Ghost of Tsushima‘s open-world was a serious supply of inspiration for Stars Wars Outlaws, in line with its inventive director Julian Gerighty. Gerighty praised Sucker Punch Productions’ hit title, revealing that he loves how Ghost of Tsushima’s open world leans into participant fantasy.
How Ghost of Tsushima impressed Star Wars Outlaws
Gerighty made the aforementioned assertion to GamesRadar at a current preview occasion, which PSLS sister web site ComingSoon additionally attended (learn the preview right here). He informed the web site that his “greatest reference” when designing Star Wars Outlaws’ open world was Ghost of Tsushima.
“I feel that Ghost of Tsushima, what I liked about it was this purity of getting a participant fantasy and actually leaning into it,” Gerighty defined. “That is the story, the world, the character, all the pieces matches along with the gameplay guiding all the pieces. That’s the fantasy of ‘you’re a samurai ninja in Japan.’ That was one of many guiding lights for this.”
When Ghost of Tsushima launched, it drew loads of comparisons to Ubisoft’s Murderer’s Creed sequence. Nonetheless, that comparability largely revolved across the sport’s action-adventure and stealth facets.
Ubisoft is now set to launch Murderer’s Creed Shadows, which — sarcastically — is being in comparison with Ghost of Tsushima.