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Eldermyth – new roguelike After years of discovering excuses to not begin it, I lastly started my journey this yr of constructing my ios recreation, Eldermyth. I’ve a ardour for tight, grid-based roguelikes with deceptively deep gameplay and layered technique. My favorite developer is Michael Brough, and so Eldermyth's mechanics are closely influenced by video games similar to Cinco Paus, Imbroglio, and 868-HACK. Like loads of Michael's video games, Eldermyth is meant to first really feel summary, and the foundations and mechanics are found by way of taking part in. However I’m aware Michael's video games are considerably area of interest, and so I’ll combine an choice inside the recreation for steering, and so forth., in order to not alienate extra informal gamers. The theme of Eldermyth has additionally been impressed by one other ardour of mine, the board recreation Spirit Island. Describing the sport in a single paragraph: a high-score roguelike based mostly on a once-hidden land, inhabited by villagers and legendary beasts, from invaders who wish to colonise the land and steal its treasured minerals. You play as one of many 4 beasts (extra to observe sooner or later), utilizing their distinctive powers and synergy with the completely different land sorts, to save lots of the villages and overcome the invaders. You have to to strategically handle invaders with completely different talents, together with mining and constructing cities, in addition to dynamic climate cycles which affect the sport (similar to invader behaviour). All within the title of chasing a excessive rating. Thanks a lot for taking the time to have a look and for any suggestions you’ll have offered. Be part of the Eldermyth discord server at https://discord.gg/uqzzjf2q I hope to have the sport reside earlier than Might. Reposted as midweek put up was eliminated by mods (sorry). submitted by /u/Hard_Squirrel |