3D artist Graham Rust has a Valve Index VR headset and a few expertise with modelling, so determined for enjoyable that he’d take Half-Life: Alyx and convey a few of its motion inside his personal home.
Rust has recreated his front room completely throughout the recreation, which as we noticed final week might be interesting sufficient, however this recreation isn’t only for wanting, it’s for blasting as effectively, because the room is definitely right here for a shootout with the forces of the Mix.
Right here’s the video, displaying simply how effectively he was in a position to replicate the area, right down to the racing setup and curtains:
For those who’re questioning how he was in a position to put this collectively, Rust says that measuring the area out was straightforward, since scale represents 1:1 in a VR area, and that when it got here to his furnishings they have been crafted in Maya and Photoshop whereas skimming some stuff like textures from on-line photos (his Ikea chair, for instance):
I take a tape measure/ruler/caliper and measure the thing, then use that to create a 3D mannequin in Autodesk Maya and textures in Adobe Substance/Photoshop. I additionally create a simplified model of the mannequin to make use of for physics. Lastly I import these into the Half Life: Alyx mod editor and use their visible programming system to work together with the world.
As for a way lengthy it took, it’s been a sluggish, gradual course of. Rust first modelled his work desk all the way in which again in 2015, however when he determined to start this undertaking he began constructing roughly one mannequin a day, an output which doubled as his manner of studying the way to use Maya.
Along with his front room achieved, Rust is now wanting in direction of the longer term. He’s put in an “elevator” within the digital model of his room, which he’s going to make use of to create, like a type of arcade, “a number of flooring that look fully completely different however are nonetheless walkable inside my front room”.