Talking on the Sq. Enix weblog, Teruki Endo, the battle director for Ultimate Fantasy 7 Remake, has revealed that Tifa’s strikes was by far probably the most problematic to create within the recreation on account of her emphasis on melee fight.
Fifa fights together with her fists, as was the case within the authentic model of the sport, attacking enemies with a flurry of punches and kicks. This clearly differs from the weapons-based brawling of Cloud, Barrett, and others in Ultimate Fantasy 7, and as such proved tough to create.
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We needed to create a enjoyable battle system the place the participant would get enjoyment in a lot of other ways from altering between characters as they fought, so we had been very explicit about differentiating the conditions when every character would come into their very own.
It was comparatively straightforward to distinguish Cloud, Barret, and Aerith, however we needed to suppose extraordinarily onerous about what defining traits we should always give Tifa. I believe that we managed so as to add depth to Tifa’s mechanics by tying her talents to the burst system that is likely one of the core pillars of FF7R’s battles.
Ultimate Fantasy 7 Remake was launched in April 2020 for the PS4 and arrived on the PS5 as Ultimate Fantasy 7 Remake Intergrade the next yr. The following chapter, Ultimate Fantasy 7 Rebirth, is pencilled in for a Winter 2023 launch on PS5.
[Source – TheGamer]