Throughout our Remaining Fantasy XVI cowl story journey, I performed a number of hours of the sport a lot of the press skilled. However I used to be additionally given an unique tour of FFXVI’s endgame and different supplementary content material by artistic director Hiroshi Takai and fight director Ryota Suzuki.
It’s protected to say there’s loads to play, particularly in the event you get pleasure from chasing numbers in fight.
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FFXVI options an Arcade Mode, permitting gamers to run by means of phases they’ve already accomplished, this time with an on-screen rating calculator and fight grader. However a New Sport+ playthrough opens up two further variations, and each are tougher than the sport’s base Story Mode and Motion Mode difficulties. It’s vital to notice you may play by means of New Sport+ on one among these base difficulties in the event you’d like, however you’re lacking loads of options meant for New Sport+. In case you’re after treasures you missed or PlayStation Trophies you didn’t acquire, Stage Replay would possibly fit your wants higher. And in the event you’re after some fight coaching or a speedy, harmful motion repair, there’s a particular coaching mode, accessible by means of a statuesque Arete Stone inside Clive’s primary hub.
New Sport+ helps you to play by means of FFXVI with all your beforehand unlocked talents and kit from the leap, however the spotlight is Remaining Fantasy Mode. This will increase the sport’s issue, adjustments monster placement, and remixes which enemies would possibly seem in fight.
“The principle design philosophy is that the primary playthrough is about studying Clive, studying the controls, after which having fun with the story,” Suzuki says. “The second playthrough, we wish to shift that focus – as a result of the story hasn’t modified – to the motion. For instance, in Story Mode, whereas gamers could encounter waves of enemies, loads of instances, enemies don’t assault without delay to permit gamers to have the ability to deal with the whole lot. Within the tougher modes of the sport, we have now eliminated these limitations so that you’ve got a number of enemies all attacking Clive on the identical time.
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“Mainly, what we’ve accomplished with [Final Fantasy] Mode is give gamers controlling Clive the sense that they’re at all times in peril, that loss of life is across the nook, and that you just’ll want to actually, actually listen to have the ability to clear the content material.”
In a Remaining Fantasy Mode New Sport+ playthrough, by interacting with the Arete Stone in your hideaways, you may full Remaining Fantasy Mode issue phases in Arcade Mode or an much more tough variant referred to as Ultimaniac Mode. Arcade Mode’s world leaderboards will solely be energetic in these two modes.
“[These modes were] just about created solely for the hardcore gamers, these gamers that delight themselves on their expertise in motion video games,” Suzuki says, noting that the one unique reward gamers can earn from these modes is delight. “[It’s] a problem that, even for them, goes to be very tough to finish.”
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And Remaining Fantasy and Ultimaniac Mode are simply two issues awaiting you in a tougher run of New Sport+. A New Sport+ run additionally permits you to improve your weapons additional past what you may in your preliminary playthrough. You may as well improve equipment, which is just doable within the recreation in a Remaining Fantasy Mode playthrough in New Sport+. You’ll additionally acquire entry to the Remaining Chronolith Trials, or in the event you’re not in Remaining Fantasy Mode, simply Chronolith Trials.
These trials are essentially the most tough problem in FFXVI, Takai says. They encompass a number of phases, every with 4 rounds of enemies. The primary three rounds shall be customary waves of monsters, every rising in issue as you progress. The fourth spherical, nonetheless, will characteristic a boss. Chronolith Trials are additionally time trials, and each stage comprises a listing of strikes, combos, and targets you may execute to achieve extra time. Nonetheless, pulling these off gained’t be straightforward as a result of there’s no therapeutic in these trials, save for restoration that instantly begins after activating any Restrict Break transfer.
Every Chronolith Trial is predicated on an Eikon. I watch Takai and Suzuki play by means of Phoenix’s Trial by Fireplace. In it, you solely have entry to Phoenix’s Eikonic talents, forcing you to play a lot in a different way than you would possibly exterior these trials, the place you may combine and match Eikonic talents on the fly. And like Arcade Mode, the Chronolith Trials comprise a world leaderboard however solely in Remaining Fantasy Mode. As you play by means of the sport, you’ll discover stones comparable in look to the Arete Stone, and interacting with these unlocks Chronolith Trials so that you can full.
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I can’t go hands-on with any of this endgame content material, however what I watch Takai and Suzuki play is blisteringly chaotic, fast-paced, and positive to convey the problem followers of Satan Could Cry would possibly anticipate, as Suzuki additionally helped design fight in Satan Could Cry V for Capcom.
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