Name of Obligation: Black Ops 6 is making some huge modifications to its weapon roster forward of launch day, based mostly on suggestions from Beta gamers.
Should you took half within the Black Ops 6 Open Beta, likelihood is you discovered the sport pleasing however with some room for enchancment.
That seems to be the overall consensus from Name of Obligation followers, a minimum of, and Activision is making a present of taking suggestions on board. Already, the studio has confirmed that it’s fixing spawns, making huge modifications to the Winner’s Circle, and even tweaking Omnimovement.
And now, Black Ops 6’s weapons are additionally seeing some main modifications earlier than launch.
All Adjustments to Black Ops 6 Weapons
Name of Obligation: Black Ops 6 has a brand new Highway to Launch weblog put up, through which Activision reveals all of the modifications that it’s making to the sport’s weapon roster forward of launch day.
Right here’s every thing that has been introduced to date:
Headshot Injury
In Black Ops 6, Treyarch deliberately made its weapons’ headshot harm low to take care of a extra constant time-to-kill (TTK).
Nevertheless, based mostly on Beta suggestions, the developer is reconsidering its stance on headshots, as many gamers imagine that hitting their enemies in such a key space is just not impactful sufficient in Black Ops 6.
“We agree with these factors and are engaged on changes to many weapons to reward gamers who land a number of headshots throughout an engagement,” Treyarch writes. “That mentioned, we don’t need hit location multipliers to considerably have an effect on the consistency of time to kill in Black Ops 6”
The corporate guarantees to proceed monitoring headshot effectiveness throughout ‘launch and past’ so we don’t anticipate too a lot to vary by launch day.
Bullet Penetration
Should you, like many different followers, discovered bullet penetration to be a little bit inconsistent in Black Ops 6, you’ll be glad to know that Treyarch hears you.
Within the Beta, gamers reported that they could possibly be broken by means of partitions too regularly and that they’d take an excessive amount of harm when hit with Wall Bangs.
Elsewhere it appeared like bullets ought to have the ability to penetrate a floor, such because the radar dish on Scud, just for that space to finish up utterly bullet-proof.
Fortunately, Treyarch assures followers that it’s enhancing bullet penetration for launch, and gamers will discover fewer points with the system.
Weapon Steadiness Patch
Whereas Treyach already made some huge modifications to weapon steadiness in Beta Weekend 2, its work is much from over.
The developer shared with us a small collection of modifications coming to weapons on launch day right here:
- Improved Sniper ADS Fluidity
- Improved Weapon Swap Fluidity Whereas Sprinting
- Decreased Weapon Movement Whereas Crouching
- Small Shotgun Buff to Compete with SMG Dominance
- Focused Changes Throughout All Weapons to Compete With SMGs
Nevertheless, for the complete checklist of patch notes, we’ll want to attend a little bit longer. We anticipate that Treyarch will reveal all modifications coming to Black Ops 6 by mid-October, forward of the title’s full launch subsequent month.
Keep tuned, as we’ll hold you up to date with all of the patch notes and extra data concerning Name of Obligation: Black Ops 6 proper right here!
Treyarch remains to be asking for fan suggestions on the Black Ops 6 Beta right here. If you wish to see any particular modifications by launch day, make sure to let the crew know!