“Run via the Quake marketing campaign as Doomguy,” reads the Duake description. “Easy as that!” Nicely there’s just a little extra to it, however typically a mod simply speaks for itself. In truth, given the lengthy historical past of mods for each video games, I am shocked this wasn’t made sooner.
Duake is the work of a modder with an incredible deal with: Magic Nipples. It places Doomguy and his arsenal of weapons in Quake, and adapts every part for the vertical aiming and motion of that recreation. In addition to this, it makes an entire bunch of adjustments to the vanilla Quake expertise, overhauling the primary episode so as to add a bunch of fancy lighting, colored water, new props, some further baddies and a re-jigging of enemy placements.
There are parts of this that go above and past, akin to including two new Doom HUD varieties and a minimalist HUD primarily based on Doom 64, changing the nailgun with the rifle, and transforming a number of the enemies to have completely different assaults. It additionally apparently reworks “the Chthon combat to be rather more fascinating”, although I did not see that for myself, and has added a bunch of latest secrets and techniques to the degrees.
Magic Nipples says they don’t seem to be fairly accomplished but, and count on to launch some additional updates, however as-is this factor works completely properly: the one barely odd facet is controlling Doomguy with Quake’s motion fashion, which is unavoidable however would in all probability have John Carmack’s temple vein throbbing. The venture can be open supply on Github.
Amongst Magic Nipples’ different tasks is one which I lined years in the past, Half-Life: Yr of the Dragon, which someway replaces Gordon Freeman with Spyro the dragon. I might actually say they’ve discovered their modding area of interest. And Duake is a good identify: higher than Qoom, anyway.
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