Werebeasts will look a bit extra distinct due to the newest Dwarf Fortress patch. Replace 50.03 provides a grand whole of 72 new tiles for werebeasts, which are available a surprisingly wide selection on this specific colony administration recreation. The patch additionally addresses an array of crashes, and makes choosing supplies to your buildings simpler.
Dwarf Fortress developer Tarn Adams says the brand new werebeast graphics embody 72 new items of artwork for werebeasts. Within the legacy model of Dwarf Fortress, these have been represented by the character Ñ, a capital N with a tilde over it. You may decide what sort of werebeast you have been by pulling up its data card.
That system allowed Dwarf Fortress to get fairly inventive with them: along with the extra conventional werewolves and werebears, you may as well run into issues like werecapybaras and werewombats in your procedurally generated travels.
Now extra of these fanciful creatures have devoted art work to point what they’re at a look (and add extra visible aptitude to your scenes of wanton destruction and chaos, in fact). Adams doesn’t specify which creatures have new artwork, so we’ll have to attend till the herd of werezebras comes knocking stripedly at our fortress gate.
Maybe extra helpfully, this patch additionally addresses a number of crashes, together with ones that might occur while sorting pets and livestock by domestication standing, when storing objects in not too long ago associated location zones, and when analyzing the squad tools display screen when you may have a number of squads in movement.
The patch additionally provides new ambient sounds for wild areas, forests, grasslands, rainforests, and sieges. Plus, now you can add or take away each merchandise of a specific constructing materials while you’re constructing a construction that requires a number of models of fabric.
The complete 50.03 patch notes can be found on Steam.