Immediately Tokyo-based studio Unseen had a brand new divulge to share about its debut sport, titled Kemuri.
Should you’re unfamiliar with Unseen, it is a studio based in 2021 by Ikumi Nakamura, former artistic director of Ghostwire: Tokyo. The eclectic developer rose to web fame as a consequence of her upbeat presentation at Bethesda’s press convention throughout E3 2019.
Her resume goes far past Ghostwire, having labored on The Evil Inside and its sequel, Okami, Bayonetta, and even Scalebound. She left Tango Gameworks in 2019 earlier than founding her new studio.
Kemuri was initially revealed in December 2023 at The Sport Awards, and we do not but have a launch window or platforms, however the sport actually seems to have a robust id already.
It is a supernatural-themed on-line co-op PvE sport by which gamers tackle the colourful mantle of Yokai Hunters, and Nakamura-san herself explains that she had this setting in her thoughts for a very long time.
The video, which you’ll be able to see beneath, contains unseen (you see what I did there) prototype footage and loads of new idea artwork. It additionally options lots of the sport’s builders as they describe what we are able to anticipate.
We get to see the artwork model, which is unquestionably impressed by anime, albeit it is fairly seen that Unseen’s workers is kind of worldwide, with a number of Western builders working side-by-side with their Japanese colleagues. The video additionally contains an evidence of the title, “Kemuri” which suggests “Smoke” in Japanese and is sort of like a personality of its personal.
We hear how the Yokai Hunters act as a bridge between the worlds of people and that of Yokai whereas utilizing the “Fox Window” to see the supernatural. That being mentioned, utilizing that energy can be detected by enemies, so we cannot have the ability to use it willy-nilly.
After all, there can be battles, negotiations with Yokai, and a characteristic that allows you to gather them and purchase their powers. Gamers will have the ability to get pleasure from character customization and both play each with pals on-line or on their very own.
Extra parts embody the fluid and distinctive animations and the extent design with lots of verticality, on prime of the all-important traversal system.
Apparently, we hear that the sport takes parts from early PS1 and Dreamcast video games when it comes to model and innovation, and brings them again with a contemporary twist.
The builders at the moment are “diving head-first” right into a part of improvement and playtesting, and Nakamura-san says that the sport’s launch is “a bit additional down the street.” One factor is for positive, we’ll should control this sport going ahead.