Metal Watch Foundry elevator.
- Added SFX for shifting platforms within the Sewers.
- Fastened sounds for wheel levers and doorways within the Decrease Metropolis.
- Added SFX for Sahuagins’ Blood Frenzy motion.
- Fastened some sounds when looting containers.
- Added SFX for a lever in Sorcerous Sundries.
- Remixed and looped the raging vortex SFX.
- Polished the SFX in Gale’s principal dialogue.
- Fastened lacking SFX for a winch mechanism beneath Wyrm’s Crossing.
- Fastened lacking SFX on the portal within the Knights of the Defend Hideout.
- Tweaked the foley within the dialogue with Tara.
- Added SFX for when making use of Oil of Diminution.
- Added SFX for a secret rock mechanism.
- Added lacking SFX within the scene with the Netherbrain on the Morphic Pool.
- Polished the SFX within the dialogue with the Oathbreaker Knight.
- Reworked some Metal Watcher SFX.
- Up to date the foley within the battle scene with Lae’zel and Shadowheart at camp.
- Polished a few of the SFX within the romance dialogue with Minthara.
- Added some Boo squeaks in a dialogue with 9-Fingers and Minsc.
- Added Orin’s giggle SFX when the Slayer dies.
- Up to date the sound of the portal that seems once you acquire the ultimate Netherstone.
- Added some Boo squeaks when asking Minsc some private questions.
- Added lacking Boo squeaks within the dialogue with 9-Fingers and Minsc after the Zhent have turned on the Guild.
- Added whisper SFX to profitable rolls when interacting with The Necromancy of Thay.
- Added SFX for Summon Us.
- Polished the SFX within the dialogue after the Darkish Urge accepts Bhaal.
VFX
- Up to date the VFX for Cazador’s Sinister Lord buff, and glued the situation impact VFX you obtain from being cursed by the prisoner at his palace.
- Modified the orientation of the VFX on the crystal lance on high of Rosymorn Monastery.
- Improved Vlaakith’s fade-out and VFX at camp.
- Fastened the location of the hearth VFX round Raphael when he reveals his true type.
- Fastened lacking VFX when coming into Minsc’s thoughts.
- Added lacking Orin transformation VFX.
- Added VFX when coming into Avery Sonshal’s thoughts.
- Added Communicate with Lifeless VFX on Nina Dortmell.
- Polished the VFX in Astarion’s nightmare about Cazador in Act I.
- Characters with the Moist situation will not turn out to be invisible when standing behind burning VFX.
- Bardic Inspiration VFX not adjustments tempo when the character strikes.
- Improved the VFX for Withers’ Wardrobe.
- Fastened the VFX for the put together animations of a number of monk spells.
- Added some VFX to Withers resurrecting gamers in camp.
- Added VFX to panthers whereas they’re getting ready to make use of Prowl.
- The person throwing invisible water onto the hearth in Waukeen’s Relaxation is now seen doing simply that, however with precise water.
CINEMATICS
- Made basic enhancements to cameras, mocap, staging, and facial expressions in lots of dialogues throughout the sport.
- Fastened pops, jitters, and clipping in lots of dialogues throughout the sport.
- Added customized touches and polishes to many dialogues throughout the sport.
- Cleaned up the mocap in lots of dialogues throughout the sport.
- Added variations in digicam photographs for taller participant characters in a number of dialogues throughout the sport.
- Fastened damaged cameras when companion Lae’zel speaks to Inquisitor W’wargaz with out the remainder of the occasion.
- Improved contact with the lute within the dialogue with Alfira within the Emerald Grove.
- Fastened Mattis’ hand pop within the Emerald Grove.
- Fastened facial expressions within the dialogue with Roger Highberry.
- Fastened a clumsy silence once you first see Ketheric Thorm at Moonrise Towers when enjoying the Darkish Urge.
- Fastened a dialogue with Fezzerk getting minimize quick.
- Fastened Isobel zooming into body in the event you meet her at Final Mild after you’ve already freed Nightsong.
- Fastened the thoughts flayer in entrance of Dror Ragzlin not showing in a few of the cinematic photographs.
- Fastened the overexposed campfire in a camp scene after the occasions of Act II.
