We’re weren’t completely satisfied that Last Fantasy 16 wanted story-based DLC, however now that we have performed by means of Echoes of the Fallen — the primary of two promised expansions — we’re truly glad it is taking place. If nothing else, this extra slice of journey is a welcome reminder of how flashy and downright enjoyable 16’s fight will be.
Clocking in at solely three to 4 hours, Echoes of the Fallen is not the form of RPG growth that’ll be remembered for generations to come back. Basically, it boils all the way down to being a linear trek by means of a model new dungeon, though it does slot fairly neatly into the principle recreation’s present story. Certainly, it takes place simply earlier than the conclusion of Clive’s story, and sheds some extra mild on the misplaced civilisation of the Fallen.
Initially setting off to uncover the origins of unusual crystals which have out of the blue discovered themselves within the fingers of the populace, Clive and his friends observe up on a lead that takes them to a large Fallen tower, generally known as the Sagespire. As you possibly can most likely guess, our heroes are tasked with climbing to the very high of this architectural marvel, going through off in opposition to all method of monsters on the best way.
The DLC’s positively a bit mild on story — outdoors of, as talked about, some contemporary context surrounding the Fallen — but it surely makes up for that with some banging boss battles. The motion’s as fulfilling as ever, and whereas the fight system stays rooted in what the bottom recreation has to supply, you do get entry to some intriguing equipment that may simply encourage a barely altered strategy (alongside a sick new sword).
All in all, Echoes of Fallen seems like little greater than one other chapter in Last Fantasy 16’s story — but it surely’s an excellent one, particularly when it comes to motion. Oh, and it would simply characteristic essentially the most insane boss encounter in the whole recreation, if you happen to can consider it.