If you happen to’re seeking to get equipped for Dawntrail endgame, we have you lined with our Remaining Fantasy XIV Dawntrail Gear Information for the 7.01 launch of the sport!
This information will embrace mentions of endgame areas and content material, so solely learn previous the primary part in the event you’ve crushed the principle story for 7.0.
![Looking at the stats of the Serenity White Mage weapon.](https://techraptor.net/sites/default/files/styles/content_inline_mobile/public/images/final-fantasy-xiv-dawntrail-gear-guide-artifact-equipment.jpg?itok=r8zKUZI9)
ilvl 690 – Artifact Tools
Beginning off, your first stage 100 gear can be without cost as you progress the principle story. Close to the tip of the principle questline, you will be given entry to the NPC Mewazunte in Tuliyollal. Right here, you may decide up a free ilvl 690 weapon and armor set for every job.
Word that this gear might be geared up at stage 99, however will get elevated stats when worn whereas stage 100. It’s essential to additionally full the related Function Quest earlier than you may dye them.
![Starting the quest "Something Stray in the Neighborhood"](https://techraptor.net/sites/default/files/styles/content_inline_mobile/public/images/final-fantasy-xiv-dawntrail-gear-guide-dungeon-unlock_0.jpg?itok=rnOzoUXW)
ilvl 690 – Epochal Equipment
Whereas the left facet ilvl 690 gear is free, the equipment require a bit of extra effort (and luck.) Epochal equipment drop from every of the primary three stage 100 dungeons: Alexandria, Tender Valley, and The Strayborough Deadwalk.
Tender Valley might be unlocked in Tuliyollal through the blue marked quest “It Belongs in a Museum”, whereas The Strayborough Deadwalk is unlocked in Resolution 9 through the search “One thing Stray within the Neighborhood”.
The equipment that may drop from all three dungeons are the identical, and in contrast to levelling dungeons you are not assured to get a bit of substances on your class.
![Looking at the stats for the Neo Kingdom Coat of Casting.](https://techraptor.net/sites/default/files/styles/content_inline_mobile/public/images/final-fantasy-xiv-dawntrail-gear-guide-neo-kingdom-gear.jpg?itok=uPPnERYR)
ilvl 700 – Neo Kingdom Gear
As soon as at stage 100, finishing endgame content material and doing roulettes will earn you Allagan Tomestones of Aesthetics. You may carry 2000 without delay, however there is no such thing as a cap on what number of you may earn every weak.
Tomestones might be traded to the seller Zircon in Resolution 9 for ilvl 700 Neo Kingdom gear. The prices are as follows:
- Weapon – 500 Tomestones
- Head, Fingers and Toes – 245 Tomestones
- Physique and Legs – 410 Tomestones
- Equipment – 180 Tomestones
![Talking to the Wandering Minstrel.](https://techraptor.net/sites/default/files/styles/content_inline_mobile/public/images/final-fantasy-xiv-dawntrail-gear-guide-extreme-trials.jpg?itok=30ZrHh_Q)
ilvl 710 – Excessive Trial Weapons and Equipment
For a step above Neo Kingdom Gear, you may get ilvl 710 objects by difficult the present Excessive trials. These are unlocked in Tuliyollal through the Wandering Minstrel at X: 11.1, Y: 14.7.
Worqor Lar Dor (Excessive) drops weapons, whereas Everkeep (Excessive) drops equipment. Each additionally drop assured Totems that may be traded for gear instantly.
The Totem vendor is present in Resolution 9, subsequent to the Tomestone NPC. You want 10 Skyruin Totems for a weapon, and 5 Resilient Totems for equipment.
ilvl 710 – Mild-heavy Tools (Arcadion Mild-heavyweight Tier)
Patch 7.01 of Remaining Fantasy XIV: Dawntrail brings with it the Mild-heavyweight Tier of the Arcadion. This may be unlocked through the NPC “Fashionable Stranger” in Resolution 9 at X: 19.2, 18.7, with the search “A New Challenger Seems”.
These first 4 fights require a mean merchandise stage of 685 to enter. Every drops quite a lot of “Mild-heavy Holo” tokens you could roll on, which might be traded in to the NPC Hhihwi — he is subsequent to the opposite distributors in Resolution 9 talked about above — for ilvl 710 Mild-heavy gear.
The tokens correspond to completely different items of apparatus, and a few require you to commerce in a number of of that kind. The quantity required for every kind of substances is:
- Head – Mild-heavy Holohelm x2
- Physique – Mild-heavy Holoarmor x4
- Fingers – Mild-heavy Hologauntlets x2
- Legs – Mild-heavy Holochausses x4
- Toes – Mild-heavy Hologreaves x2
- Equipment – Mild-heavy Holoearring x1
Every combat drops not less than considered one of every token kind, although you may solely get one drop per combat every week (reset is on Tuesdays.)
The fourth combat additionally provides you a assured Mild-heavy Holoblade token every week. Seven of those are traded into Hhihwi for a Common Tomestone. From 7.05 onwards, these can be used alongside a brand new tomestone to buy higher weapons.
That is all for our Remaining Fantasy XIV Dawntrail Gear Information for 7.0! Ensure to verify again as we replace the information for future patches.