- Fastened Rugan’s paddle fingers when speaking to him within the cave.
- Fastened a blocked digicam when speaking to the raven within the Ruined Battlefield.
- Fastened a line being minimize quick when recruiting Wyll.
- Added a customized animation for the Emperor’s tentacle and spring to stop the physics spasming.
- Polished animations within the dialogue with Nere in Grymforge after he despatched you away.
- Cleaned up some clipping fingers for feminine gnomes in the event you spend the night time with Minthara after the camp celebration.
- Cleaned up the mocap, improved digicam photographs, and adjusted some facial expressions in dialogue with Astarion in Cazador’s palace.
- Fastened some lengthy pauses in the beginning of the dialogue with Ravengard at Wyrm’s Rock Fortress.
- Polished hand animations and call with the ground for the goblins on the Worg Pens.
- Added some perspective poses for thoughts flayer characters and tweaked transitions to account to your tentacles.
- Improved the looks of the scene with the wall tentacle at Moonrise Towers for dwarves.
- Fastened the ‘Proceed’ dialogue choice exhibiting up after Boo’s squeaks.
- Informed Valeria to carry her chalice in her trunk somewhat extra securely.
- Fastened the Dream Customer’s twitchy head.
- Fastened an animation for male gnomes in a romance scene with Lae’zel.
- Fastened seen neck seams on Malus Thorm’s affected person and Cazador.
- Added facial expressions to Thrumbo.
- Tweaked the place characters are trying and up to date facial expressions within the dialogue with Laridda in Act III.
- Fastened some overexposure within the photographs of Nightsong flying away.
- Fastened Abdirak’s floating hand on his thigh when he stands up.
- Fastened gnome characters’ fingers clipping and floating on the mattress earlier than mendacity down for Volo’s operation.
- Hid Viconia’s reveal somewhat higher and glued characters trying within the incorrect instructions.
- Fastened some photographs within the Shadow-Cursed Lands with Mizora being blocked by some grass.
- Readjusted timings and animations to keep away from a head pop when speaking to the Emperor in regards to the ultimate Netherstone.
- Fastened a lighting pop when approaching the Myconid Colony within the Underdark.
- Hid Lae’zel’s weapon when she laments the dying of Orpheus because it was blocking the digicam, and hid the dragon so it doesn’t seem earlier than it’s meant to.
- Polished the animation when the Slayer kills the Butler.
- Fastened a clumsy pause after certainly one of Wyll’s interjections once you method Moonrise Towers.
- Fastened the dialogue with Astarion at Cazador’s palace getting minimize off early and glued a digicam shot.
- Fastened some facial expressions within the dialogue with Roger Highberry through the wine pageant.
- Fastened some facial expressions when speaking to Wyll after he meets Karlach.
- Moved Quil at camp so she doesn’t clip into Karlach’s tent.
- Fastened sturdy characters blocking some cameras within the cinematic the place the shadow curse takes over Final Mild whilst you’re nonetheless there.
- Fastened Lae’zel trying awkward throughout Karlach’s interjection within the dialogue after Gale’s dramatic finish.
- Fastened dragonborn characters’ fingers clipping by way of their face when licking a hunk of spider meat.
- Fastened cameras clipping right into a field when speaking to Massive Huido.
- Fastened a minor movement problem when speaking to Shadowheart.
- Fastened the place characters are trying in dialogue with Florrick at Final Mild.
- Fastened the elder mind popping within the dialogue the place you be taught of the Emperor’s previous.
- Adjusted a hand pose to repair clipping on sturdy feminine human characters when confronting the Netherbrain.
- Made certain Nightsong’s wings disappear when they should, to stop clipping in Sorcerous Sundries.
- Fastened Shadowheart’s father clipping by way of the atmosphere.
- Fastened some clipping in a scene with Shadowheart’s mom.
- Up to date some cameras, fading, and feelings in dialogue with Cerys.
- Fastened a problem inflicting you to get caught within the dialogue with Blurg within the Underdark in the event you swap to a different character after it ends.
- Fastened the Emperor freezing on the finish of certainly one of his strains within the Astral Aircraft.
- Fastened Zevlor zooming into body once you first converse to him.
