BioShock creator Ken Levine has expressed skepticism concerning generative AI, admitting its usefulness for technical duties however doubting its potential to “inform [him] a extremely compelling story”.
In a brand new interview with GamesIndustry.biz, Levine is requested for his opinions on generative AI and its “functionality to react to gamers”. Levine says he does not need to “underestimate” the know-how, however that its greatest limitation proper now could be “persistence”.
He provides the instance of ChatGPT’s video generator Sora, which he says is able to producing a “lovely” avenue scene that includes a lady strolling down the road. Nonetheless, if that lady have been to “flip round and stroll backwards”, Sora would not “bear in mind the place she has been”.
It is this lack of persistence that Levine says means AI cannot inform him a “actually compelling story that has a three-act construction”; actually, AI cannot “even inform [him] a number of scenes”, he says, happening to say that he is “not overly impressed” by the know-how because it presently stands.
Regardless of that, Levine acknowledges that generative AI has its makes use of. He says that it is helpful for “coaching your bug database to question what number of bugs you could have in sure conditions”, as an example, or “clearing [the Judas dev team’s] analytics database”.
Nonetheless, he hasn’t used it for idea artwork, largely “as a result of there’s some authorized points” round how generative AI sources its photographs. In case you are not conscious, generative AI can usually use artwork with out crediting the unique artists when producing content material.
The complete GI.biz interview is nicely price studying, particularly if you happen to’re considering maintaining with Levine’s work on Judas. He discusses all the things from the sport’s strategy to participant selection right through to his work on BioShock.
Levine is not the one particular person within the business to specific skepticism in terms of gen AI. Again in July, Nintendo declared that it had no plans to make use of the tech in its video games, acknowledging related IP rights points to Levine.
Nonetheless, that hasn’t stopped corporations like Netflix, Ubisoft, and Sq. Enix from going all in on generative AI. It appears like it is a debate that is not going away anytime quickly.