Yep, Tremendous Turbo takes the Road Fighter crown, at the very least in our e book. Fact be informed, that is extremely topic to non-public opinion, and I believe any of the highest six or seven video games in our rankings may simply be primary for another person. Maybe for you…and that’s cool. Since Tremendous Road Fighter II Turbo is our high decide, I’ll attempt to convey why it guidelines.
For starters, it ended up being the final word evolution of Road Fighter II, the one most essential combating sport the style’s recognized. Capcom made two extra makes an attempt to observe up Tremendous Road Fighter II Turbo, however as you’ve maybe learn by now, they’d their very own points. That is the entry that caught, and the one everybody nonetheless enjoys at the moment.
Tremendous Turbo was the logical fruits of the journey Capcom began in 1991, incorporating all the things its designers realized from The World Warrior, Champion Version, Hyper Combating, and even the underwhelming Tremendous into one remaining, wonderful sport. It additionally introduced its personal improvements, like meter-fueled tremendous combos, throw softening (“teching”), and even rudimentary air juggling.
Characters, too, gained essential strikes that accomplished their movesets. Think about Fei Lengthy with out his rooster wing, Ryu with out his advancing fierce and overhead, Chun with out upkicks, Gief with out inexperienced glove, Honda with out oicho. (You don’t must, as a result of Tremendous exists.) The character stability wasn’t good, however was ok to create persistently enjoyable match-ups, and it was thrilling when somebody went on a streak with a low-tier like Cammy or T. Hawk.
(And let’s not overlook collection mainstay Akuma debuted right here, changing into the primary tournament-banned character in FGC historical past.)
The entire above, mixed with the return of Hyper Combating’s blessedly quick motion, labored collectively to create quick, intense matches largely devoid of gimmicks, as a substitute centered on the 2D combating fundamentals of impartial, footsies, and zoning. Tremendous Turbo was each enjoyable as hell, and a very good instructor of combating sport fundamentals.
After I play Tremendous Turbo with a equally expert opponent at the moment it’s like we’re engaged in an alternate type of communication, a hidden language composed of assaults and retreats, reads and feints. Generally phrases aren’t wanted, as a result of our arms are saying all the things by way of the display. I’m at all times chasing that psychological “zone” feeling in video video games, and at its finest, Tremendous Road Fighter II Turbo will get me there like few others.
Whereas I’ve performed and loved many of the Road Fighter video games, Tremendous Road Fighter II Turbo is the one I’ll at all times return to. I maintain it in the identical esteem as Doom, Tremendous Mario Bros. 3, R-Kind, Darkish Souls…masterpieces that at all times stay related, and at all times have extra to supply. — Alexandra Corridor