- Fastened Isobel dipping her head violently when she turns round to greet you on her balcony at Final Mild.
- Fastened a pop on the finish of Karlach’s endgame scene in Avernus.
- Fastened the flickering on the portal in Karlach’s endgame scene.
- Fastened a minor movement problem in a romance dialogue with Gale.
- Fastened a pop when approaching Karlach for the primary time with Wyll in your occasion.
- Fastened some defective cameras after kissing Gale.
- Fastened piercings exhibiting up as regular, bodily objects in the event you’re astrally projecting with Gale.
- Fastened character vocalisation points in a number of dialogues.
- Fastened some digicam photographs when speaking to Jaheira about Orin.
- Fastened Alfira’s goblet spinning round in her hand at camp.
- Made minor changes to fading and facial expressions when speaking to Astarion about Yurgir.
- Fastened some digicam photographs within the dialogue at camp with the owlbear and Scratch.
- Fastened Gale getting blocked by your weapon once you take Ketheric’s Netherstone.
- Fastened giant characters blocking a digicam within the dialogue with Oskar within the Zhentarim Hideout.
- Fastened popping and timing in dialogue with Lae’zel in regards to the story of Orpheus.
- Fastened the digicam getting blocked by a hand in one of many endgame romance dialogues with Astarion.
- Tweaked a digicam shot to repair a hovering arm in a camp dialogue together with your Dream Customer.
- Fastened a clumsy facial features when speaking to Petras and Dalyria in Fraygo’s Flophouse.
- Up to date the audio combine within the scene with the three Chosen within the Colony.
- Fastened hand poses in Minsc’s recruitment dialogue.
- Hid the boat through the astral romance scene with Gale.
- Strengthened the disappearance of Mystra’s projection in the event you skip the start of the dialogue the place Gale teaches you a spell.
- Up to date some animations for Gale and male people in a romance scene with Gale.
- Fastened Commander Lightfeather’s wings clipping into his physique.
- Adjusted cameras for the platonic decisions in a romance scene with Gale at camp.
- Fastened a pop within the dialogue with Astarion after he’s handled a bear.
- Improved digicam framing for shorter races in Karlach’s scene after defeating Gortash.
- Improved a digicam shot when Raphael makes his look on the Home of Hope.
- Fastened a floaty head bug in a few dialogues to do with the Thoughts-Archive Interface within the Colony.
- Fastened some pops when speaking to Minsc within the endgame.
- Improved the looks of dragonborn characters gulping down the Astral-Touched Tadpole.
- Fastened the incorrect strains typically enjoying when speaking to Astarion.
- Fastened the place characters are trying when speaking to Halsin within the endgame.
- Fastened clipping tentacles.
- Fastened some pops when speaking to Astarion about Cazador.
- If you stomp on the thoughts flayer’s head close to the crash website, the SFX will probably be a bit extra satisfyingly squelchy-crunchy.
- Fastened some facial expressions and digicam photographs when speaking to Oliver Tefoco.
- Up to date the animations for the owlbear sniffing.
- Fastened facial expressions, heads, and the place characters are trying in dialogue with Oloric Witmirth.
- Fastened giant weapons blocking some cameras when Shadowheart confronts Viconia.
- Fastened some twisty-turny elbows when speaking to Astarion.
- Added facial expressions for companions after the Darkish Urge accepts Bhaal.
- Cleaned up the animations through the night time you spend with Shadowheart after the camp celebration.
- Up to date animations for small races, diminished head actions, and improved poses within the dialogue with the harpies behind the Emerald Grove.
- Up to date the animations for dragonborn and powerful feminine human physique varieties when interacting with the hunk of spider meat.
- Fastened numerous clipping points on male gnomes and dragonborn after the Black Mass.
- Up to date the animation the Butler makes use of when he seems.
- Fastened the place characters are going through and up to date their poses when interacting with the dumbwaiter on the Elfsong Tavern camp.
- Fastened the Dream Customer’s dagger wobbling of their hand.
- Tweaked the dialogue with Dammon within the Decrease Metropolis to repair issues triggered when skipping by way of it.
- Fastened an empty digicam shot and Orin’s hair clipping within the scene with the three Chosen within the Colony.
