If we return two years to October 2022, when it was formally introduced that Bloober Staff was the studio that Konami had handed the problem of remaking Silent Hill 2, we’d discover a very skeptical response from gamers. And that’s being beneficiant.
Not being beneficiant, nobody believed Bloober Staff was the best alternative. And that didn’t change by its growth. They have been doubted at each flip, proper up till it launched to rave critiques from critics and audiences alike.
However in equity to gamers and critics, Bloober Staff hadn’t given individuals a lot purpose to be assured that they might pull it off. Past Bloober Staff’s Layers Of Worry collection, which had beforehand been its finest declare to horror game-dev fame, Bloober Staff’s different horror makes an attempt had all faltered in a single massive manner or one other.
Video games like The Medium and The Blair Witch Challenge every had sure parts individuals would possibly’ve preferred, however neither actually impressed. And Layers Of Worry wasn’t with out fault.
After Silent Hill 2 Remake although, in a current interview with GameSpot, Bloober Staff’s Wojciech Piejko, director on its subsequent sport, Cronos: The New Daybreak known as it the proof that Bloober Staff has what it takes to be a first-rate horror crew.
Piejko additionally talked about how tough it was for the Silent Hill crew, and counseled their toughness in having the ability to take the doubt and discontent from the web on the chin, and rise above it by delivering a superb sport in Silent Hill 2 Remake.
“No person believed we might ship, and we delivered. That was an enormous honor, that we, as Bloober, might work with Silent Hill and Konami. As horror creators, we love Silent Hill, like, I feel, most horror followers [do.] It was robust for these couple of years earlier than [Silent Hill 2’s] launch.
…They [the Silent Hill team] made it. We made it. Bloober made it. And now, it’s excellent spirits inside [the studio.] We need to present what we will do on our personal, how we will evolve our concepts.
They recreated a legendary sport. They made the not possible doable, and it was a bumpy street due to all of the hate on the web. The strain was massive on them, and so they delivered, and for the corporate, it’s a tremendous second.”
Producer and director on Cronos: The New Daybreak Jacek Zieba added “We need to be a horror firm. We need to discover our area of interest, and we expect we discovered our area of interest, so now we simply–let’s evolve with it. […] And the way that occurs is extra complicated, but it surely additionally occurs organically in a manner, like with [2016’s] Layers of Worry, individuals within the studio have been like, ‘Okay, we made some shitty video games earlier than, however we [can] evolve.”
Piejko even provides that the success of Silent Hill 2 Remake has already seemingly helped within the reception to Cronos: The New Daybreak. “All of us felt reduction. All of the feedback have been like, ‘Yeah, this seems nice. I like the design of the character.”
Hopefully for Bloober Staff and horror followers in all places, the studio can proceed to evolve on this upwards trajectory.
Supply – [GameSpot]