In the event you drifted away from Darktide as a result of it frontloaded all essentially the most enjoyable stuff into its opening hours, Patch 13 is likely to be the one which makes you come again. Fatshark has posted a deep dive into the expertise timber upfront of the category overhaul approaching October 4, they usually embody some fairly neat powers. Every of the courses is getting a tree that branches throughout three broad archetypes, with loads of alternatives to bounce between and differentiate inside them as you stage up.
Ogryns particularly get some dramatic new choices. As demonstrated within the video above, one of many ogryn’s blitz skills lets them “Throw an Ogryn-sized (the one correct type!) frag grenade with a 16m blast radius, dealing elevated Harm on the centre.” Ogryns may select the Bombs Away! skill for single-target injury, or the Large Pleasant Rock when you do not assume your ogryn ought to be trusted with explosives.
Psykers are additionally getting some visually distinct new skills. Whereas nonetheless in a position to play because the brain-burster when you like, they will additionally specialize into bio-lightning that spreads between enemies or homing projectiles that appear like sharpened chunks of warpstone, and allow you to play a telekine like Endurance Kys from the 40K novels. These are the three blitz skills, however there’s an attention-grabbing fight skill referred to as Telekine Protect that throws up boundaries to dam enemy fireplace, which you and your allies can shoot by freely.
My past love the veteran apparently will get essentially the most versatile expertise tree, “the place zig-zagging throughout the totally different lanes is not only an possibility however inspired.” Veterans can hop between assist skills if you wish to play a army commander and commando choices for extra of a stealth/melee taste. Apparently, they’re the one class that does not have keystone skills to cap off the timber, presumably to encourage extra of that zigging and zagging. No standing nonetheless within the Imperial Guard.
Lastly, zealots are now not pure melee specialists, however may department out into buffs and assist skills, waving holy relics whereas granting allies momentary invulnerability and stun immunity in addition to refilling toughness. Melee stays a stable selection, nonetheless. “On the opposite facet of the tree we simply went full stabbing”, Fatshark explains. “We made a stealth and backstabby expertise tree that leans into these tropes, totally geared up with throwing knives you may quickthrow whereas wielding any weapon”.
In any case that tinkering with the crafting techniques, it is nice to have a patch that’ll tackle the category skills. Possibly we’ll hear about getting some extra story missions after this? Fingers crossed.