Earth Protection Drive 6 is among the most joyful shooters I’ve performed in years, delivering mega-scale slapstick gunfights like nothing else whereas strolling a tightrope-fine line between genius and idiocy in its design. It’s additionally a janky, rough-hewn piece of software program with a mediocre PC port and egregious recycling of belongings.
Have to know
What’s it? A giant, foolish class-based B-movie co-op shooter on an unlimited scale
Anticipate to pay £49.99 / $59.99
Developer Sandlot
Writer D3 Writer
Reviewed on Home windows 11, Nvidia 3070 (Laptop computer), AMD Ryzen 7 5800H, 16gb DDR5 RAM
Steam Deck Playable
Multiplayer? On-line 4-player co-op, 2 gamers split-screen
Hyperlink: Official web site
This cult phenomenon of a sequence started as a budget-priced PS2 experiment. A easy third-person shooter with a retro B-movie theme about a little bit soldier man combating vastly outsized alien ants and wobbly UFOs utilizing weapons that may demolish a skyscraper in a single hit, or ship your individual ragdoll physique tumbling for half a mile in the event you get caught in your individual blast.
That core stays unchanged, enthusiastically newbie voice appearing and all, though EDF now has 4 lessons of troopers, full on-line co-op and way more enemy selection. The enjoyment of being a little bit man with an impossibly highly effective gun combating hordes so huge and quite a few that they blot out the sky stays unchanged, and is barely amplified when the sport provides you a lumbering Pacific Rim-esque mech and asks you to punch out some skyscraper-sized kaiju.
Deja vu
EDF is to weapons as Dynasty Warriors is to swords; pure meathead gaming. You shoot big aliens, decide up the crimson and inexperienced packing containers they drop (slowly growing your base well being and offering random weapon drops), and also you repeat, alone or with 1-3 associates. Simple to choose up, however with actual tactical nuance. Maybe not fairly Helldivers ranges of systemic depth, however every enemy kind, sample of spawns and battlefield calls for a unique strategy and experimenting with tons of of stockpiled weapons.
Whether or not you’re skeet-shooting UFOs with the world’s greatest sniper rifle or scaling down 100 big wasps with artillery, there’s simply sufficient tactical depth and physics-based unpredictability to make the motion persistently participating, particularly in co-op the place the class-based nature of a squad shines brightest. One participant shotgunning big bugs on the front-lines, whereas a second jump-jets between rooftops, sniping UFOs. A 3rd dialing in airstrikes to skinny out the worst of the horde, and the fourth racing throughout the map to intercept squads of gun-toting, building-sized frogs earlier than they’ll develop into a nuisance.
EDF 6 is essentially the identical sport as 2017’s EDF 5, engine and all. Which means it’s a-not-particularly-pretty PS4 sport. The excellent news is that it runs decently on methods as modest because the Steam Deck, nevertheless it gained’t be profitable any awards for Most Detailed Textures. What EDF lacks in fantastic element it makes up for with the most important gunfights in gaming and a few of the greatest explosions, the sunshine from which illuminates terrain for miles. Whereas PC is the most effective place to benefit from the sport, the menus nonetheless really feel awkward and poorly worded, and I like to recommend simply not touching the weird ‘digital camera lerp’ slider.
EDF 6 additionally options a lot of the identical belongings and moment-to-moment motion as its predecessor. And but regardless of being the longest within the sequence (clocking in at a large 147 missions – round 35 hours for a visit by way of ‘regular’ problem), it in some way feels much less repetitive this time because of the ability of narrative context. That’s a extremely bizarre factor to say about an EDF sport, however bear with me.
Let’s do the time warp once more
EDF 6 picks after EDF 5’s finale, a spectacular however pyrrhic victory towards the aliens and their big shiny god-emperor. The primary handful of missions have you ever and a ragtag bunch of wasteland survivors looking down alien remnants, earlier than the invaders play their trump card: Time journey. One second, the aliens are hopping by way of a portal to the previous, the subsequent you’re in an much more doomed timeline the place people are being hunted by wobbly big robots—an entire new risk. So it’s off to the previous (that’s, EDF 5 once more) to one-up the aliens and break their new toys.
And that’s the trick. The budget-saving re-use in some way works because it’s all framed as an escalating sport of temporal one-upmanship. The aliens ship some new risk to the previous, and also you return to kick its ass throughout an abridged model of EDF 5’s marketing campaign remixed with new dialogue, enemies and twists. Each time it appears like the sport has wrung all the pieces it will possibly out of its present set of situations and enemies all the pieces resets, the aliens return to mess up the timeline extra, and also you return once more to avoid wasting mankind from being stomped. Every time, the NPC battle chatter grows more and more amazed at this alien-slaying prodigy who appears to know precisely the right way to win.
It really works in excellent concord with EDF’s development loop, as you slowly develop extra resilient, acquire new weapons and autos and deploy them towards ever-escalating threats. Every new set of enemies mixes up the sport’s circulate. The robots swarm like ants however have trickier hitboxes (because of their wire-thin limbs) and prefer to throw rocket-punches from awkward angles and heights.
Later it introduces the Kruul, 10-meter-tall octopoid troopers (just like the Martians from Metallic Slug, however big) that may wield two weapons and two vitality shields directly, their physics-driven noodly limbs and bizarre hyper-reactive bullet-blocking AI making them really feel correctly alien. Then come big, extremely tanky fish-men that cover in Silent Hill-esque fog, lunging out of it and forcing you again with poison fuel. Every forces new ways, and a always shifting loadout.
Every part outdated is new once more
EDF6 by no means will get caught in its predecessor’s grind by way of too many samey missions. Every time loop appears like a recent escalation, resetting the pacing and scale of battles for some time, introducing new threats, constructing to a spectacular climax after which doing all of it once more. It finally ends up feeling much less like a daily EDF sequel and extra like 4 or 5 smaller ones performed back-to-back.
The time journey angle does imply that gamers that begin with EDF 6 might not absolutely recognize a few of the story beats and twists alongside the way in which (and a few are brilliantly cathartic in the event you’ve performed EDF 5), however the refined marketing campaign construction makes this the most effective entry to the sequence but. Regular mode was a enjoyable warmup, however I’ve nonetheless barely touched the upper difficulties (three of them) bringing quicker fight, a brand new arsenal of weapons to play with and typically remixed missions with trickier enemy spawns. 35 hours was simply sufficient to shake off the rust. The EDF deploys.