Last Fantasy XIV famously didn’t have the type of launch that Sq. Enix wished. It appeared just like the MMO was set to bomb, however you wouldn’t comprehend it by the look of issues immediately.
Now, in 2024, greater than a decade after it first launched and re-launched as A Realm Reborn, producer and director of the MMO at Sq. Enix Naoki Yoshida introduced that the sport hit “a report variety of concurrent customers,” the likes of which it hasn’t seen because it re-launched as A Realm Reborn in 2013.
That peak comes from its newest growth, Dawntrail, which is being praised by followers and critics alike. Yoshida confirmed the report in a message to gamers on the Last Fantasy XIV web site, the place he additionally expressed his delight on the response Dawntrail has acquired, even with the a number of points gamers have confronted at launch, for which he additionally apologizes.
“First, I want to thanks all to your persistence and cooperation in coping with server congestion through the early entry for Dawntrail. Together with your assist, we had been capable of attain a report variety of concurrent customers we’ve not seen because the launch of A Realm Reborn in 2013.
It has been a pleasure to observe you all play, every in your personal distinctive approach, however we’ve grow to be conscious of a number of points which will have confirmed a hinderance to your general expertise.
For that, I sincerely apologize. We’ve already introduced on the Lodestone that a lot of these points are presently underneath investigation, however relaxation assured we can be doing the whole lot in our energy to handle them as rapidly as potential. You’ll be able to anticipate a follow-up announcement as quickly as fixes are prepared for implementation.”
Hopefully the problems gamers are dealing with can be resolved rapidly, however the server points it’s had solely additional emphasizes how huge of an growth Dawntrail has been for FFXIV.
Supply – [Square Enix]