Queen’s Blood is an extremely addicting card sport that Cloud can partake in throughout the complete world. With it is personal quest line and numerous non-compulsory challenges should you’re into the sport there is a LOT of approach to play it. The toughest Queen’s Blood problem nevertheless is the Gold Saucer Nightmare Survival Problem. This problem utterly modifications the way in which it’s essential to play the sport and any deck you have been utilizing will probably be no assist right here. On this Queen’s Blood Nightmare Survival Problem Information we’ll go over the principles, what deck we used, and the methods we applied for every spherical that scored us the victory.
What are the Nightmare Survival Problem guidelines?
In Survival Challenges gamers will compete in a sequence of rounds, for the Nightmare issue it’s 5 rounds. The principles are:
- You’ll draw 5 playing cards firstly of Spherical 1, 2, and three. For rounds 4 and 5 you employ no matter playing cards remaining in your hand
- You can not draw playing cards from Spherical 4 onward
- You can not draw playing cards in the course of the Spherical
For Spherical 1, 2, and three there will probably be treasure chests on the board, should you finish the spherical and you have gained the lane then you’ll earn a card from the treasure chest. On the finish of every around the scores of both aspect will probably be tallied up and factors awarded, after which the sport will proceed to the subsequent spherical. You need to finish spherical 5 with probably the most factors.
The important thing factor to determine for the Nightware Survival Problem is steadiness, when is it price utilizing a card and when is it price struggling a loss in a single spherical to then have a giant success in a later spherical.
Nightmare Survival Problem Deck
The deck we used to finish this problem included the next playing cards:
- #20 – Archdragon
- #21 – Ogre
- #30 – Flametrooper
- #46 – Chimera*
- #53 – Maloceros
- #61 – Reapertail
- #62 – Jabberwock
- #74 – Rictus*
- #78 – Particular Forces Operator
- #92 – Cait Sith
- #93 – Cid
- #100 – Odin*
- #110 – Moogle Trio
- #141 – Dio*
- #145 – Shadowblood Queen*
Numerous these playing cards are key to the technique of defeating the Nightmare Survival Problem. Vital playing cards that shouldn’t be changed are marked with an asterix (*).
The logic behind among the different playing cards on this deck are:
- Maloceros is a invaluable card because it has a excessive placement price, however successful a lane will web you a bonus 10 factors.
- Cait Sith, Cid, and Moogle Trio all spawn extra playing cards that are helpful when your hand is so restricted
- Jabberwock has a excessive level complete, enjoying it early you cannot harm any playing cards however achieve a robust ally
- The remainder of the playing cards have been picked for his or her vary or factors
Nightmare Survival Problem Technique
Crucial factor to recollect all through the complete Nightmare Survival Problem is that it’s best to all the time save the next playing cards for Spherical 5; Shadowblood Queen, Chimera, Rictus. Spherical 5 can be the place probably the most factors will probably be earned so should you’re barely shedding floor over the sport however attain Spherical 5 with loads of playing cards that may be powered up that is okay.
Spherical 1 – Area Ranger
Spherical 1 will begin with three chests within the center and a Area Ranger in your opponents aspect. Additionally, you will draw Gigantaur x2.
Earlier than you even begin the sport you need to be sure that Dio is in your beginning hand and that no different Degree 3 playing cards are. In case you do not see Dio, or if the Shadowblood Queen or Maloceros seem in your hand then restart till your hand is nice.
Play Dio throughout from the Area Ranger, as they each achieve energy on enhanced playing cards that is an computerized victory for that lane. Attempt to win at the least one of many different lanes, don’t be concerned about successful all three
Spherical 2 – Ifrit
Spherical 2 has a chest within the prime left and backside proper, with Ifrit within the center. That signifies that each area within the center three columns will empower playing cards by 2.
For this spherical the main focus ought to simply be on successful the bottom lane, you probably have an opportunity to win the center lane or stretch over to their aspect then you possibly can take it but it surely’s not as essential this early. If Odin is in your hand play it within the decrease left to just about assure successful the underside lane
Spherical 3 – Mythril Golem
This spherical is just like Spherical 1 however as an alternative of a Area Ranger that may develop in energy as buffs are positioned on the sector there’s a Mythril Golem with 8 energy taking up the middle row.
That is the place playing cards just like the Jabberwock will come into play letting you get out a comparably highly effective monster early. For the remainder of this spherical simply attempt to win at the least one spherical, but it surely’s not price losing playing cards on.
Spherical 4 – Shiva
For Spherical 4 Shiva is in play and can activate on the finish of the spherical. Attempt to play as many playing cards as you possibly can that may develop the variety of areas you possibly can play playing cards. That is one other spherical that it is not as essential should you win or lose, however simply strive to not lose by loads.
Spherical 5 – Shadowblood Queen
For the ultimate spherical the sport begins with the Shadowblood Queen in your opponents aspect of the sector. This spherical will all be concerning the opponent enfeebling their very own monsters to energy up the Shadowblood Queen
The very first thing it’s best to do is place your personal Shadowblood Queen reverse it after which place playing cards to get Rictus on the identical lane. Because of this for every increase they will be giving to their Shadowblood Queen they will even be boosting two of your playing cards so that they by no means win that lane.
After guaranteeing victory in a lane the subsequent steps you are taking ought to simply be to get as a lot of your playing cards on the board as potential. It finally ends up trying extraordinarily difficult but when performed proper victory must be yours.