A beloved 1997 shooter, which beforehand launched on the PS4, has obtained a shock free PS5 improve for present house owners with one other set of trophies to pop. Turok house owners throughout all platforms have additionally been handled to an enormous new patch that brings with it new options and enhancements alongside bug fixes.
Free Turok PS5 improve and new patch accessible now
Those that personal Turok can head over to the sport’s PS Retailer web page and obtain the PS5 port straight away. As for the replace, it’s accessible now throughout all platforms, full patch notes for which might be learn under courtesy of Nightdive Studios:
NEW FEATURES
- Optimized renderer for Vulkan and Nintendo Swap.
- Assist for top refresh charges.
- Ported to Sequence X and PS5.
- Improved gamepad performance and vibration assist.
- Localized Achievements/Trophies.
- The Brachiosaurus from a Turok beta rom has been discovered and recovered. You’ll discover these dinos stomping round within the Treetops stage.
- Now you can swap ammo varieties for the Tek Bow and Shotgun everytime you need, similar to Turok 2.
- The Run/Stroll toggle button has been added from the unique recreation. By transferring at strolling speeds on the bottom, you will get nearer to enemies from behind earlier than they discover you.
- Now you can bind a number of weapons to the identical button to cycle between them.
- Restored the Excessive Clergymen homing blue magic assault and the Purlins unused leap smash melee assault.
- Restored the Gallery cheat code with the addition of viewing the Bosses and Turok. You can too preview animations on every of the enemies.
NEW MENU OPTIONS
- You’ll be able to reset menu choices to default with the “Reset to Defaults” menu choice.
- The Enter Bindings menus now exhibits icons as an alternative of textual content.
- Added binds in Motion Bindings menu for Altering Ammo Sort and Stroll Toggle.
- Controller Choices: Button Prompts (PC), Look Smoothing, SouthPaw (Swap Sticks), Allow Vibration and Depth, DeadZones.
- Gameplay Choices: Radial Fog, Participant Shadow, Allow Stroll Toggle, Allow Change Ammo
- Head Bobbing Choices: Added strafe and bounce bobbing choices and now you can alter the dimensions of how a lot the display screen is tilted for every bobbing choice.
- HUD Choices: Automap Present Participant, Automap Present Compass, Present All Well being Stats (Reveals well being when you’ve got Armor), Present Alt Ammo, Flash Depth, Shake Depth, Horizontal Positioning of the HUD.
- Graphic Choices: All the time Present Lens Flares, Antialiasing: SMAA, FXAA, FXAA Quick, Off
- Audio Choices: Grasp Quantity, Audio Output, Low-Cross Filtering, Allow Underwater Music, Ambient Atmosphere Sounds
- Video Choices: Swap between Vulkan and Direct3D (PC)
- Save file stage names at the moment are localized. The latest save file is marked in inexperienced. The date displayed is now within the format yyyy/mm/dd hh::mm::ss.
FIXES & IMPROVEMENTS
- Enhancements to the font.
- Mounted animated textures skipping the primary body.
- Enemies which have been blown up into air at the moment are capable of fall off cliffs and float/sink in water.
- Mounted the purple and orange Assault Robots from having an enormous melee hit radius and eliminated their random explosion impact being spawned throughout sure animations.
- Decreased the frequency enemies will teleport and their animation is up to date straight away whereas teleporting in so that you received’t see them pop in for a body initially of their animation.
- Enemies which are ready to be triggered can now not be broken or killed.
- Fixes to enemy headtracking.
- Easy shadows consider the fog when they’re drawn. Mounted shadows showing briefly initially of enemies dropping from the sky. Mounted shadows drawing on high of different shadows.
- The Purlins melee assaults now not play ambient hen sounds.
- Enemies now not stutter in place after they’re of their preliminary animation and transition to a root movement animation.
- Enemies are now not faraway from the map if they will respawn when the participant strikes distant from them.
- Enemy grenades can impression extra floor varieties as an alternative of simply disappearing on impression.
- Bosses at the moment are affected by the issue setting and have a modifier for the injury they obtain just like common enemies, to match the unique model.
- Humvee can now not be knocked again when broken and can restore its demise state animation accurately when respawning within the area. The Humvee might be knifed once more permitting (glitchless) knife solely playthroughs. The wheels now not spin endlessly when destroyed and sure sound file paths have been mounted with underscores as an alternative of single quotes.
- Mounted Longhunter from being broken throughout his non battle states.