- Modified a digicam shot to repair dragonborn snouts clipping on Lae’zel’s lips.
- Fastened Zevlor teleporting from the dialogue with him simply contained in the Emerald Grove.
- Fastened a clipping problem when speaking to Jaheira at Moonrise Towers.
- Fastened dragonborn blocking different characters when speaking to (or at) Artwork Cullagh.
- Adjusted digicam panning velocity and added an idle animation to the hag within the swamp.
- Fastened a number of pops when speaking to Lae’zel about Astarion’s very well-hidden secret.
- Tweaked your pretty thoughts flayer tentacles so that they intersect much less.
- Fastened male human characters’ hand clipping when recruiting Astarion.
- Fastened characters’ positions on their bedrolls through the sleep cutscene on the Wyrm’s Lookout camp.
- Fastened pops on Orpheus when he turns to go away after the ultimate battle.
- Rotated your place in a shot in the event you’re a thoughts flayer for visible continuity after the ultimate battle.
- Fastened a tentacle clipping with armour after the ultimate battle.
- Fastened a pop on Lae’zel when confronting Orpheus.
- Adjusted Orpheus’ head place to keep away from a tentacle clipping into the sword when Lae’zel stabs him.
- Fastened companions trying on the floor once you stroll by them after the ultimate battle.
- Modified the digicam choice to enhance sure photographs after the ultimate battle.
- Added an establishing shot between two dialogues to repair a digicam pop and glued the weapon on Astarion’s again disappearing in an endgame dialogue.
- Made a number of enhancements to the dialogue with Alfira within the Emerald Grove.
- Fastened clipping on male gnomes and halflings when romancing Minthara after the camp celebration.
- Fastened Redhammer trying like he’s floating about outdoors the submersible when arriving on the Iron Throne.
- Fastened clipping characters and weapons obscuring a digicam shot in a dialogue with the Emperor about Orpheus.
- Fastened a rat clipping by way of the ground within the Gauntlet of Shar.
- Up to date cameras to account for various participant heights when interacting with the wall tentacle at Moonrise Towers.
- Fastened Gale’s unusual pose and bizarre facial features when speaking about himself.
- Fastened a number of points in Orin’s transformations, resembling characters floating into the bottom, and improved facial expressions and animations.
- Adjusted the transition when Minthara walks in direction of the altar to sit down on it after cuddling the night time after the celebration.
- Fastened some sturdy physique varieties blocking the digicam within the scene the place the shadow curse takes Final Mild whilst you’re there.
- Fastened Wyll’s rapier casually piercing by way of the chest of shorter races whereas speaking within the Emerald Grove.
- Fastened and improved a number of digicam photographs in Raphael’s look within the Home of Hope.
- Fastened some clipping and lighting points in Karlach’s scene after Gortash is defeated.
- Fastened a number of mixing and positioning points and adjusted cameras and facial expressions within the dialogue with Araj Oblodra and Astarion.
- Fastened some blocked cameras when interacting with the wall tentacle at Moonrise Towers.
- Improved characters’ contact with the bottom and tweaked the place they’re trying once you first hear the voice of the Absolute.
- Fastened a cup pop, avatar pop, and digicam focus problem within the romance scene with Shadowheart after the camp celebration.
- Fastened Wyll and Lae’zel’s interjections in the event you use Communicate with Lifeless on Yul.
- Fastened Karlach floating up within the air at camp when confronted by Wyll in the event you recruited her first.
- Fastened certainly one of Mizora’s arbiters lacking when skipping by way of the primary a part of a dialogue with Mizora at camp.
- Fastened a digicam problem inflicting the bottom to seem like a black void when speaking to Korrilla.
- Fastened points like clipping on tall grass when interacting with the Exsanguinated Boar within the forest.
- Fastened a movement problem within the dialogue with Nightsong if she made it by way of Act II however Isobel didn’t.
- Improved Astarion’s grasp on his dagger after fight with Cazador and untwisted his twisty arm.
- Fastened some lacking VO when interacting with the Thoughts-Archive Interface within the Colony.
- Fastened clipping fingers in an Act III romance scene with Wyll.
