Remaining Fantasy 14 Newfound Journey Patch 6.11a has been launched immediately, making modifications to the battle system in PvP and Crystalline Battle. One of many extra outstanding principal modifications, although, was the elimination of automated logouts for gamers who had been inactive for half-hour in all areas.
Remaining Fantasy 14 Replace 6.11a Patch Notes
Remaining Fantasy 14 patch 6.11a was launched immediately, Might 24. The replace was solely a small one to kind out gameplay points and bugs arising from the introduction of Newfound Journey final month, though essentially the most notable change suggests server congestion could lastly be starting to ease. Computerized logouts for gamers who had been inactive for greater than half-hour had been applied on account of server congestion inflicting lengthy queues for gamers unable to enter the sport. The elimination of the obligatory logouts suggests progress is being made on this space, though there’s possible some strategy to go. You’ll be able to see the complete patch notes for immediately’s replace under.
Battle System
PVP
The next changes have been made to PvP actions:
* The steadiness modifications made to PvP actions are primarily based on the utilization and win fee of every job. Additional changes requiring modifications to motion performance will probably be made in Patch 6.15.
- Gunbreaker
- Tough Divide – Elevated harm and therapeutic efficiency of the extra impact No Mercy has been modified from 10% to twenty%.
- Relentless Rush – The extra impact “reduces harm taken by 25%” has been added.
- Bard
- Highly effective Shot – Base efficiency has been elevated from 3,000 to 4,000.
- Empyreal Arrow – Efficiency has been elevated from 3,000 to 4,000.
- Machinist
- Drill – Efficiency has been elevated from 9,000 to 10,000. Efficiency when beneath the impact of Evaluation has been elevated from 18,000 to twenty,000.
- Bioblaster – Harm over time impact length has been elevated from 9 to 12 seconds.
- Chain Noticed – Efficiency has been elevated from 10,000 to 12,000.
- Dancer
- Honing Dance – The extra impact “reduces harm taken by 20%” has been added.
- Fan Dance – Efficiency has been elevated from 4,000 to five,000.
- Black Mage
- Hearth – Astral Hearth II impact length has been elevated from 15 to 30 seconds.
- Blizzard – Umbral Ice II impact length has been elevated from 15 to 30 seconds.
- Burst – Efficiency has been elevated from 12,000 to 16,000. Barrier efficiency has been elevated from 12,000 to 16,000.
- Paradox – Now a charged motion with a most of two costs.
- Evening Wing – Half-asleep impact now additionally reduces motion pace by 50%. Half-asleep impact length has been diminished from 4 to three seconds. Sleep impact length has been diminished from 4 to three seconds.
- Hearth IV – Forged time has been diminished from 1.92 to 1.44 seconds. Astral Hearth III impact length has been elevated from 15 to 30 seconds.
- Flare – Forged time has been diminished from 1.92 to 1.44 seconds. Harm dealt to major goal has been elevated from 8,000 to 12,000.
- Blizzard IV – Forged time has been diminished from 1.92 to 1.44 seconds. Umbral Ice III impact length has been elevated from 15 to 30 seconds.
- Freeze – Forged time has been diminished from 1.92 to 1.44 seconds. Harm dealt to major goal has been elevated from 8,000 to 12,000.
- Soul Resonance – Now grants Apocatastasis, lowering harm taken by 20% with a length of 15 seconds.
- Summoner
- Slipstream – Efficiency has been elevated from 6,000 to eight,000. Windstorm efficiency has been elevated from 3,000 to 4,000.
- Radiant Aegis – Harm discount has been elevated from 10% to twenty%. Barrier efficiency has been elevated from 8,000 to 10,000.
- Mountain Buster – Efficiency has been elevated from 2,000 to 4,000.
- Revelation – Efficiency has been elevated from 3,000 to six,000.
- Crimson Mage
- Corps-a-corps – Harm discount has been modified from 20% to 10%.
- Astrologian
- Aspected Benefic – Base treatment efficiency has been elevated from 4,000 to five,000. Most treatment efficiency has been diminished from 12,000 to 10,000. * The assistance textual content in Patch 6.11 was misguided, itemizing a base efficiency of 4,000 and most efficiency of 8,000.
Crystalline Battle
- When registering for a match in Crystalline Battle, gamers within the Crystal tier can now be matched with gamers who’re Diamond 3 (with 1 Rising Star) or greater. *The matching system will probably be adjusted additional in future updates.
System
- Gamers will now not be logged out robotically after half-hour of inactivity. * This is applicable to all areas together with the Firmament.
Resolved Points
- The next points have been addressed.
- A difficulty when taking part in as paladin in PvE whereby the efficiency of Holy Spirit and Holy Circle didn’t improve when the participant had one stack of Requiescat.
- A difficulty whereby the outline of the warrior PvP motion Primal Scream failed to notice the efficiency of Primal Rend and Chaotic Cyclone is elevated whereas beneath the impact of Interior Launch.
* This is a matter solely within the description. The motion capabilities as supposed. - A difficulty when taking part in as gunbreaker in PvP whereby the outline of sure actions after executing Continuation whereas beneath the impact of Junction Healer failed to notice the vary of its therapeutic impact is 15 yalms.
* This is a matter solely within the descriptions. The actions operate as supposed. - A difficulty whereby the outline of the ninja PvP motion Three Mudra failed to notice the motion modifications to Meisui whereas beneath the impact of Three Mudra.
* This is a matter solely within the description. The motion capabilities as supposed. - A difficulty whereby trying to execute the bard PvE motion Wanderer’s Minuet a number of instances in fast succession prevented gamers from queueing one other motion for execution.
- A difficulty whereby the barrier efficiency listed within the description of the machinist PvP motion Bishop Autoturret was incorrect.
* This is a matter solely within the description. The motion capabilities as supposed. - A difficulty whereby the outline of the gunbreaker PvP motion Terminal Set off, the dancer PvP motion Honing Dance, and the machinist PvP motion Wildfire failed to notice their assault radius is 5 yalms.
* This is a matter solely within the descriptions. The actions operate as supposed. - A difficulty in PvP whereby the extra impact of the redmage motion Displacement erroneously elevated the therapeutic efficiency of the restrict break Southern Cross.
- Different minor textual content points have additionally been addressed.
- Different numerous points have additionally been addressed.
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