Chivalry 2 developer Torn Banner has grow to be the most recent studio to be hit by the continuing wave of business layoffs, following within the footsteps of each indie and main studios alike.
In a put up on the official Torn Banner LinkedIn web page, CEO Steve Piggott says his studio has made the “very troublesome determination to endure a restructure and cut back a few of our proficient workforce”. Piggott does not state what number of workers have been laid off.
He places the layoffs all the way down to Torn Banner being a “absolutely unbiased, self-funded developer” that’s presently “up towards many challenges”, describing himself and his studio as “saddened to half methods with a few of our unimaginable staff”.
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As regards to the way forward for Torn Banner’s video games, Piggott says that Chivalry 2 will not be affected by these layoffs; the sport “isn’t impacted”, and servers will stay up as regular. As a reminder, Chivalry 2 acquired its ultimate main content material replace earlier this 12 months.
As well as, Piggott says he and Torn Banner are nonetheless dedicated to engaged on No Extra Room in Hell 2, which he says he nonetheless believes is “some of the distinctive and unimaginable zombie experiences on the market”. He goes so far as to name No Extra Room in Hell 2 “central to our targets as a studio”.
At time of writing, nonetheless, it appears that evidently gamers are divided on whether or not they agree with him or not.
No Extra Room in Hell 2 is presently sitting at a “Combined” ranking on Steam throughout over 6,600 critiques, and its 24-hour participant peak stands at simply 228, which is not an important quantity for what is meant to be one among a studio’s cornerstone video games.
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Nonetheless, it is fully attainable that with the dedication Piggott appears decided to point out to No Extra Room in Hell 2, the sport will be rotated previous to its 1.0 launch, which is presently scheduled for subsequent 12 months.
Torn Banner’s layoffs are simply the most recent in a sweeping wave that has been consuming each main business our bodies and smaller studios alike, resulting in mass layoffs, challenge cancellations, and studio closures.