- Fastened a visible movement problem with the nurses within the Home of Therapeutic.
- Fastened the githyanki popping from the bottom once you’re woken up at night time after Act II.
- Fastened companions clipping beneath the skiff on the Morphic Pool.
- Fastened a pop on the belltower within the cutscene of town on the finish of the sport.
- Polished the animations for the three Chosen.
- Tweaked the respiration SFX within the dialogue after spending the night time with Mizora.
- Adjusted ache vocalisations when coming into Nere’s thoughts behind the cave-in.
- Fastened a problem inflicting a personality to fly off when speaking to Araj Oblodra.
- Up to date the combo within the dialogue with Thrumbo after Carrion is defeated.
- Polished the incubus scene on the Home of Hope, together with bettering wing animations.
- Up to date cameras when utilizing Communicate with Animals on Postmaster Badger.
- Fastened the place characters are trying and a few attitudes within the dialogue with Lora and Liara Portyr.
- Tweaked the audio within the owlbear dialogue.
- Fastened some animations and a neck pop when speaking to Doora Thumbfoot.
- Tweaked the place sturdy feminine human characters are going through when Liam spits down at you.
- Fastened Chef Marjoram zooming out and in of body.
- Fastened Ulma strolling by way of the Gur funeral pyre.
- Fastened Lump the Enlightened popping and abruptly showing smaller.
- Up to date the animations within the dialogue the place Gale takes out The Annals of Karsus. If he already has the tome in his stock, you’ll not seem like you’re passing it to him.
- Fastened Gale getting caught in a steady animation loop of him taking Mattis’ ring within the Emerald Grove.
- Improved the looks of the ring in Mattis’ hand on the Emerald Grove.
- Fastened Minsc trying in humorous instructions once you discuss to him. Additionally mounted a bounce minimize.
- Fastened pops within the dialogue with Karlach if she will get despatched to Wyrm’s Rock Jail.
- Adjusted facial expressions when snapping the Bitter Divorce wand.
- Decreased the knee bend within the incubus scene on the Home of Hope to keep away from clipping.
- Fastened points with the cameras throughout occasion members’ interjections.
- Set the cameras to take a look at Avatar Shadowheart when trying within the Selûnite chest within the owlbear cave.
- Fastened a bug the place the digicam wasn’t appropriately exhibiting the Zhent badge.
- Added a useless tiefling who was lacking from the scene with the ogres on the Blighted Village.
- Edited a clumsy lantern place on Harper Skywin and adjusted the Moonlantern VFX to make the scene extra readable within the cinematic with the Moonlantern after the drider ambush.
- Fastened Mirkon popping once you fail the Sleight of Hand test close to the harpies.
- Fastened some paddle fingers when speaking to Gale.
- Re-assigned lacking VFX to the participant character.
- Fastened a problematic animation that offset VFX offscreen in a dialogue with Minthara at Moonrise Towers.
- Fastened random companions typically showing in cinematics.
- Fastened a digicam shot when Orin receives Bhaal’s Boon in fight so it not simply exhibits her ft.
- Fastened the water exhibiting up the place it shouldn’t throughout Gale’s romance dialogue.
- Fastened lighting abruptly disappearing within the dialogue in regards to the gith map close to the Risen Street.
- Fastened a twisting arm.
- Added lacking bruises to Rolan.
- Barely prolonged the cinematic sequence the place Vlaakith Needs your occasion to finish once you query her.
- Fastened head pops on Karlach and background companions.
- Fastened head pops when speaking to Jaheira within the endgame.
- Fastened the digicam pointing at an empty a part of the submersible in a dialogue. Additionally ensured hostages are on board as an alternative of standing on the ocean ground.
- Polished Barcus’ launch from the windmill somewhat.
- Eliminated fade-to-black after Gale’s explosion.
- Fastened a line getting minimize off when speaking to Karlach about Astarion.
- No one requested for this, however we made the ceremorphosis scene on the nautiloid extra horrifying. You’re welcome.
- Fastened timing points and defective animation fades.
- Fastened Isobel flying out of body in a dialogue at Final Mild.
- Added an animation for human male characters turning their heads to take a look at Astarion earlier than stopping the ritual.