Remaining Fantasy XVI’s decades-spanning story takes protagonist Clive Rosfield all throughout the continent of Valisthea. With a lot house to play in, developer Artistic Enterprise Unit III created 5 important nations on the middle of the sport's story and wars.
As a primer, let’s break down the important thing issues to learn about every of those kingdoms and their place in Valisthea because it pertains to the closely protected and extremely sought-after Mothercrystals.
The Grand Duchy of Rosaria: Bastion of Custom
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- A gaggle of small impartial provinces in Western Valisthea fashioned to create this nation way back, which now attracts upon the Drake’s Breath Mothercrystal for aether. It’s the place the story of FFXVI begins, and it’s the house of Clive and Joshua Rosfield.
- House of the Dominant of the Phoenix
The Holy Empire of Sanbreque: The place Ambition is Divine
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- The biggest theocratic drive in Valisthea, Sanbreque is house to the holy capital of Oriflamme, constructed round Drake’s Head, a large Mothercrystal that provides the folks with an abundance of magical aether.
- House of the Dominant of Bahamut
The Kingdom of Waloed: Indomitable In Its Isolation
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- Waloed claims the japanese half of Valisthea as its dominion, and whereas a lot of this nation stays a thriller, we all know it’s powered by the Drake’s Backbone Mothercrystal, making it a gorgeous location for any kingdom warring over aether.
- House of the Dominant of Odin
The Dhalmekian Republic: Whose Fortunes Shift Like The Desert Sands
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- Made up of 5 parliament states, this republic’s Mothercrystal, Drake’s Fang, lies within the coronary heart of a mountain vary, permitting it to maintain its dominion, a big portion of southern Valisthea, protected from intruders.
- House of the Dominant of Titan
The Iron Kingdom: Solid In Religion And Concern
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- The Iron Kingdom consists of a small group of 5 islands off the coast of Storm, the western half of Valisthea’s twin realms, and right here, the intense Crystalline Orthodox religion dictates the whole lot beneath the shadow of the Drake’s Breath Mothercrystal, the exact same crystal the Grand Duchy of Rosaria attracts its energy from.
- No Dominant calls this kingdom house as its folks view dominants as unholy abominations, strictly executed upon delivery.
The Crystalline Dominion: The Unblinking Eye of the Storm
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- A peace treaty armistice retains this small plot of land house to the Drake’s Tail Mothercrystal impartial, however as the necessity for extra aether will increase amongst the opposite 5 nations, this dominion’s neutrality may be in jeopardy.
- Due to this dominion’s impartial state, no Dominant calls it house.
I spoke to artistic director Kazutoyo Maehiro about Valisthea and its creation, and it began with a glance again at real-world historical past and a map.
“Lots of instances in medieval historical past, you’ll have lots of kingdoms, and we needed to have kingdoms as effectively,” Maehiro says. “Once we knew we have been going to decide on 5 important nations in Valisthea, having all of them be kingdoms means the whole lot’s going to be the identical – you’re all the time going to have a king making all the selections, and it trickles down from there. And when telling a narrative, it turns into actually one-sided.
“We needed one thing that gave the story slightly extra depth to make it extra attention-grabbing for gamers and for us writing it as effectively. We began out considering we needed to do one thing completely different for each, perhaps having one be a democracy and one other being a kingdom in order that we will write from the views of these completely different governments.”
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Remaining Fantasy XVI Artistic Director Kazutoyo Maehiro
Maehiro says that after creating the world, CBUIII used the map of Valisthea to design the “givens” of this world. He tells me magic, Mothercrystals, and Eikons are all simply givens as a result of they’ve existed for thus lengthy they’re now merely part of every single day. Society doesn’t have a look at them as these superb issues – these are simply the way in which issues are.
“[Then we] suppose, ‘Okay, in case you have these Mothercrystals in these elements of the land, that’s the place the nations are going to kind and you then’re going to have folks desirous to struggle over these,” he says. “That’s the place battle goes to rise between the nations which have fashioned up across the Mothercrystals.
“After creating the world map at first, the subsequent factor I did was create the world’s historical past primarily based off of that geography – the place the cities are, the place the Mothercrystals have been. As soon as the historical past is created, you set Clive in that and say, ‘Okay, that is the place Clive seems [and] these items led as much as his story.’”
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