- Restored Campaigners unique conduct with the weapons that may injury him and what weapons get faraway from the participant. Moreover you’ll now see your weapons get taken from you and destroyed.
- Arrows will now hearth from the proper participant top when crawling.
- Restored tremendous arrow shot probability for enemies to drop Mortal Wounds. Additionally, solely enemies that had the “Teleport Keep away from Cliffs” spawn flag set could possibly be hit by a brilliant arrow shot. Corrected to be when the “Mortal Wound Influence” flag is about.
- Restored Quad-Rocket Launcher unique ammo utilization to 4 and max ammo to 24. (48 with backpack)
- Particle Accelerator/Shockwave weapon can now freeze lifeless enemies similar to the unique and in addition works on beetles, robots, and turrets.
- Dealing direct hits to lifeless enemies from the Tek Bow and Shotgun explosive shells will now blow enemies away.
- Exiting water from the aspect will now re-equip your earlier weapon.
- Mounted enemy explosive injury solely doing 1 / 4 of the injury to the participant.
- Mounted gamers top not getting restored when coming into and exiting crawl sectors rapidly. In addition to after sure animations are performed.
- The participant’s eye top is now used as an alternative of the actor’s top to find out if the participant is in water.
- The participant is now saved on the appropriate water floor top when swimming on high of the water and water friction is now utilized accurately to the participant’s z velocity.
- Explosive injury now not does little or no injury on enemies underneath sure circumstances.
- When coming into a Spirit World portal your precise place can be used if you come again by way of the portal.
- Fish will now all the time attempt to return to their preliminary top place within the case you lured them up a ramp.
- Falling rocks at the moment are hidden till they’re activated.
- Minor fixes to some fashions.
- The small and huge cell ammo pickup fashions have been swapped and have been mounted.
- Prolonged weapon fashions for Ultrawide resolutions.
- The underwater display screen colour now blends to the water colour and is now displayed even when the “Present HUD” choice is off.
- Water surfaces at the moment are displayed on the appropriate top and are now not incorrectly offset down by 8 items.
- Mounted weapon wheel motion.
- Mounted points brought on by interrupting map change cinematics.
- Improved noclip sector positioning.
- Minor fixes to nearly all maps.
- Mounted the Time Trial map to now not present the assistance messages and play sounds.
- Within the Historical Metropolis, the time it takes for the gate to boost after pushing the quick timed button has been elevated.
- There have been 2 enemies and a couple of Life Forces in The Treetops stage that have been positioned far under the ground (within the unique as nicely). They’re now positioned accurately on the platforms above.
- When spawning on the Mantis save level you’ll now not instantly be requested if you wish to save the sport.
- Within the Catacombs, the Mantis pillars and bars round a stage key and the chronoscepter piece now animate accurately.
- The water within the outdoors space in The Catacombs stage now drains accurately and won’t drain once more when reentering the extent and stepping on the button.
- Mounted audio reverb. Religious Invincibility now not has reverb results. Added reverb results to the Spirit World ranges.
- Sprite bleeding for the bullet splash, hearth, and waterfall steam sprites has been mounted.
- Mounted artifacts round frames for sprite fx005
- The Boss and Air bar textures now look extra like the unique, with colour.
- Platforms which are transferring upwards or downwards will now not drive Turok to the ground at excessive speeds which prevented the participant from having the ability to bounce throughout that point.
- Mounted points with actors z place whereas on platform sectors.
- LifeForce pickups are now not snapped to the ground after they begin in water. Fixes the LifeForces within the stage 4 water pillar space.
- The exact projectile collision choice now works accurately.
- Projectile collision towards sectors that have been linked to a different sector and had bridge sectors has been mounted.
- Projectiles that collide with ceilings will now use the sector’s wall impression as an alternative of their ground impression.
- Particle Emitters will proceed to be proven even when solely partially off display screen.
- Particle Trails will now create a remaining section after they impression an object or expire.
- Mounted some Fx like the heartbeat rifle pictures not being affected by recreation velocity.
- Billboard Fx at the moment are set to make use of no culling.
- Particle Fx with the bStickOnTarget flag now works accurately. (Chronoscepter and Shockwave weapons will hit actors origin level + half top)
- The Particle Fx RestrictAim flag now works with the Projectile flag, and the goal should be inside a 90 diploma discipline of view. This lets you dodge sure assaults such because the Historical Warriors blow darts in the event you’re quick sufficient to get behind them.
- Numerous extra scripting options for modders. (PC)