The Legend of Zelda: Echoes of Knowledge is out, and this contemporary 2D outing for the franchise is a enjoyable romp by a chibi world in addition to Zelda’s inaugural main position. Sadly, whereas the sport does rather a lot to construct Zelda up by offering her an arsenal of Echoes and restricted transformation powers, as you attain the ultimate problem of the sport the story appears completely happy to place Zelda again into her field as a supporting character.
We’re going into endgame spoilers, so if you have not accomplished The Legend of Zelda: Echoes of Knowledge, it is best to bookmark this and are available again to it to share your ideas on the ending.
Echoes and Swordplay
The primary energy that you will be utilizing by your journey is Zelda’s Echoes, which she will study and create with the facility of the Tri Rod. Originally of the sport, you get echoes comparable to a mattress, a small rock, and customary enemies like Zol and Guays.
With every new area that you just discover, you may get to search out more and more highly effective enemies to take as your personal. You won’t be capable to tackle a Wolfos alone, however a small military of different creatures shall be highly effective sufficient to show the tide of battle.
This energy permits Zelda to summon the creatures, after which be on the defensive. You’ll be able to create some stage of offence by directing or throwing these enemies but it surely’s usually higher to simply allow them to do their job.
For when Zelda does need to go on the complete offence the opposite capability that she picks up by her journey is a restricted transformation right into a Swordsman. Right here she will swing a sword to create a extra conventional Zelda expertise. The power to make use of this energy although completely comes from creatures made from the Nonetheless World.
Boss Battles Educate You Stability
Boss battles in Echoes of Knowledge present you one of the best ways to steadiness every of those talents. A boss would possibly want an Electrical Keese to knock them to the bottom, after which in that brief second of vulnerability by reworking right into a Swordsman you possibly can capitalize on harm.
The sport even particularly rewards such a play. Every time a boss will get up from being knocked down, it additionally dispenses a few of the power required to recharge your transformation gauge. It is the sport telling you “The most effective time to make use of the Swordsman transformation is to take down the boss,” which is why it is senseless that for the ultimate combat of the sport, they rob you of this energy.
Hyperlink Is the Hero of This Story
Echoes of Knowledge begins with Hyperlink liberating Zelda however falling into the Nonetheless World, and it does make sense that by the top of the journey Zelda frees him. However after liberating him, Zelda returns all of Hyperlink’s objects to him. That energy of transformation that has been integral to each single boss combat is now unavailable to you.
This results in a last boss combat the place Hyperlink isn’t solely current, however is energetic in fight and has limitless well being, permitting him to continuously be damaging Null, whereas Zelda is restricted to solely the flexibility to summon Echoes.
This last boss combat is not some small endeavor both. With three main phases every of which has smaller segments, you may be pressured to expertise the top of Echoes of Knowledge not as a triumphant hero however as a substitute a witness to Hyperlink’s almighty energy whilst you spam Echoes that disappear in a single hit and dodge oncoming assaults such as you’re taking part in a bullet hell.
How Zelda Has Assisted Hyperlink within the Previous
The system for what has transpired right here isn’t new. It is fairly widespread for the climactic combat of a Legend of Zelda title to be Hyperlink getting help from Zelda to defeat the ultimate foe.
In Windwaker, Zelda would shoot a Mild Arrow so that you can replicate, in Tears of the Kingdom Zelda allowed Hyperlink to get above Ganondorf’s draconic kind to slay him, and even in Ocarina of Time Zelda threw the Grasp Sword again to Hyperlink for the ultimate strike.
Whereas I hoped the system can be “The primary character will get help from the character they saved,” as a substitute the system actually is “Hyperlink saves the day with the assistance of Zelda.”
How Echoes Of Knowledge Ought to Have Ended
There are two key ways in which the ultimate battle of Echoes of Knowledge might be altered to offer not solely a extra becoming finale, however one which Zelda deserves.
The primary change would merely be to not rob Zelda of a serious a part of her transfer set for the ultimate combat. Enable Zelda to maintain the Sword, Bow, and Bombs and supply Hyperlink quite a lot of backup objects to help with. To maintain Hyperlink in a very help position this is likely to be one thing so simple as having him exterior the world of fight, however capable of throw in helpful objects that would put the ultimate boss in a shocked state.
This could imply that Zelda remains to be the one driving the present, however in the same approach to how Zelda has supported previously, it is now Hyperlink’s flip to contribute with out hogging the highlight.
The second change can be to have the ultimate combat be greater than who can hit the toughest. In the end this last battle is simply “Can Hyperlink and the Echoes deal sufficient harm whereas Zelda dodges oncoming assaults.”
When earlier battles have you ever using Electrical Keese to shock enemies off partitions and into attain or alternating fireplace and ice assaults as the world adjustments, to have a battle that is simply “summon Echoes and hope they hit earlier than they die” is lackluster.
A lot work and planning went into the beginning of The Legend of Zelda: Echoes of Knowledge to gracefully sideline Hyperlink, create wholly distinctive and enjoyable powers for Zelda, and thoroughly scale these talents all through the sport. It was really a disgrace to see it finish with Zelda changing into a damsel in misery.