Based on a former nameless developer who labored at Ascendant Studios, final yr’s Immortals of Aveum had a funds of round $125 million, with the worker saying it was a ‘really terrible splendid’ to make a sport of this calibre in right now’s market.
At a excessive degree, Immortals was massively overscoped for a studio’s debut mission. The event price was round $85 million, and I believe EA kicked in $40 million for advertising and marketing and distribution.
Positive, there was some severe expertise on the event workforce, however attempting to make a triple-A single-player shooter in right now’s market was a very terrible thought, particularly because it was a brand new IP that was additionally attempting to leverage Unreal Engine 5. What ended up launching was a bloated, repetitive marketing campaign that was far too lengthy.
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In the meantime, one other worker who remains to be at Ascendant Studios famous that regardless of it providing plenty of what gamers apparently search for in a sport, it nonetheless did not set tills alight.
It’s not a sequel or a remake, it doesn’t take 400 hours to beat, has zero microtransactions, no pointless open world grinding. Though not everybody liked it, it reviewed fairly effectively, at the moment sitting at a 74 on Open Critic and a Principally Constructive on Steam. Nobody purchased it.
Immortals of Aveum was launched in August 2023 for PS5, PC, and Xbox Sequence X/S, and you’ll learn our full assessment right here.
[Source – IGN]